Years before the arena was built, the area had been
condemned as a toxic dump. No respectable business would
touch the place. Enter Mile Cunningham, a shady salesman
with a sixth-sense for profit. With the promise of hefty tax
breaks, Mile bought the property wholesale and built a
series of shopping malls, car dealerships, and, very
recently, an autoduelling complex.
Rumors are beginning to circulate that the "toxic waste
dump" was nothing more than a hoax. If true, then Mile
Cunningham has pulled off a devious con by buying some of
the most expensive real estate for a pittance (and all of it
virtually tax free!). Everyone from the city council to Mile
himself is keeping a tight lip on the subject.
Arena Notes:
The outer walls are 10 feet high and 70 DP. The inner walls,
gates, and sliding doors are 10 feet high and 20 DP. The
twenty-four sliding doors in the center of the arena move in
an up and down direction. In the beginning of every third
turn, two doors per side (roll 2d6, re-roll doubles) will
slide down forming an opening. In the next three turn cycle,
the previous doors will slide up (unless selected again) and
four new pairs will be relied. Anyone over a door when it
slides up will take 2d6 damage to the underbody and a D6
hazard (heavy-duty shock absorbers will not work in this
case). Once a door is destroyed, it will not be replaced
until the next event.
Arena Map:
Arena Schedule:
Monday |
Challenge Night |
Tuesday |
Amateur Night |
Wednesday |
Amateur Night |
Thursday |
"Pot Luck" |
Friday |
AADA Divisionals |
Saturday |
Challenge Night |
Sunday |
Family Feud |
Arena Special Events:
Racing: In this event, competitors must complete five
circular laps around the arena floor. The center obstacles
remain closed. They must use the inner gates. To make things
interesting, each gate is programmed to randomly open or
close each turn (50/50). No dropped weapons are allowed.
These conditions can also be used for duelling.
Hornet's Nest: Each of the four outer sections will
hold a duel of its own. When all four duels are done,
obstacles four and three (on each side) will slide down, and
the remaining contestants will fight in the center square.
Bizzaro World: Same as previous event, except that
the surviving contestants will fight in the center square by
driving in reverse! |