Car Wars Internet Newsletter
Vol. 13, No. 4
April 25, 2010
-------------------------------
THE GUNNERY CHAIR
Greetings autoduellists. A new automotive combat tabletop game called
Outrider is in development. The gameplay is fast.The mechanics and
setting are reminiscent of Interstate '76. I highly recommend you check
out the official blog and request to be involved in playtesting.
DiceFestGames - Outrider Official Blog
http://dicefestgames.blogspot.com
http://dicefestgames.blogspot.com/p/outrider.html
BoardGameGeek - Outrider
http://www.boardgamegeek.com/boardgame/68504
Last weekend I participated in a Division 7.5 duel run by SWAT member
Austin Searles. A beautiful two-level, 3-D arena in 3X scale built by
Austin was used with Jada Battle Machines. Photos of the duel will be
posted on SWAT HQ in May. Thanks, Austin for a great battle.
Austin is planning to create a video tutorial on how the 3-D arena
components were built. The tutorial will be uploaded to the Web to help
make the process of constructing 3-D arenas easier for Car Wars players
easier. As I am artistically challenged, I am looking forward to seeing
this resource online.
Drive Offensively,
MPO
------------------
WADA NEWS
Tri-State Auto Rally (TSAR)
http://www.cwhnj.com/tsarnj
Subject: Re: Car Wars Internet Newsletter Vol. 13, No. 3
Date: Mon, 29 Mar 2010 09:16:31 -0400
From: Curt Lindmark
To: Michael P. Owen (Seanet)
Hello, Michael! Greetings from the Tri-State Auto Rally. We've been
hosting 3X scale games for a number of years now, and are very eager to
announce we're taking things to the floor: 12X scale Car Wars, with
action so big that no table can contain it!
Our direct link to our 12X project page can be found at
(http://www.cwhnj.com/tsarnj/12xproject/12xproject.htm).
We are projecting a fully finished debut in July 2011 at Dexcon in
Morristown, NJ (http://www.dexposure.com).
Until next time, drive offensively.
Curt Lindmark
Tri-State Auto Rally
------------------
WEB WATCH
Art of Les Edwards - Dark Future: Highway Warrior
io9.com
http://io9.com/photogallery/artoflesedwards
http://io9.com/photogallery/artoflesedwards/1003984544
The Autoduellist/Trucker Local Area Source
ESG Labs / SPARK
http://www.esglabs.com/boltwire/atlas
http://www.esglabs.com/boltwire/atlas/index.php
Can You Name This Story (Part 13)?
SF Signal
http://www.sfsignal.com/archives/2009/05/can-you-name-this-story-part-13
Captain Alex's Gaming Corner
U.S.S. Electric Mayhem
http://usselectricmayhem.com/?page_id=6
Car Wars for Go Play NW 2009
Flickr
http://www.flickr.com/photos/37996594214@N01/sets/72157618971390295
Car Wars Adventure Gamebook Series
Demian's Gamebook Web Page
http://www.gamebooks.org/show_series.php?id=62
Car Wars Sessions
BoardGameGeek
http://www.boardgamegeek.com/boardgame/2795/car-wars
Coolest Movie-Based Cars Ever
Quazen
http://quazen.com/recreation/autos/coolest-movie-based-cars-ever
Demian's Gamebook Web Page
http://www.gamebooks.org/index.php
Everything2 - Car Wars
http://everything2.com/title/Car+Wars
Fighting Fantasy Gamebook #13: Freeway Fighter
Demian's Gamebook Web Page
http://www.gamebooks.org/show_item.php?id=50
Fiction: Mad Jack and Hot Guns (Caution: Strong Language)
Ubersite
http://www.ubersite.com/m/25886
Freeway Fighter
Titannica: The Fighting Fantasy Wiki
http://fightingfantasy.wikia.com/wiki/Freeway_Fighter
Freeway Warrior Series
Demian's Gamebook Web Page
http://www.gamebooks.org/show_series.php?id=174
Gaming Review: Car Wars Fifth Edition
Level 1 Gamer
http://www.level1gamer.com/2009/11/28/level-1-review-car-wars
Gamers of Winter Con 2009
http://www.pocketchangeproductions.net/gowc2009events.html
I-5 Roadwarrior NW Survival and Combat Racing Team
MySpace
http://www.myspace.com/mfpinterceptor
Les Edwards Fantasy Art - Dark Future: Highway Warrior
