Municipally owned and very profitable, Washington
Park has been a huge success story for the city of
Denver. The arena serves as a center of employment for
Denver's jobless and as a way to cash in on the autoduelling
craze sweeping through the Mountain West. Washington
Park attracts a large number of amateurs and
semi-professional duellists. This volatile combination
results in a lot of crowd-pleasing crashes, explosions, and
mishaps.
Arena Notes:
The outer walls are 20' high and have 50 DP; the inner walls
an bunkers are 15' high and have 20 DP. All jumps are
indestructible. There are six defensive boulders inside the
complex. The boulders are five feet high and have 50 DP.
Inside each boulder is a pop-up turret holding a VMG. These
turrets will pop up and activate upon any sign of rules
infractions. The turrets have 30 DP and can be targeted at a
-1 penalty.
The turrets work on three different programs: inactive,
trouble-shooting, and maniac. Trouble-shooting will make the
nearest turret fire at any rules-offending vehicle. Maniac
will activate a different turret every turn, which will fire
upon the nearest vehicle. Each turret has a Gunner of skill
+2.
The outer part of the arena is an off-road surface while the
inner part is paved. Jumps are angled at forty degrees.
Scattered throughout the arena are eight permanent spike
plates (15' by 15') and eleven oil puddles (15' by 7.5').
Arena Map:
Arena Schedule:
Monday |
Maniac Night |
Tuesday |
Closed |
Wednesday |
Challenge Night |
Thursday |
Team Events |
Friday |
AADA Divisionals |
Saturday |
Special Events |
Sunday |
Amateur Night |
Arena Special Events:
Maniac: This event can be run in any division. The
arena turrets are set on maniac mode. It's nearly impossible
to escape the arena defenses. Someone is bound to get hit.
Races: Contestants must follow a predesignated course
which involves driving on the paved road and off-road
surfaces. |