Disclaimer:
-"Car Wars", "Autoduel Quarterly" (ADQ), "Midville" and
"Americain Autoduel Association" (AADA) are
all registered trade
marks of Steve Jackson Games.
----------------------------------------------------------------------
Welcome
to the first CWML of 2048, after a brief break at the
end of 47 and the beginning of this year, the CWML
is back. I'd like
to apologise to all those who have been waiting
on a CWML, but I've
been doing other things. However you can expect
at least the next 10
CWMLs to be out and on time (and also with content).
That said I
still need submissions. It would be particuarly
nice to recieve some
fiction as well, for a couple of months in 2047
that became a feature
of the CWML.
However
on to the action. With the beginning of a new year, a
new set of AADA regs should come out, and here they
are, Michael P.
Owen put these together, drawing much from the 2042
ADQs and previous
submissions. Lets hope all those AADA chapters
out there have a good
year, with lots of danger and duels. Most
championships tend to start
around February or March, so get in touch with a
local chapter, and if
you run one, take a look at the new Car Wars Player
Listing (CWPL),
add your chapter to it and increase your memebership.
Remeber
however that the AADA regulations given here are HVD
archives, and are unofficial at the time of printing.
Hopefully
however the AADA will sanction all additions by
HVD. All care and
no responsability is taken in the presentation of
these rules. The
AADA championship referees are the final arbitrator
of any regulations.
Just
typical isn't it, CWML v. 3.01 sits finsihed and ready to
be sent out to the world. Then 2 days before
release date the official
AADA rules and regs document is published, check
it out at the AADA HQ,
of course we are still putting out our version,
which is better (yeah
that's right). Our equipment references are
accurate and also we
include
some of the less obvious, previous rulings, the
AADA obviously wants to
ensure sales of it's older publications. the
CWML knows better however
and I am sticking to my guns. Our AADA regs
still come out.
The
links page has seen a major update since you last read a
CWML, a large part of this is due to Michael Owen
(someone was busy
while I was skiing). A big thanks goes to
him, he found many of the
new sites and helped categorise them.
All
these links can be found at
http://www.sjgames.com/HVD/lnk.html
CWML
homepage
http://www.geocities.com/TimesSquare/Alley/3133/cwml.html
Any
contributions, news or questions can be sent to.
mailto:dbarton@racp.edu.au
----------------------------------------------------------------------
NEWS:
CWPL:
Car Wars Players Listing, it's really important you guys add
yourselves to this listing. If all the AADA
chapters and players out
there don't add themselves it won't be much of a
resource. Here's the
HTML, stop by immediately (and make the CWML author
much happier).
http://www.sjgames.com/HVD/list/
HVD:
HVD-8 is scheduled to be released in late FEB, I will keep to
the schedule this time. Anyone with ideas,
articles, etc, please send
them in. A tentative date is FEB-25, so please
have anything in by
FEB-20. Whether you've written before or this
is your first time,
please stop on by and send me a line. I especially
would like to hear
some news about how the AADA chapters seasons started.
ARENA CIRCUITS:
Timothy Jacques and the bunch down at NOVA have sent me on
down two entire arena circuits. I'm in the
middle of HTMLing and
converting these to 1s and 0s with their help.
One of these should
be released before March. Expect great graphics,
maps, vehicles and
personalities as the Hot Asphalt and Flashfire circuits
fire up for
a new year.
CW WEB RING:
Growth is a little sluggish on this, so come on people, visit
the webring homepage and add your www site to the
list, increas hits
and help the ring along. Once again it's one
of those sites that
needs people to respond to work.
http://www.geocities.com/Area51/Cavern/6278/
----------------------------------------------------------------------
AADA CHAPTERS:
CADC:
OLD
A few major updates to this series of pages, full info on
their new season (good luck to all involved) and
new arenas have all
been added.
Last Mod: 4-JAN-98
DOA:
OLD
They've added more arenas to their VRML as well as vehicle
designs. they've had their pre-championship
round (a Div-5 bash) and
they tell us all about it.
Last Mod: 15-DEC-97
DRAW:
OLD
Well DRAW's got www pages again, new format and new info make
up these pages. The guys at DRAW are going
to keep these ones going,
so everyone roll on down and tell them what a great
job they are doing.
