AVRO
Racing Standards
Last modified: 01/14/2015 21:33:44
Version 2.5.1
Vehicular
Standards
Vehicles
- Allowed: racing cars, cycles, sidecars, amphibians
- Not Allowed: cars, trikes, grasshoppers, triphibians,
half-tracks, lawn mowers, racing cycles, stretched vehicles,
helicopters, blimps, airships, hovercraft, buses, trucks,
trailers, bicycles, monster trucks, autogyros, microplanes,
airplanes, jets, parachutes & handgliders (ejection seats
are exceptions) tanks, armoured cars, other military vehicles,
oversized vehicles, dune buggies, vampire cars
Wheels
- Allowed: all standard types (including racing slicks),
all tire modifications, all that is listed in the AVRO
equipment page
- Not Allowed: truck tires, magical tires, Uncle
Schmalbert tires
Armour
- Allowed: plastic (includes all modifications), metal
(includes all modifications), rubber armour
- Not Allowed: military types of armour, magical armour,
Uncle Schmalbert armour
Engines &
Power Plants
- Allowed: latest official versions allowed (single gas
tank, 150 mile range)
- Not Allowed: unofficial versions (e.g. Limousine Power
Plant), Uncle Schmalbert versions (shucks, no nuclear plants!),
magical versions, Dueltrack versions
Weapons
- Allowed: maximum of 2 spaces of offensive weaponry,
smoke & paint allowed
all AADA approved weapons except road-affecting weapons, all
that is listed in the AVRO
equipment page, grilled cheese sandwiches (special Uncle
Schmalbert exception)
- Not Allowed: anything that damages or affects the road,
anything that directly damages tires (e.g. explosive grenades),
no tire shots, no proximity-fused ammo
all military weapons, all bombs, kamibombs, depth charges, all
Uncle Schmalbert weapons, all magical devices, fuzzy dice
Accessories
- Allowed: all AADA approved accessories, all that is
listed in the AVRO
equipment page
- Not Allowed: all military accessories, all magical
devices, all Uncle Schmalbert accessories
Personal
Equipment
- Allowed: all AADA approved personal equipment except
grenades and limpet mines, all that is listed in the AVRO
equipment page
- Not Allowed: no grenades or limpet mines, all military
personal equipment, all Uncle Schmalbert personal equipment, all
magical devices, plastique, dynamite, nitroglycerine
Crew
Standards
Skill Points
- Each player (not crew member) has 60 skill points. A maximum
of 30 points may go into any one skill. Running is given free at
Base 0 level.
Number of Crew
- Each player may have up to a total of only one crew: driver.
Damage Points
- Crew are usually 3 DP and 150 lbs. However, the alternate DP,
space & weight rules for crew in ADQ
8-3 on page 17 are permitted.
Encumbrance
- The Alternate Encumbrance rules will be used. Running speed
will be affected. Personal equipment weight will apply to
vehicle's weight limit.
Other
Standards
- Vehicles with gas engines can only have a single gas tank.
There must be enough gas for 150 miles.
- Vehicle submissions must be in 2 days before an event &
must be checked by the President.
- No tires shots of any kind.
- There is a no firing/ramming period until at least one vehicle
crosses a checkpoint.
- The starting speed of each vehicle is set at 0 mph (can change
speeds in turn 1)
- Exterior descriptions of opponent's vehicles will be available
at the before the start of the event.
- At least 3 stock vehicles will be available for use at each
event.
- The President will
always compete with a stock vehicle. Which stock vehicle will be
revealed at the start of the event.
Point Systems
Maneuver &
Firepower Kills
Maneuver & firepower kills are not awarded in races. No point
reduction or addition will occur is killed. If a player's vehicle
is disabled, the player is encouraged to run on foot. Some of our
races have been won on foot.
Checkpoints &
Targets
In a checkpoint race, points will be awarded for passing through,
landing on, or entering checkpoints. In a target race, points will
be awarded for hitting, passing through, landing on or entering
the holographic targets. First person to do all required
activities will be declared the winner. Other place finishers will
be determined by points earned.
Exiting
No points will be lost if a player exits the race.
Surrendering
In AVRO, surrenders will prevent the player from continuing the
race. No points are awarded in this transaction.
Comments or suggestions? Contact Bruce at blam@arrowweb.com
Car Wars, AADA, Autoduel, Uncle Albert's, and the AADA logo
are registered trademarks of Steve Jackson Games Incorporated.
All names of other products published by Steve Jackson Games
Incorporated are registered trademarks or trademarks of Steve
Jackson Games Incorporated, or used under license.
Reprinted by the Seattle
Washington Autoduel Team, January 20, 2015
Updated May 27, 2023
Original URL: http://avro.simplenet.com/carwars/rules/race.html