Westroads is an oddity in today's AADA
arenas; it is one of the few indoor arenas in North America.
Besides autoduelling, Westroads schedules a variety
of concerts, conventions, trade shows and pro-wrestling
matches. Considering how big the complex is, several of
these activities can be run at the same time.
The Westroads has had a ragged history since its
inception in 2034. The arena has had to be rebuilt twice
(the first time due to an ARF attack, the second due
to an over-zealous duellist carrying plastique). The current
owner, Clyde "Doc" Savage, has beefed up the arena structure
and its defenses. He has vowed to protect his investment at
all costs.
Arena Notes:
The outer walls are 90' tall and have 70 DP. The interior
buildings are 15' tall and have 30 DP. The ceiling has 100
DP and can slide open (in order to receive helicopters). The
four banks are angled at 25 degrees and can be used to
access the upper levels.
The cornered upper levels are 15' high and have a
universal-turreted 75mm tank gun (+2 to hit, 100 DP, +2
Gunner). Each 75mm tank gun has a magazine switch and four
magazines to choose from (standard, armour-piercing, APFSDS,
and flame cloud).
Anyone brave enough (or foolish enough) to go off the banks
and onto the maintenance buildings may do so, but at the
risk of falling through the ceiling! Roll 1d6. Vehicles
weighing between 2,000 to 6,000 lbs. have a 1-2 chance of
falling through. Vehicles weighing over 6,000 lbs., but
under 7,200 lbs., have a 1-3 chance of falling through. Any
vehicle over 7,200 lbs. will automatically fall through.
Vehicles weighing less than 2,000 lbs. need not roll.
Falling through does 4d6 damage to the underbody and
requires an automatic roll on Crash Table #1 with a +5
modifier. Spoilers, airdams and Driving skill will not help.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Closed |
Wednesday |
Challenge Night |
Thursday |
Team events |
Friday |
AADA Divisionals |
Saturday |
Special events |
Sunday |
Amateur Night / Ped Wars |
Arena Special Events:
Ped Wars: One of the ways New Omaha controls its gang
problem is by getting the gangs off the streets and into the
arena. There, the violence can be controlled and the gangs
can vent their frustrations without endangering the public.
Each team has twelve people and $12,000 to buy weapons,
ammo, and body armour (no vehicles). the arena floor is
scattered with wrecks, barriers and traps to make things
interesting. The team that drives off or kills off their
opponent(s) is the winner.
House Rules:"Doc" is an active duellist himself and
he loves to challenge local or outside hotshots to a team
event. "Doc" has Driver-4, Gunner-5, Handgunner-4, and
Runner-2. His two teammates are Driver-3, Gunner-3,
Handgunner-3, and Runner-2. The challenges are in the higher
divisions (40K to 100K) and "Doc" doesn't like to lose (but
not to the point of playing dirty; he does have a reputation
to protect). Prestige and prize money are doubled in this
event. |