http://www.lesedwards.com/showpic.php?id=4&pid=440
Mad Max Villains
http://users.jam21.net/sandrab/Main%20Page.htm
Mattblackgod's World Blog
http://mattblackgod.webs.com/home.htm
Matt Chat 27: Autoduel
YouTube
http://www.youtube.com/watch?v=XNVFCM3hUqA
Post-Apocalyptic Vehicle Shows Up In Trailer For New Film
Jalopnik.com
http://jalopnik.com/360798/post+apocalyptic-vehicle-shows-up-in-trailer-for-new-film
Project: Death Race - Full Beta Release
Kickstarter.com
http://www.kickstarter.com/projects/robotviking/project-death-race-full-beta-release
Renegade Car Wars
Curufea Board Games
http://www.curufea.com/Wikka/wikka.php?wakka=GamesRenegade
Review - Deadlands: Hell on Earth - Road Warriors
KMANT.com
http://www.kmant.com/RPG/DeadlandsHoERoadWarrior.htm
Rogen Shows off 'Green Hornet' Car at Comic Con
Military.com
http://www.military.com/entertainment/movies/movie-news/rogen-shows-off-green-hornet-car-at-comic-con
Sabledrake Magazine: Contributors
http://www.sabledrake.com/contributors.htm
Slaughter Mountain Run (Freeway Fighter 3)
Peter Andrew Jones Publishing
http://www.peterandrewjones.net/paintings_science_fiction/swa190.htm
The Spacegamer Blog
http://spacegamer.us
Stalker Apocalypse
http://stalkerapocalypse.webs.com
Tabletop Gaming Reviews: Thunder Road
Intelligent Gamer
http://www.intelligentgamer.com/e107_plugins/content/content.php?content.9
The Ten Best Post-Apocalyptic Survival Vehicles
Jalopnik.com
http://jalopnik.com/360213/the-ten-best-post+apocalyptic-survival-vehicles
The Seven: Games and Genres
Troll Magazine Issue 1
http://www.helsinki.fi/~objorkqv/trollzine
http://www.helsinki.fi/~objorkqv/trollzine/troll_1.pdf
Warlock Magazine #2
Demian's Gamebook Web Page
http://www.gamebooks.org/show_item.php?id=1039
Wasted Roads: The Blog of the Wasteland
http://www.wastedroads.blogspot.com
White Line Nightmare: A Post Apocalyptic Savage Worlds Car-Battle and
RPG Campaign
http://wlinenm.bofthebb.com
------------------------------------------
WEB WATCH - BOARDGAMES
Graph Racers
http://www.sjbaker.org/paper_and_pencil_games/graph_racers
Subject: Re: CWIN Submissions
Date: Tue, 30 Mar 2010 08:50:39 -0600
From: Gregg Lewis-Qualls
To: Michael P. Owen (Seanet)
I'll try to drum up some Outrider reviews and session reports from my
playtesters by early April.
There's a development blog at dicefestgames.com
DiceFestGames - Outrider Official Blog
http://dicefestgames.blogspot.com
http://dicefestgames.blogspot.com/p/outrider.html
Here's the BGG entry:
Geekdo - Outrider
http://geekdo.com/boardgame/68504
On the console front, I recently picked up and played Scrap Metal by
Slick Entertainment. Not a bad game . . . really wish it was more like
Rock N' Roll racing . . . but it treads some new ground for a top-down
type racer.
Scrap Metal Official Site
Slick Entertainment
http://www.slickentertainment.com/our-games/scrap-metal
Thanks again,
- G
Subject: Outrider Stuff for April Newsletter
Date: Mon, 12 Apr 2010 09:52:43 -0500
From: Gregg Lewis-Qualls
To: Michael P. Owen (Seanet)
Hope this isn't too late:
Outrider page @ dicefest blog
http://dicefestgames.blogspot.com/p/outrider.html
DiceFestGames development blog
http://dicefestgames.com
Outrider at BGG/Geekdo
http://geekdo.com/boardgame/68504
My Scrap Metal review, with links to IGN and Gamespot reviews
http://dicefestgames.blogspot.com/2010/04/slick-studios-scrap-metal-tries-to.html
I look forward to seeing the newsletter. I am putting together some
local demos, as well as a few convnetion appearances, I will link you
the photos/reports/reviews when I have them
- G
Warlands Rules Handbook
Wargame Vault
http://www.wargamevault.com/product_info.php?products_id=79374
-----------------------------------------------------
WEB WATCH - ROLEPLAYING GAMES
Subject: Official Atomic Highway Paper Miniatures!