Last Mod: 7-JAN-97
----------------------------------------------------------------------
OTHER CW PAGES:
Car Wars Player Listing:
Another HVD sponsoured site, this will hopefully replace the
Autoduellist site. The new CWPL features image
maps, AADA chapter
information, as well as players grouped by continent,
country (and
even state in USA). So join yourself up, remember
if everyone doesn't
add their name to the list, it won't be much good.
Morpheus Unbound's House Rules:
You think that those AADA vehicle guides are useless, that once
your referee hears that's where the vehicle comes
from that he'll
throw it back at you. Well you needn't worry
anymore, this site
features erratas for guides 2 and 3. Also
available are a few
original designs and their Gunner's Pool.
----------------------------------------------------------------------
This document was originally presented
by the AADA World
Headquarters in AutoDuel Quarterly 9/1 (Spring 2041).
The original
compilation of all documents was performed by Michael
P. Owen of the
Seattle/Spokane Washington AutoDueling Team (SWAT)
in August, 2045.
This document was updated by Michael P. Owen of
SWAT in January 2048.
American AutoDuel Association World Headquarters
http://www.sjgames.com/car-wars/aada/
Michael P. Owen / SWAT Headquarters
owenmp@hotmail.com
These guidelines should be used to define
the parameters of
sanctioned AADA Tournaments. Areas covered by these
rules include
vehicles acceptable and vehicles prohibited in the
arena, quantity
and quality of crew, acceptable types of arenas
and scoring of these
arenas. These regulations will be used for all events
related to the
AADA World AutoDueling Championships and the AADA
World Racing
Championships, specifically all Club Championships,
all Regional
Championships, all Qualifying Rounds of the Championships
and the
Final Rounds of the Championships themselves.
These regulations are the official tournament
policy of the World
Headquarters of the American AutoDuel Association
and of Steve Jackson
Games.
------------------
RULES:
All AADA-Sanctioned Competitions will
be run using the rules found
in the following sources: Car Wars Compendium Second
Edition (CWC2),
Uncle Albert's Catalog From Hell (UACFH), and any
official rules
changes or errata released the publication of these
two products
previously mentioned (CWC2 and UACFH).
All AADA-Sanctioned Competitions will
also follow errata and rules
changes found in the following publications: AutoDuel
Quarterly (ADQ),
Pyramid (PYR), and the AADA Newsletter.
In both areas listed above (textbooks
and addenda) rules and errata
with a later date of publication shall take precedence
over earlier
rulings. All applicable rules from AADA Tournament
Guidelines
published in AutoDuel Quarterly, Pyramid, and the
AADA Newsletter will
also be in effect.
Rules and equipment unique to Car Wars
Tanks, AeroDuel, and similar
Car Wars supplements not found in CWC2 and not listed
as
"AADA-Sanctioned" in UACFH (p.6) are not suitable
for the arena and
will not be used. Rules published in ADQ articles
and in Pyramid
articles are considered optional unless specifically
identified as
"official rules." Optional rules will not be used
in the arena.
------------------
VEHICLES & EQUIPMENT:
AADA-Sanctioned events should be limited
to those vehicle types
found in the following chapters present in both
CWC2 and in UACFH:
Cars, Cycles/Trikes, and Racing Cars. For most Dueling
(as opposed
to Racing) arenas, body types should be limited
to all body types
found in the following chapters of CWC2 and UACFH:
Cars and
Cycles/Trikes.
In general, all vehicles should be of
a standard, non-oversized,
wheeled vehicle without the capability for extended
self-propelled
flight or the ability to operate on water.
Unless specified, vehicles shall be limited
to electric power plants
(PPs). If the arena is open to gasoline internal
combustion engines
(ICEs) this must be specified before the event.
All vehicles shall
have a range of at least 150 miles at cruising speed
as per Vehicle
Range in CWC2 and in UACFH.
