Located on the Worlds of Duelling complex, Oceans
of Blood holds a huge selection of water combat events
and some equally hungry sharks. Beware of the sharks;
they're always hungry!
Arena Notes:
The arena walls are 10' high and have 60 DP. Each dock has
20 DP. Inside the arena are five small islands. The small
islands have 50 DP, while the large one has 100 DP. When an
island is reduced to zero DP, it will sink to the bottom.
Each island holds one top-mounted defensive turret and six
underwater-mounted homing torpedoes. The turret holds a VMG
and is fully automated (25 DP, -2 to-hit modifier, and has a
Gunner +2). Under the surface are six hungry sharks ready to
devour any unfortunate swimmer.
The arena defenses can be placed on "active" mode. If this
happens, they will fire their VMG and a homing torpedo (8 or
less on 2d6) at any aquatic vehicle (bigger than a
pedestrian) that comes within a 3" detection zone. To get
the distance measure from the center of the island to the
target. If more than one target presents itself, roll
randomly to see who gets fired upon. The island defenses
only fire once per turn.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Amateur Night |
Wednesday |
Closed |
Thursday |
Team Events |
Friday |
AADA Divisionals |
Saturday |
Challenge Night |
Sunday |
Special Events |
Arena Special Events:
Island Hopping: Contestants have $75,000 to build up
to three boats. The goal of the game is to storm each
island, capturing as many flags (one per island) as possible
before a 60 second time limit expires. Boarding parties can
be sent to other boats to steal flags. Only pedestrians can
pick up a flag. No more than five people can occupy a boat.
The team with the most flags wins. The arena defenses may be
activated if the GM chooses. |