Date: Fri, 5 Feb 2010 19:01:34 -0600
From: Radioactive Ape Designs
To: Michael Owen
Hey all,
R.A.D. is pleased to announce official Atomic Highway paper miniatures
and papercraft models by the talented hand of Dave Graffam! Dave has
already produced his first licensed set, a highly affordable but high
quality group of Remnant Sentinels available at DriveThruRPG, also
useful for depicting well-armed characters of any post-apocalyptic
setting! Look for this and other great official support material from
Dave in the future!
Check out the first batch here:
http://rpg.drivethrustuff.com/product_info.php?products_id=78397
Dave is also currently working on vehicle distance tracking mats/maps,
so keep your eyes peeled for more AH goodies!
Colin
Subject: Product Atomic Highway - Post Apocalyptic Roleplaying has been
updated
Date: Mon, 11 Jan 2010 09:14:04 -0600
From: Radioactive Ape Designs
To: Michael Owen
Hi. I've updated the Atomic Highway pdf with all known errata and
included the Homebrewer's Guide and first web enhancement with it.
Thanks for all the support; you've helped a small-press, one-man,
low-budget operation make some kind of success in a very depressed
marketplace. As one of the Little Guys in the field, I truly appreciate
your patronage. I gave up a chunk of my life and gambled my savings on
this endeavour, and while it's not a market that will ever make much
money unless you're one of the big companies, your support has ensured
I didn't end up losing my shirt. Thank you again.
Irradiated Freaks: Atomic Highway Mutants and Monsters
DriveThruRPG.com
http://rpg.drivethrustuff.com/product_info.php?products_id=80465
----------------------------------------
WEB WATCH - MINIATURES
FAV Unpainted 1/285th Scale Micro Armour
GHQ Miniatures
http://www.ghqmodels.com/store/n522.html
Mattel's coolest Hot Wheels ever: They fold
CNN Money.com
http://money.cnn.com/2010/01/25/news/companies/mattel_hot_wheels_flat_cars/index.htm?hpt=Mid
Post-Apocalyptic Paper Miniatures Set
DriveThruRPG
http://rpg.drivethrustuff.com/product_info.php?cPath=&products_id=59410&filters=0_0_0_0_0&manufacturers_id=667
Post-Apocalyptic War Car
MOCpages
http://www.mocpages.com/moc.php/139185
Street Violence 28mm Miniatures
TheWarStore.com
http://www.thewarstore.com/foundry28mmstreetviolence.html
YoJoe.com - Vehicle and Playset Archive
http://www.yojoe.com/vehicles/all
---------------------------------------
WEB WATCH - BLOG POSTS
13 Post-Apocalyptic Entertainments
http://www.steveschroeder.info/2010/01/13-post-apocalyptic-entertainments.html
Sturgeon's Law Blog
January 3, 2010
Autoduel
http://mynerditorium.blogspot.com/2009/08/autoduel.html
Nerditorium
August 31, 2009
Battle Machines: Part 1
http://www.miniaturereview.com/Media.aspx?process=view_record&rid=106
MiniatureReview.com
November 19, 2009
BWI Checkpoint Rollout Anniversary (And More . . .)
http://www.tsa.gov/blog/2009/04/bwi-checkpoint-rollout-anniversary-and.html
TSA Blog
April 29, 2009
D&D in 3-D on your Tabletop
http://www.mesagames.com/?p=36
Mesa Games Blog
January 15, 2009
Jada Toys Battle Machines Wave 2
http://blog.f4diecast.com/2009/12/28/jada-battle-machines-wave-2.aspx
F4 Diecast Blog
December 28, 2009
Mexican Motor Mafia
http://www.greghowley.com/261
Greg Howley Blog
February 27, 2006
Project: Death Race Gets the Green Flag!