The total amount of money that each competitor
may spend building
and equipping the vehicle, the monetary limit termed
a "Division,"
shall be specified before the event. This
notice should have enough
lead time for each competitor to build and outfit
an acceptable
vehicle. The acceptable Divisions for AADA-Sanctioned
events shall be:
Division 5 ($0 - $5,000)
Division 10 ($5,001 - $10,000)
Division 15 ($10,001 - $15,000)
Division 20 ($15,001 - $20,000)
Division 25 ($20,001 - $25,000)
Division 30 ($25,001 - $30,000)
It is suggested that in a multiple-round
tournament setting earlier
or preliminary rounds be of a lower Division than
the Divisions of
the later rounds. Each competitor should be limited
to one vehicle of
an acceptable type, according to these guidelines:
restrictions
included here in these AADA Rules and Regulations,
any specific
equipment restrictions of the arena, and the Division
restrictions of
the arena.
Additional prohibitions may be made for
specific arenas at the
discretion of the tournament officials provided
that the competitors
are given adequate notice of the prohibitions. It
is suggested that
Racing events prohibit or severely limit the use
of dropped weapons
of any type as these tend to destroy the expensive
track surfaces of
Racetracks/Dueltracks. Any regular Dueling event
which has critical
checkpoints that vehicles must cross, either because
of arena design
or to satisfy victory conditions, should consider
restricting the use
or availability of dropped weapons.
The Referee (DuelMaster) should inform
the competitors if the
third-spaces rule will be in effect. The Vehicle
Design sections in
CWC2 (p.73) and UACFH (p.160) state that "no more
than one-third of
the total spaces in a vehicle can be devoted to
weapons that fire
from any one side (round down)." Vehicles in past
AADA events have
often violated this rule therefore competitors are
advised to ask the
Referee about the use of this restriction. Note
that motorcycles and
sidecars are both exempt from this restriction.
Vehicle designs should be checked before
the event by the DuelMaster
or another independent and impartial Official. Illegal
designs shall
be modified. If the design cannot be made legal,
the duelist should be
offered a choice of the following actions:
(1) Submitting an alternative vehicle
(2) Using a stock vehicle that is provided by the Referee
(3) Withdrawing from the Competition
If a vehicle is found to be illegal during
competition, whether it
was checked or not before competion, the vehicle
will be modified by
the DuelMaster to make it legal. After this process
the duel will
continue from the point it was stopped with the
modified vehicle.
If a vehicle is found to be illegal after
the competition is over,
where it was checked or not before the competition,
the duelist will
be stripped of the won standing/position only if
in judgement of the
Referee, based on the course of the event, it would
have been
impossible for the duelist in question to have attained
the final
standing with a legal design.
------------------
ARENA-ILLEGAL ACCESSORIES:
Not every item that is useful on the
road will be acceptable in
Tournament Competition. In the interest of fair
play and sportsmanship
the AADA has declared several devices illegal in
the arena.
The following devices and accessories
from CWC2 and UACFH are
prohibited from use in Official AADA-Sanctioned
competition or have
their use restricted in some way. Page numbers and
the reasons for
the prohibition or restriction are cited for each
item.
Please see the attached "AADA Restrictions
on Weapons and
Equipment." (Supplied at end of Section -
ED).
------------------
CREW
Vehicle crews for AADA-Sanctioned events
will be limited to a
maximum of two crew members per vehicle. No vehicle
in an
AADA-Sanctioned event may carry passengers. Therefore,
vehicles in an
AADA-Sanctioned event will carry a Pilot (Driver/Cyclist)
or a Pilot
and a Gunner. All equipment supplied to the crew
members will count
against the Division cost limit and against the
weight of the vehicle
as per the Alternate Encumbrance Rules in CWC2 and
in UACFH.
The number of skill points available
to each crew member, as per
the section "Continuing Characters" located in CWC2
shall be specified
before the event. It is suggested that no crew member
in any event be
allowed more than 50 skill points with no more than
30 skill points
(+2 skill level/bonus) to be spent on one skill.
Points for skills
for each crew member must be allocated and recorded
on the Vehicle
Record Sheet (Schematic Sheet) before the beginning
of the event. It
is also suggested that Reflex Rolls be fixed at
four (4) for each
Pilot. This is to reduce the possibility of some
Pilot being
irreparably advantaged or disadvantaged in an event
by a single,
random die roll.
------------------
ARENAS:
Arenas in AADA-Sanctioned events are
classified into one of two
general catagories: (1) Dueling and (2) Racing.
