Since its reconstruction, Caesar's Palace has
been a center of upper class luxury and high stakes
gambling. Years before autoduelling was legalized in Nevada,
the casino management discreetly developed plans for an
arena construction project. The management spent millions of
dollars in local advertising, and lobbying, to make sure
that the sport was legalized while "political contributions"
were made to secure the necessary construction permits. When
the plan was put into action, Caesar's Palace had a
two year jump over its competitors.
Arena Notes:
The outer walls are 10 feet high and 100 DP. The inner walls
are 20 feet high and 20 DP. Three breaches on an inner wall
will cause it to collapse producing a half-inch wide debris
field. The four corner bunkers are 4 feet high and 40 DP.
Inside each bunker is an open escape hatch which connects to
a slide. The slide takes three turns to complete and
connects to an emergency aid station. The four center jumps
are angled at 30 degrees and have 20 DP. The center platform
(10 feet high) lays flush with the jumps. Vehicles going
slow enough can go up the jumps and drive on top of the
obstacle.
Arena Map:
Arena Schedule:
Monday |
Amateur Night |
Tuesday |
Amateur Night |
Wednesday |
Amateur Night |
Thursday |
AADA Divisionals |
Friday |
Challenge Night |
Saturday |
Corporate Cup |
Sunday |
Closed |
Arena Special Events:
Hot Potato: In this event, contestants must stay and
fight inside the inner rectangle. Tire shots, and dropped
solids, are not allowed. After the third second, the
inner-rectangle floor tiles begin to shoot flames, causing
damage to all vehicles in the inner rectangle at a rate of
one point per second.
The first item(s) to be destroyed will be the tires (each
takes one point per turn), then the bottom armor (metal
armor take five seconds per point to be destroyed), followed
by interior components (one random point per turn).
Successful use of fire extinguisher equipment will prevent
any heat damage (inside or outside). Pedestrians will take
one point of damage unless they have some sort of fire
extinguishing equipment. Foam and ice will smother a heat
tile for one second (size will depend upon the weapon's area
of effect).
Anyone leaving the inner-rectangle before the event has
ended will be disqualified. The last combatant inside the
inner-rectangle is the winner. |