Various tools and game aids to help intrepid Car Wars players and gamemasters become more efficient and effective at planning and executing their game play. Special commentary from our beloved president (who is also a raving lunatic) will elucidate (or further confuse) the functions of these various items.
Art of vehicle designing | Arena designing | Rule
interpretations |
|||
---|---|---|---|---|---|
Game tools | Gamemastering
events |
Over a decade ago, there was a Car Wars supplement called Combat
Showcase. It featured numerous vehicle designs and
layouts that I found to be fascinating. Unfortunately, SJ Games never came out with
another edition.
Refusing to let such a great bunch of innovations die off, I
created a bunch of vehicle design graphics for AVRO. Over our long
existence, these graphics have undergone numerous modifications.
Presented here are the latest versions that AVRO has available.
These graphics will be undergoing massive re-adjustment due to
advancements in our technology.
If for some strange reason you want to use these graphics, go
ahead. Just try to credit me for my work please.
You are welcome to use these graphics as you like. We use two
main files to design all of our graphics -- an outline file (21.5 Kb) and a
design file (65.9 Kb). Here they
are separated into different categories:
Copyright ©2000 Bruce Lam. All
rights reserved.
Reprinted and revised by the Seattle
Washington Autoduel Team, January 16, 2015.
Updated January 23, 2015 and January 19, 2020.
Original URL:
http://www.brucelam.com/carwars/resources/tools/vehgraph.html