Any of the events below may be fought
in off-road (OR) terrain. If
an event is to be fought OR, this must be announced
to competitors
before the beginning of an event with sufficient
lead time to allow
competitors to design an appropriate, legal vehicle.
All restrictions on any event, above
and beyond those required by
these guidelines, must be announced to competitors
before the
beginning of an event. The type of event should
be announced
(Survivor Dueling, Points Dueling, Simple Racing,
Dueltrack Racing)
and which arena or track (previously-published design
or custom
design) is to be used.
I. Dueling Arenas
Dueling Arenas are the most common and
can be further divided into
two subdivisions: (A) Survivor or (B) Points. Both
types of Dueling
Events should be limited to standard body types
(Cars, Cycles, and
Trikes) with Racing Cars being prohibited. All restrictions
shall be
announced to competitors before the beginning of
the event, with
sufficient lead time to design an appropriate vehicle.
A. Survivor Arenas
Survivor Arenas are those arenas where
the last operational vehicle
wins. The physical layout of these arenas should
be kept simple. The
Armadillo AutoDuel Arena (Car Wars Expansion 4;
if there are a large
number of competitors) and the Double Drum AutoDuel
Arena (Arena Book
2038; or even half of the Drum if there are a small
number of
competitors) are examples of arenas which are good
such events. In
general, arenas for Survivor Duels should be kept
on the small side
for the competitors involved, with few, if any,
obstacles to encourage
participants to engage in combat and to limit the
ability of Pilots to
avoid combat to survive through inaction.
B. Points Arenas
Points Arenas are those arenas where
points are scored by each
vehicle for completing specific objectives (driving
specific circuits,
making jumps, shooting targets, crossing checkpoints,
mobility and/or
firepower kills, etc.). These arenas may be larger,
especially if
there are checkpoints to cross to score points,
as this will tend to
draw vehicles together. These arenas may also be
more complicated,
the added complexity providing the Officials more
challenges to put
the competitors through and to award points for
tackling these
challenges. The Hammer Downs AutoDuel Arena (Arena
Book 2038) and the
Boston AutoDuel Arena (Arena Book 2038) are examples
of good arenas
for Points Duels.
II. Racing Arenas
Racing Arenas can also be broken down
into two general catagories:
(1) Simple Races or (2) Dueltrack Races. In both
Racing Events body
types may be limited to Racing Cars only or left
open to all body
types allowed in other AADA-Sanctioned events. All
restrictions shall
be announced to competitors before the beginning
of the event, with
sufficient lead time to design an appropriate vehicle.
No dropped gas, solid or liquid weapons of any kind will be allowed.
Weapons are restricted to direct fire
only (no grenades or grenade
launchers), and individual weapons that do more
than 2d damage are
prohibited (linked combinations that do greater
damage are permitted).
No temporary speed boosters, including
nitrous oxide, rocket
boosters, supercharger capacitors, jump jets, etc.
No participant may fire until that participant
has completed one
lap.
Tire shots are completely forbidden in all Racing Events.
A. Simple Races
Simple Races are somewhat equivalent
to the Survivor Duels described
previously in that the first competitor to cross
the finish line wins.
Racetracks should, however, be complex, providing
the competitors with
navigation challenges. Weapons should be prohibited
in Simple Races.
SWAT Addendum:
The Road Course on the Daytona Racetrack
(DuelTrack 2035) and the
Ontario Racetrack (DuelTrack 2035) are examples
of good arenas for
Simple Races.
B. Dueltrack Races
Dueltracks are those races, whose, though
the object of the event
is still to cross the finish line first, there is
also combat
involved. Dueltracks should be simpler in layout,
since the attrition
due to weapons fire should make up for the attrition
due to loss of
control found in Simple Races. Dropped weapons should
be heavily
restricted in any Dueltrack event and it is suggested
that intentional
tire shots be prohibited entirely.
SWAT Addendum:
The Scotio Downs Racetrack (Arena Book
2039: L'Outrance) and The
Muskogee Fairgrounds and Family Emporium Racetrack
(oval layouts and
partial-oval layouts; Car Wars Expansion 10, DuelTrack
2035, and
Muskogee Mayhem) are examples of good arenas for
Dueltrack Races..
