The Cowtown hosts a large number of amateur
events as hotshot (and hothead) cowboys try to make it big.
Built on the grounds of an abandoned stockyard, the arena
features a challenging maze format.
Arena Notes:
The outer walls are 10' high and have 60 DP. The interior
walls are 10' high and have 10 DP. A well placed shot or ram
will cause a breach (note: for multiple rams, it is best to
get durable tyres and a ramplate). All TV towers and
obstacles are 40' high and are indestructible. They can be
accessed by interior ladders. Every TV tower and bunker are
equipped with escape hatches located on each side (north,
south, east, and west). A hatch takes two phases to open or
close, has 20 metal DP, and can be targeted at a -4 penalty.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Amateur Night |
Wednesday |
Amateur Night |
Thursday |
Amateur Night |
Friday |
Team Events |
Saturday |
AADA Divisionals |
Sunday |
Special Events / Challenge Night |
Arena Special Events:
Tag, You're It!: Four to eight contestants are sent
into the arena, one of them is designated as it. The
person who is it must tag another opponent with any
direct-fire weapon within a set time limit (five or
ten seconds) or be disqualified. Only the duellist who is it
can fire his/her direct-fire weapons, but the use of any
dropped fire weapons can be used by anyone at anytime. If a
person is tagged twice, they're out of this event. All forms
of ramming are forbidden. If a duellist is marked as it
is killed or disqualified, a new duellist will be randomly
chosen as the new it.
Anyone who is tagged cannot fire back at the person who
tagged him/her unless there are only two contestants left.
Killed vehicles are automatically disqualified, even if the
occupants are still alive. The contest ends when there is
only one vehicle left. |