Current Standings
as of 2/11/00
1 Eric $6750
2 Jim Z $ 5650
3 Alan $ 5600
4 Beth E. $ 4000
5 Paul $ 3750
6 Beth T $3000
7 Mark $ 2500
8 Ron $ 500 (Honorable Mention)
9 Grimm $ 500 ( Honorable Mention)
10 Ryan $ 100 (in political favor)
11 Rob $ 50 (for being president)
February
06, 1999
NOTE Lost Realms has been replaced this month with Car
Wars. Apologies but it was a necessary move.
CAR WARS Last night's game (2/5/99) was
a gory, confusing abomination. Bones were broken, rules
were bent, and logic was twisted. It was everything we
thought it would be . . . Ask me about solid rocket
boosters . . . really, ask me . . .
[Begin boring rules stuff] In keeping
with tradition, we have a new house rule: Any linear
movement (skids, not fishtails) resulting from a roll on
the crash table must be taken as regular movement in the
player's next turn. Why? Because we find that a vehicle
which loses control at a relatively low speed will gain a
dramatic burst of speed from skids. [End boring rules
stuff]
February 01, 1999
CAR WARS
It's an all-the-butt-you-can-kick party
with a $25,000 cover charge, and a three wheel minimum.
Bring your baddest vehicle from trikes
to campers as we return to the Mango Motorsports
International House of Pain! Sample the worst road
conditions from Calcutta, Siberia, Los Angeles, Kiluea,
Sydney, and Kuwait. House rules and standard weapons
limitations apply.
Also . . .
We'll be finalizing the structure of
Car Wars: Corporate Murder. Remaining questions are...
>What specific circumstance or
combination of circumstances constitutes destruction of a
vehicle?
>How will vehicle repair costs be
calculated, if at all?
>What are the consequences of
bankruptcy?
Remember, it's the Black Circle . . .
so you can be there AND be square!
See you on Friday
--Aardvark
The Black Circle has role-playing campaigns that have
run for years and are taken very seriously. Car Wars is not
one of them. Car wars is one of just a few games that has
easily separated role-playing and combat aspects. We have
embraced the combat system while cutting out and discarding
the role-playing aspect like a swollen appendix. What's left
is a beer 'n pizza "Speed Racer" meets "Death Race 2000" fight
to the finish, and it goes something like this . . .
Cars
Trikes
Cycles
Arena Guidelines
Scoring
Speeding Things Up
House Rules
Just . . . Don't
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by the Black Circle Gaming Society, March 1999 - February
2000.
Reprinted by the Seattle
Washington Autoduel Team, February 2008.
Updated January 11, 2009; April 05, 2015; December 17,
2019.
Original URL:
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