------------------
SCORING:
Scoring, awarding points or determining
kills, is largely at the
discretion of the DuelMaster. These scoring regulations
will define
how points should be awarded or kills determined
to a large degree,
but situations will arise which must be adjudicated
by the Referee.
In Points Dueling arenas, the specific
tasks and the number of
points to be awarded for the competition of each
task must be
specified and announced after the vehicles have
been designed and
approved. Awarding points for completion of these
tasks, should, in
most cases, be self-evident and not require adjudication
by the
DuelMaster. Points gained through completion of
these tasks should
not be great enough to discourage competitors from
trying to gain
vehicular kills (i.e. vehicular kills should be
worth enough points
to encourage combat).
Points should be awarded for both types
of kills: (1) Mobility and
(2) Firepower.
1. Mobility Kills
A vehicle is declared a Mobility Kill
when it has lost the ability
to move or maneuver under its own power - a vehicle
on its roof is a
Mobility Kill. A vehicle on its roof with unfired
rocket boosters
containing sufficient thrust to slide it along the
arena floor is
still a Mobility Kill, since the vehicle cannot
maneuver.
2. Firepower Kills
Firepower Kills are more at the discretion
of the Referee. Any
vehicle which cannot significantly affect the outcome
of an arena
with its weaponry or a vehicle that does not have
(combat-effective)
weapons, shall be declared a Firepower Kill. A Mobility-Killed
vehicle
with its weapons against a wall or other obstacle
is a Firepower Kill,
even though its weapons may still be functional.
A vehicle which has
been Mobility-Killed and does not have direct-fire
weapons (ramcar,
vehicle with only dropped weapons, etc.) will usually
be a Firepower
Kill. An abandoned vehicle is considered both a
Mobility-Kill and a
Firepower-Kill.
There should always be point penalty
for competitors having their
own vehicles killed, either Mobility-Killed or Firepower-Killed
and
the penalty should be great enough to discourage
competitors from
killing their own vehicles to gain points.
Points kills scored after the vehicle
has been eliminated should be
awarded to that vehicle. For example, a Mobility-Kill
scored by a mine
dropped by an eliminated vehicle.
Awarding points for kills is entirely
at the discretion of the
DuelMaster. Normally, it should be clear to whom
the points should be
awarded - the car that destroyed the tire, the car
that laid the mine,
the car that rammed, etc. In some cases, however,
the determination
may be unclear - two vehicles fire simultaneously
at the same vehicle
and that vehicle loses control and rolls. In such
cases, awarding
points is at the Referee's discretion. In the specific
case mentioned
above, points should be spilit between each attacker.
------------------
TEAM PLAY:
While the AADA does hold Team events,
the AADA World Dueling
Championships and the AADA World Racing Championships
do not qualify
as such. In order to prevent collusion in the arena,
the following
guidelines are offered as suggestions for Tournament
DuelMasters.
1. Make Them Take the Shot
If a car has a good shot at a target and is
not currently engaged
with a target, make the Pilot take the shot. A "good
shot" means an
eight (8) or better to hit, with at least five (5)
shots of ammo left
in the weapon (or five or more dropped weapon counters
still on the
map). At one point in the Final Round of the 2042
AADA World Dueling
Championships one competitor was inclined to take
an easy shot at a
participant from the same club. The Referee enforced
the shot, which
turned out to be in the attacker's favor.
2. No Talking in the Ranks
Do not allow players to make deals.
Do not allow secret
communications; anything that is said everyone can
hear. In combat
events, if two or more players start driving around
without shooting
at each other (if possible), promise to dock Victory
Points if combat
does not increase.
3. Surrenders
Only allow surrenders if a vehicle cannot
continue fighting. Only
allow the surrendering vehicle to surrender to the
closest enemy
vehicle that can seriously damage destroy it.
The AADA World Dueling Championships
and the AADA World Racing
Championships are supposed to be "lone-wolf bloodbaths"
and
"lone-cheetah rallies" respectively, not "scratch
my back, I will
scratch yours." Enforce this attitude.
