 
    
       Speeding
          Things Up
    
      
        
    
        
Most
        of the people who don't enjoy playing Car Wars have the same
        complaint, "It's too ssslllooowww!" Even those of us who love
        the game have to admit that when there are more than two
        players, the game is about as fast as continental drift. 
         
The
        hints and tips below will help your game move like a jackrabbit
        . . . a dead jackrabbit with snails for pallbearers . . . but
        that's MUCH faster than continental drift, so read on! 
        
        
        
     Divide the
        Chores
        
If
      you have a group of regular players, you can make each of them
      responsible for knowing a portion of the rules. One can bone up on
      the Crash Tables, another can explore the wonders of collisions,
      another can memorize targeting modifiers, and someone else can
      become one with debris and obstacles (how they are produced and
      the effects of running over them). This leaves the referee free to
      keep track of the Master Movement Chart. 
      
     
     Make
        Photocopies . . .
      
        
but
      if Steve Jackson knocks on your door, you must quickly eat them.
      Make a copy of the Master Movement Chart for each player to refer
      to so that they'll know when their next move is coming up. Also
      make multiple copies for the referee. He can use a new one for
      each second of combat and write right on them, checking off each
      phase as it occurs. Also make multiple copies of the turning key
      on card stock, cut them out, and pass them around. 
      
     
     Make
        Foolproof Range Rulers
        
Instead
      of using a ruler or tape measure and doing the math in your head,
      the handy range rulers described below will instantly show your
      to-hit bonus or penalty. 
       
      ¤ Tape two sheets of 8-1/2" x 11" white paper side by side to make
      one 11" x 17" sheet 
       
      ¤ Draw dark vertical lines at 1", 4", 8", 12" and 16" from the
      left edge 
       
      ¤ Draw horizontal lines every half inch 
       
      ¤ Write "+4" in each of the boxes in the first vertical column
    
       
      ¤ Write "+0" in each of the boxes in the second vertical column
    
       
      ¤ Write "-1" in each of the boxes in the third vertical column
    
       
      ¤ Write "-2" in each of the boxes in the fourth vertical column
    
       
      ¤ Write "-3" in each of the boxes in the fifth vertical column
    
       
      ¤ Write "-4" in each of the boxes in the sixth vertical column
    
       
      ¤ Cut along the horizontal lines to produce 22 range rulers
      (enough for everybody). 
        
To
      use, simply place the "+4" end of the ruler against the target
      vehicle, and measure the distance to the closest point on the
      firing vehicle. 
        
The
      finished product should look something like this . . . 
      
      
    
    
      
    
                       
        That's a -1 to hit. 
        
        
     Micro
        Machines!
        
They
      look great and are almost the right size. Ours are glued
      atop 3/8" x 1/4" diameter wooden dowels which are then glued atop
      a 1" x 1/2" plastic rectangles (cut from a "for sale" sign
      available at any hardware store) This keeps them from rolling and
      allows enough clearance between the bottom of the car and the
      plastic rectangle to allow the turning key to be used easily.
    
      
     
     Making the
        Arena
        
This
      piece of advice may not work for everyone, but it has worked well
      for us. A couple of our members work in the printing industry, and
      part of the plate making process involves "pre-ruled masking
      sheets" which are sheets of goldenrod colored glossy paper
      imprinted with a 1" red square grid which is further subdivided
      into 1/4" squares. These sheets can be quite large, depending on
      the size of the printing plate they are used to produce. Often,
      the scraps from this process are large enough to be used
      in making arenas. You might contact a nearby printer and see if
      they would be willing to sell a few sheets or even give you their
      scrap. 
    
     
    
      
    
    
    
    Web posted by the
      Black Circle Gaming Society, March 1999 - February 2000.
      Reprinted by the Seattle
        Washington Autoduel Team, February 2008.
      Updated January 11, 2009; April 05, 2015; December 17, 2019.
      Original URL:
      http://www.mindspring.com/~aardvarkz/car/speedup.html