Carmaker's Cribsheet for GURPS Autoduel By S. John Ross; Copyright © 1999 Whenever I design something with GURPS Vehicles, I scratch my head over the drivetrain power. I like to get it exactly right on the first go, but that isn't possible without knowing ahead of time what the final vehicle (including the drivetrain!) will weigh. This plagued me as I began work on some GURPS Autoduel campaign material a while back, and that's where this article began. While I was at it, I also wanted to lock down a working "arena definition" of "car" for game purposes. Since I like letting my players design their own vehicles, I wanted solid parameters defining what kind of vehicle the AADA (or any other duelling authority) would let into an arena to compete. Chapter Six of GURPS Autoduel gave me a good start, defining typical frame strength, material quality, and volume (p.AD103), and I took it from there, adding a few more limits to keep the "Car Wars feel" in GURPS. What's a Car? For "legal" cars (from subcompacts to vans), I suggest the following limits be adopted: A car may weigh in at no more than 8,000 lbs (4 tons), and no more than 1,800 lbs per wheel, may have a weight/volume ratio no greater than 50:1, and have no more than six wheels. All cars must have HT 12. All cars except vans are typically built on light frames. Vans: Vans are the exception to the normal Car limits. Vans are normally built on extra-light frames instead of light, and have a maximum per-wheel weight of 1,650 lbs, a maximum weight:volume ratio of 23:1. However, Vans may have HT as low as 10 and still be acceptable. Note that these limits are meant to represent those imposed by duelling
arenas and local governments for "civilian" vehicles. Police
and military vehicles would not be constrained by them.
These figures (except those for the van*) assume light frames and a target HT of 12; a medium frame doubles these numbers across the board. The figures take all GURPS Vehicles rounding conventions into account (they're munchkinized up to the razor's edge). *The Van figures assume a very light frame and a target
HT of 10.
Round up to the nearest whole kilowatt; these are absolute minimums. |
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