Spy
Vs. Spy Table
http://www.seanet.com/~owenmp/sir-dante/spytbl.html
a cool new random table for car wars:
Spy Actions
In Car Wars games without referees, the
following
tables can help resolve espionage activities.
These rules work best in a corporate campagin
where each player has a limited number of team members for a
duelling
season.
Any character with espionage skill can attempt
to
spy on an opponent.
Only one spy attempt is allowed each week by
each
character with espionage skill.
On a mission, each spy may only carry personal
equipment (typically 6 grenade equivalents).
More than one character with espionage may
attempt a cooperative spy action:
Spy Action Tables
- INFILTRATE
Your spy attempts to either view the opponent's vehicle(s) or
find an
enemy's clone(s).
Either way, roll once on table 1A to determine success, and
once on
table 1B to determine outcome.
Modify both rolls by one for each espionage skill level above
basic.
- 2d Roll:
- 02 = caught!
- 03 = failure!
Back to Index
Posted by Sir Dante, March 22, 1998
Reprinted by the Seattle
Washington
Autoduel Team, January 21, 2011 and May 28, 2023
Original URLs
http://www.geocities.com/authorwizard
http://www.geocities.com/authorwizard/cw_spy.html
http://www.geocities.com/authorwizard/spytbl.html