http://www.robotviking.com/2010/04/01/project-death-race-gets-the-green-flag/
http://www.kickstarter.com/projects/robotviking/project-death-race-full-beta-release
Robot Viking Blog
April 1, 2010
Review: Car Wars Fifth Edition
http://www.level1gamer.com/category/car-wars
Level 1 Gamer Blog
November 28, 2009
------------------------------------------
WEB WATCH - FORUM POSTS
6mm Buggy Comparisons
http://theminiaturespage.com/boards/msg.mv?id=187527
The Miniatures Page Boards
December 29, 2009
Any Car Wars fans here?
http://www.battlegroundsgames.com/forums/viewtopic.php?t=1370
Battlegrounds Games Forums
September 22, 2007
Are There Any Games Like Autoduel?
http://www.rpgwatch.com/forums/showthread.php?t=9621
RPGWatch
January 10, 2010
Atomic Highway
http://www.circvsmaximvs.com/showthread.php?t=67491
Circvs Maximvs
December 24, 2009
Auto Crisis - one handed top down combat racing game. Looks like
Payback a little.
http://forums.toucharcade.com/showthread.php?t=36881
Touch Arcade Forums
December 11, 2009
Autoduel: Wheels for Hire, Concept
The Daniverse
http://www.drlverse.com
Autoduelling
http://forum2.rpg.net/showthread.php?t=482524
RPG.net Forums
November 11, 2009
Grav-Ball by FASA and other similar games?
http://theminiaturespage.com/boards/msg.mv?id=173577
The Miniatures Page Boards
July 5, 2009
Definitive Mad Max Game?
http://fortressat.com/index.php?option=com_kunena&Itemid=712&func=view&catid=10&id=50270
Fortress Ameritrash Forums
January 2010
New Matt Chat on "Autoduel"
http://eab.abime.net/showthread.php?t=47144
English Amiga Board
August 29, 2009
Rollerball
http://theminiaturespage.com/boards/msg.mv?id=18851
The Miniatures Page Boards
March 1, 2004
Rollerball rules
http://theminiaturespage.com/boards/msg.mv?id=84253
The Miniatures Page Boards
August 24, 2006
Rules Regarding Trains
http://www.geekdo.com/thread/486166/rules-regarding-trains
Geekdo - Car Wars Forums
January 20, 2010
Rush N' Crush (AEG/Rackham) is really fun
http://forum.rpg.net/showthread.php?t=486371
RPGnet Forums
December 1, 2009
They Don't Make Them Like They Used To
http://forum.shrapnelgames.com/blog.php?b=242
Shrapnel Games Forums
February 10, 2008
What happened to Warlands?
http://theminiaturespage.com/boards/msg.mv?id=188195
The Miniatures Page Boards
January 7, 2010
A World of Hurt Autoduel
http://www.biohazardgames.com/board/08-22-01.txt
Biohazard Games
Blue Planet Mailing List Archive
August 22, 2001
Who said that panel-less Viper was the ultimate post-apocalyptic car?
http://forums.finalgear.com/general-automotive/who-said-that-panel-less-viper-was-the-ultimate-post-apocalyptic-car-34781/
Final Gear Forums
March 28, 2009
------------------------------------------------
GAMING REVIEW: RUSH N' CRUSH
Subject: Rush N' Crush
Date: Tue, 30 Mar 2010 14:01:41 -0700
From: Sean Lambert
To: Michael P. Owen
I'm a bit slow on the draw, as you mentioned this game a few
newsletters back. I was gifted a copy of this game (I guess it pays to
have people think of you first when they encounter anything combining
guns and cars) and played it a few times. Anyway, I wanted to
provide an autoduellist's viewpoint to supplement the reviews on
BoardGameGeek.
First, and most importantly, throw out the "Arcade-Style" rules - they
are crap. For example, gameplay proceeds clockwise rather than in
leader order; so you might go before someone who is just one square
ahead of you allowing you to ram full speed into their rear, as if they
were at a dead stop. This makes ramming far too powerful, and can
eliminate someone on their first or second turn. Also, the weapon rules
are not consistent with the Advanced Rules, which can be confusing when
you decide to switch.
