| Years before the arena was built, the area had been
            condemned as a toxic dump. No respectable business would
            touch the place. Enter Mile Cunningham, a shady salesman
            with a sixth-sense for profit. With the promise of hefty tax
            breaks, Mile bought the property wholesale and built a
            series of shopping malls, car dealerships, and, very
            recently, an autoduelling complex.
 
 Rumors are beginning to circulate that the "toxic waste
            dump" was nothing more than a hoax. If true, then Mile
            Cunningham has pulled off a devious con by buying some of
            the most expensive real estate for a pittance (and all of it
            virtually tax free!). Everyone from the city council to Mile
            himself is keeping a tight lip on the subject.
 Arena Notes:
 
 The outer walls are 10 feet high and 70 DP. The inner walls,
            gates, and sliding doors are 10 feet high and 20 DP. The
            twenty-four sliding doors in the center of the arena move in
            an up and down direction. In the beginning of every third
            turn, two doors per side (roll 2d6, re-roll doubles) will
            slide down forming an opening. In the next three turn cycle,
            the previous doors will slide up (unless selected again) and
            four new pairs will be relied. Anyone over a door when it
            slides up will take 2d6 damage to the underbody and a D6
            hazard (heavy-duty shock absorbers will not work in this
            case). Once a door is destroyed, it will not be replaced
            until the next event.
 Arena Map:
   Arena Schedule:
 
                
                  
                    | Monday | Challenge Night |  
                    | Tuesday | Amateur Night |  
                    | Wednesday | Amateur Night |  
                    | Thursday | "Pot Luck" |  
                    | Friday | AADA Divisionals |  
                    | Saturday | Challenge Night |  
                    | Sunday | Family Feud |  Arena Special Events:
 
 Racing: In this event, competitors must complete five
            circular laps around the arena floor. The center obstacles
            remain closed. They must use the inner gates. To make things
            interesting, each gate is programmed to randomly open or
            close each turn (50/50). No dropped weapons are allowed.
            These conditions can also be used for duelling.
 
 Hornet's Nest: Each of the four outer sections will
            hold a duel of its own. When all four duels are done,
            obstacles four and three (on each side) will slide down, and
            the remaining contestants will fight in the center square.
 
 Bizzaro World: Same as previous event, except that
            the surviving contestants will fight in the center square by
            driving in reverse!
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