Following current fads and traditions, the University
of North Dakota decided to finally build its own arena
facilities on a whim. This decision turned out to be a
financial disaster as the college board realized they didn't
have enough money to sponsor a team! The facility was
eventually leased to a third party, which holds professional
matches.
Arena Notes:
The outer walls are 10' high and have 20 DP. The long, inner
walls are 10' high and have 10 DP. The short, inner walls
are 15' high and have 20 DP. After an inner wall takes three
breaches, it will collapse, showering both sides with a
half-inch of debris and obstacles. The center obstacle is
10' high and is indestructible.
Inside the arena are twelve "dots" that represent targets.
Each target is six feet off the ground, fireproof, and has 5
DP. Targets cannot be rammed; they have a target modifier of
-4.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Closed |
Wednesday |
Cycle Night |
Thursday |
Amateur Night |
Friday |
AADA Divisionals (5-20) |
Saturday |
Challenge Night |
Sunday |
Racing / Special Events |
Arena Events:
Follow That Target: When the contestants enter the
arena, a computer will randomly select a target (designated
by the dots) at which to shoot. The designated target will
stay up until it receives five points of damage (direct-fire
weapons only). After the target is destroyed, the computer
will randomly select a new target. Targets are worth one
point, kills are worth two points. The event lasts until
there is only one contestant left or when all of the targets
have been destroyed.
Point Grabbing: In this event, contestants enter the
arena and shoot up as many targets as possible within a
twenty-second time limit. Points are assigned as follows:
Box Targets - 2 points each
Wall targets (inside) - 1.5 points
each
Wall targets (outside) - 1 point
each
Kill - 1/4 of your opponent's
points or 3 (whichever is higher)
Any contestant can get points from any target, but only
once; they can't keep shooting the same target over and over
again. Kills start to become attractive when someone gets
well ahead of the pack or at the end when people have
accumulated a lot of points. |