------------------
DUELMASTER:
The Referee is the final and only arbiter
of any dispute that
arises at an AADA-Sanctioned event. Excessive arguingg
of any rules
point, especially after the DuelMaster has made
a ruling, is grounds
for disqualification.
------------------
SPORTSMANSHIP:
Foul language, harassment of another
player, coaching by a
non-player, or any other non-sportsmanlike activity
(as determined by
the DuelMaster) are grounds for disqualification.
There are no
appeals.
------------------
SUMMARY:
These Regulations are intended to bring
some parity to the AADA
events held at conventions and by clubs around the
world. The use
of these Regulations will allow participants to
be able to know what
to expect when they appear at a convention, a Regional
Championship,
or the World Championships themselves. These Rules
and Regulations
are official AADA policy unless altered or amended
in ADQ, Pyramid,
or the AADA Newsletter.
------------------
MOST IMPORTANT ADDA REGULATION:
Have fun!
------------------
WORKS CITED:
Uncle Albert's Catalog from Hell.
Steve Jackson Games. 1992
Rules and Regulations for AADA-Sanctioned Tournament
Combat.
Ken Scott.
AutoDuel Quarterly. Volume 9, Number 1. Spring 2041.
pp.8-10.
AADA News: 2042 World Dueling Championship Rules.
Chris W. McCubbin.
AutoDuel Quarterly. Volume 10, Number 2. Summer
2042. pp.3-4.
AADA News: Official Tournament Rules Addendum.
Chris W. McCubbin.
AutoDuel Quarterly. Volume 10, Number 2. Summer
2042. p.3.
AADA News: Team Play.
Chris W. McCubbin.
AutoDuel Quarterly. Volume 10, Number 3. Autumn
2042. pp.3-4.
Car Wars Compendium Second Edition (Black/Green Cover).
Steve Jackson Games. 1996.
AADA News, Pyramid #25.
http://www.sjgames.com/car-wars/aada/news/aada_25.html
------------------
------------------
AADA RESTRICTIONS ON WEAPONS & EQUIPMENT:
------------------
MARINE WEAPONRY:
The following weapons are usually effective
only on vehicles that
are traveling on water. If an OR arena that contains
a significant
amount of water is utilized, the DuelMaster should
declare which of
these marine weapons, if any, are permitted for
use in the event. All
restrictions regarding this weaponry shall be announced
to competitors
before the beginning of the event, with sufficient
lead time to design
an appropriate vehicle.
Depth Charges (UACFH, p.15)
- Marine Item
Depth Charge Modifications
(UACFH, p.15) - Marine Item
Torpedoes (UACFH, pp.25-26)
- Marine Item
Torpedo Modifications (UACFH,
pp.25-26) - Marine Item
Torpedo Launcher Anti-Homing
(UACFH, p.26) - Marine Item
Foxer (UACFH, p.127) - Marine
Item
------------------
DAMAGE SINKS:
"Damage Sinks," items whose sole purpose
in a dueling vehicle would
be to absorb damage that would otherwise destroy
more necessary
systems, are prohibited. Any item that has DP and
is not directly
useful in an arena (spare tires, searchlights in
an illuminated arena,
weapons or accessories carried as cargo, etc.) will
be considered
illegal in AADA-Sanctioned events. The label "Campaign
Item" means
that an accessory is primarily useful in a role-playing
or campaign
situation, therefore is not permissible in a tournament
setting. The
label "SWAT" means that these items were not classified
as
AADA-Restricted in the original AADA Regulations
in Spring 2042
therefore SWAT has changed the AADA status of these
accessories
because of their Damage Sink nature.
