The Stardust is another glitz arena on the Las
Vegas duelling scene. Outsiders be warned: The Stardust
management has an elitist attitude, and only those who are
deemed "socially acceptable" are allowed to duel here
(translation: amateurs, politically incorrect, and
unattractive people need not apply). It's hard to break in,
but once you're accepted, you're on easy street. Since the
arena sponsor is a global satellite news station (BGN),
careers can take off in an instant . . . but they can crash
just as quickly.
Arena Notes:
The arena outer and inner walls are 10 feet high and 40 DP.
The six outer spikes have 1" by 1" tunnels and are
indestructible. The seven interior columns are 45 feet high
and 10 DP. Destroying one will make it fall in a random
direction, creating a debris field 3" by 1". Anyone caught
underneath a falling column will take 2d6 damage to their
top armor and a D4 hazard.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Corporate Cup |
Wednesday |
Challenge Night |
Thursday |
Special Events |
Friday |
AADA Divisionals |
Saturday |
Team Events |
Sunday |
Cycle Night |
Arena Special Events:
Double Weave: Due to the Stardust's
configuration, various forms of racing patterns emerge. One
of the more popular forms is the "double weave" (see
diagram). The first contestant to make three laps wins. No
dropped weapons are allowed and offensive firepower is
limited (nothing higher than 2d6 weaponry per side). Gunners
and passengers are not allowed. |