Widely known as a tricky course, the Battleship
promises constant action. Defensive driving is the key to
victory. conservative driving is a must.
Arena Notes:
The outer walls are 50' high and have 80 DP. The inner
obstacles and second level are 10' high and are
indestructible. The turrets on the second level are 10'
high, have 30 DP, are a -3 to hit, universal, and are
operated by remote control (+2 Gunners). All turrets can
carry up to three spaces for weapons (chosen randomly by the
arena management). All ramps have 25 DP.
The shaded spaces are safety zones. Once entered
(intentionally or not), a contestant cannot go back
into the duel. Severe fines will be enforced if anyone fires
into or out of these zones.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Amateur Night |
Wednesday |
Team Events |
Thursday |
AADA Divisionals |
Friday |
Cycle Night |
Saturday |
Challenge Night |
Sunday |
Closed |
|