Armored Beer Refrigerator
(CWC2, p.108; UACFH, pp.51-52)
- Damage Sink / Campaign Item
Armored Mini-Fridge (CWC2,
p.108; UACFH, pp.51-52)
- Damage Sink / Campaign Item
Cargo Safe (CWC2, p.108;
UACFH, p.52)
- Damage Sink / Campaign Item
Cargo Safes Mini (CWC2,
p.108; UACFH, p.52)
- Damage Sink / Campaign Item
Car-Top Carriers (CWC2,
pp.111-112; UACFH, p.66)
- SWAT Damage Sink / Campaign Item
Bulk Ammunition Boxes (CWC2,
p.111; UACFH, p.65) - Damage Sink
Fake Passengers (CWC2, p.112;
UACFH, p.72) - Damage Sink
Galley / Deluxe Galley (CWC2,
p.112; UACFH, p.72)
- Damage Sinks / Campaign Item
Medical Kit (CWC2, p.63;
UACFH, p.141)
- SWAT Damage Sink / Campaign Item
Medical Kit Portable (CWC2,
p.63; UACFH, p.141)
- SWAT Damage Sink / Campaign Item
Pickup Racks (UACFH, p.79)
- SWAT Damage Sink / Campaign Item
Portable Field Radio (CWC2,
p.63; UACFH, p.141)
- SWAT Damage Sink / Campaign Item
Portable Shop (CWC2, p.114;
UACFH, p.80)
- SWAT Damage Sink / Campaign Item
Searchlight (CWC2, pp.114-115;
UACFH, p.84)
Searchlight Armored (CWC2,
pp.114-115)
Searchlight Portable (CWC2,
p.63; UACFH, p.141)
Solar Panel (CWC2, p.116;
UACFH, pp.85-86)
- SWAT Damage Sink / Campaign Item
Sound Enhancement (CWC2,
p.116; UACFH, p.86)
- SWAT Damage Sink / Campaign Item
Sound System (CWC2, p.116;
UACFH, pp.86-87)
- SWAT Damage Sink / Campaign Item
Tool Kit (CWC2, p.63; UACFH,
p.142)
- SWAT Damage Sink / Campaign Item
Tow Bar (CWC2, p.116; UACFH,
p.89)
- SWAT Damage Sink / Campaign Item
Trailer Hitches (CWC2, p.78;
UACFH, pp.164-165)
- SWAT Damage Sink
Vehicular Camera (CWC2,
p.116; UACFP, pp.89-90 )
- SWAT Damage Sink / Campaign Item
------------------
COMPONENT ARMOR:
Component armor (CA) may be used normally
as specified in CWC2 and
in UACFH unless it used as a Damage Sink as defined
above. Use of CA
to protect an empty cargo area or a cargo area containing
another
Damage Sink is not permitted.
Component Armor (CWC2, p.108; UACFH, p.52)
------------------
ELECTRONICS:
The AADA promotes and glorifies the skill,
cunning, daring, and
resourcefulness of its (ground-motive vehicle) pilots
and gunners
in the arena, not the skill of their team programmers.
Therefore the
items listed below are prohibited from use in AADA-Sanctioned
competition.
Automatic Target Acquisition
Device (CWC2, p.111; UACFH, p.63)
- Electronics
Autopilot (CWC2, p.111;
UACFH, pp.63-64) - Electronics
Autopilot Software (CWC2,
p.112; UACFH, p.67) - Electronics
Bollix (CWC2, p.111; UACFH,
p.64) - Electronics
Computer Gunner (CWC2, p.112;
UACFH, p.67) - Electronics
Computer Gunner Software
(CWC2, p.112; UACFH, p.67) - Electronics
Computer Navigator (CWC2,
p.112; UACFH, p.68) - Electronics
Identification Friend or
Foe System for Vehicles
(CWC2, p.113; UACFH, p.74) - Electronics
IFF Sender for Pedestrians
(UACFH, p.140) - SWAT Electronics
Remote-Control Guidance
System (CWC2, p.114; UACFH, pp.81-82)
------------------
GAME BALANCE DISRUPTIONS:
These items are prohibited from use in
AADA-Sanctioned events
because of the potential for abuse. Note that tripod
gunshields can
be used with pintle mounts as long as Gunners are
using pintle mounts.
Note that the description for the CBSS in CWC2 states
this weapon can
only be mounted on aircraft. The description of
the CBSS in UACFH
does not state the aircraft restriction.
Blast Cannon with HEAT Ammunition
(UACFH, p.22)
Cloud Bomb Smoke Screen
(CWC2, p..99; UACFH, p.12)
Deadman Sensor (UACFH, p.69)
Deadman Switch (UACFH, p.69)
Kamibombs (CWC2, p.113;
UACFH, pp.75-76)
Plastique Explosive (CWC2,
p.63; UACFH, p.141)
Plastique Shaped-Charge
Explosive (CWC2, p.63; UACFH, p.141)
Plunger and Contact Wire
(CWC2, p.63; UACFH, p.141)
Rocket Sidecars (ADQ 10/4,
p.7)
Tripod Weapons (CWC2, p.63;
UACFH, p.142)
Tripod Weapon Gunshield
(CWC2, p.63; UACFH, p.142)
------------------
NON-GROUND: MOVEMENT / NON-WHEEL MOVEMENT:
These accessories permit vehicles to
have extended self-propelled
flight or the ability to operate on water. These
two capabilities are
not allowed in AADA-Sanctioned events therefore
these devices are
prohibited.
Amphibious Modifications
(CWC2, p.110; UACFH, pp.61-62)
Grasshopper Modifications
(CWC2, 94; UACFH, p.182)
------------------
PERSONAL BACKPACK STYLE EQUIPMENT:
Backpack-style items cannot be worn while
piloting unless the Pilot
is controlling a motorcycle. Each backpack-style
accessory is assumed
to occupy ½ space when carried as cargo.
Note that scuba gear cannot
be worn for defense by a Pilot in a car or in a
trike because the
item is a backpack accessory. Backpack items cannot
be
component-armored because that action would create
a damage sink
situation as described above. The weight of these
accessories does
count against the weight of the vehicle carrying
them. The label
"SWAT Backpack Item" means these accessories were
not discussed in the
original AADA Regulations in Spring 2042 therefore
SWAT has changed
the AADA status of these items because of potential
abuse and their
potential for becoming Damage Sinks.
Backpack (CWC2, p.62; UACFH,
p.139)
- SWAT Backpack Item
Portable Backpack Flamethrower
(CWC2, pp.64-65; UACFH, p.133)
- SWAT Backpack Item
Power Pack Backpack-Style
(CWC2, pp.64-66; UACFH, p.135)
- SWAT Backpack Item
Portable Fire Extinguisher
(CWC2, p.63; UACFH, p.141)
- SWAT Backpack Item
Riot Shield (UACFH, p.142)
- SWAT Backpack Item
Scuba Gear (UACFH, p.142)
- SWAT Backpack Item
------------------
SPINAL MOUNT WEAPONS:
Weapons that are spinal-mounted ARE permitted
in AADA-Sanctioned
events as long as the weapon itself is allowed in
AADA-Sanctioned
events.
------------------
WEAPON LOCKDOWN MODE:
Weapons may be used in lock-down mode
in AADA-Sanctioned events.
Weapons can be locked and unlocked via a firing
action normally
during AADA Events.
------------------
FUEL TANKS:
No more than one fuel tank may be installed
in an ICE-powered
vehicle. Using more than one fuel tank would create
a Damage Sink
situation as described above. Electrically-powered
may not mount
fuel tanks for the same reason. A fuel tank,
however, may be
protected by CA normally.
----------------------------------------------------------------------
Well
hopefully that will let everyone now play by the rules,
of course the AADA has to be more stringent in it's
testing of
championship designs. Many stories leave the
chapionship of illegal
designs slipping past the officials. Let's
hope that they can stop
that and get things together.
----------------------------------------------------------------------
Date: Sat, 31 Jan 1998 10:19:02 +1100
From: "Dr Death (James Barton)" <dbarton@racp.edu.au>
Save Address Block Sender
To: dbarton@racp.edu.au
Subject: CWML 3.01, Addenda
Sorry about this folks, forgot to add this into the news section:
If it's impractical for you to get to
GHengiscon in Denver, disregard
this message. Sorry to bother you. For the
rest, read on:
My wife and I will be hosting a Bumper
Tag event at Ghengis Con in
Denver, CO on Saturday, 14 February.
The game is scheduled to run from 6:00
to MIDN at the convention.
Last year we finished in 6 hours, but we generally
have the space
available if it needs to run long.
Division 25, AADA Tournament sanctions apply.
We will be adding a scoring zone in the
center of the Choke Points
between the second and third bays.
This is the third running of this event,
and it has been well
received. For complete rules and a look at a game
in progress, check
http://www.io.com/~rdeis/Duel7/Scoreboard.html
Contact rdeis@io.com if you have further
questions.