The "Advanced" rules are not only better, but they are also easier to
understand. Still, the rules aren't completely clear and the flavor
text, while humorous, makes it harder to understand the game. I suggest
you use common sense and agree on the interpretation of poorly-worded
rules before playing, or as problems arise. The few rough edges include
an inconsistent target of die rolls - sometimes you want to roll high,
and sometimes you want to roll low, forcing you to refer to the rules
for various situations. It could use a quick-reference chart for these
things.
That said, it seems like a pretty fun game. It generally works well
enough as long as you don't let someone get a good lead, especially if
they have a lot of driving points, or they'll walk away with the
victory. Rush N' Crush lacks the randomness of movement of Formula De,
instead using randomness of consequences. This is the familiar model
Car Wars uses: you set your speed, roll to see if bad stuff happens.
Weapons are pretty simple, machine-gun, flamethrower, two kinds of ram
plates. The mine dropper is not really as effective as I would have
hoped, though there seems to be something scary about the mines that
makes people go out of the way to avoid them anyway.
Bad driving is more likely to kill you than anything else, but the
weapons do make it easier for you to do yourself in, even if they are
not that big of a threat on their own. In three games we had one
weapons-caused death and 7-8 crashes; bad driving seems more popular
near the end of the game as people attempt to catch the leader.
This game is very similar to Formula De in appearance, though movement
is quite different. Yes, Formula De tracks are similar, but they tend
to be too narrow and lack obstacles to force lane changes which will
greatly change the character of the game. With no modifications you can
basically open up full throttle and race around the Formula De track
with no "turning". I suppose you could add obstacles or maybe force
virtual lane changes in corners . . .
The "cars" are kind of dumb looking, but they can easily be replaced
with something more car-looking so you don't have to argue over which
end is the front.
It would be really easy to add new tracks, vehicles, weapons, or
variants; the whole game seems pretty modular. I think the key is to
keep it simple, though. One of the reasons Car Wars didn't appeal to
casual gamers is the complexity and the length of time it takes to play
a few seconds of combat. Rush N' Crush seems like it's already close to
the border of too slow, but is still playable by friends who just want
to humor an autoduellist's obsession.
Drive Offensively,
Sean Lambert
Seattle, WA
----------------------------------------
AUTOMOTIVE COMBAT MEDIA - COMPUTER GAMES
Awesome Looking HL2 Car Combat Mod Out Today
Gamers with Jobs
http://www.gamerswithjobs.com/node/38011
Blood Car 2000
Flash Racing Online
http://www.flashracingonline.com/online-game/cars/blood-car-2000.html
Burnin Rubber 3
Flash Racing Online
http://www.flashracingonline.com/online-game/cars/burnin-rubber-3.html
Car Combat Games
cnet Download.com
http://download.cnet.com/windows/car-combat-games
Crazy Car Gangsters 2.0
SmartCode
http://crazy-car-gangsters.smartcode.com/info.html
Fast Lane Carnage
GameTrove.net
http://www.gametrove.net/game.php?g=230
Fast Lane Carnage
Moby Games
http://www.mobygames.com/game/windows/fast-lane-carnage
Metal Drift Official Site
Black Jacket Studios
http://www.metaldrift.com
Review - Darkwind: War on Wheels
Macgamefiles.com
http://www.macgamefiles.com/detail.php?item=20018
Streets of SimCity
Wikia Gaming
http://gaming.wikia.com/wiki/Streets_of_SimCity
Taurus Driven Militia: Interstate '82 Headquarters
http://www.angelfire.com/punk/TDM/uk/netscap/main.html
Zombie Driver Official Site
Exor Studios
http://www.zombiedriver.com
---------------------------------------
AUTOMOTIVE COMBAT MEDIA - CONSOLE GAMES
Grand Theft Auto 2 Car Guide v1.26
Neoseeker.com
http://www.neoseeker.com/resourcelink.html?rlid=44105&rid=41191
Road Blaster/Road Avenger
Wikipedia
http://en.wikipedia.org/wiki/Road_Blaster
Supersonic Acrobatic Rocket-Powered Battle-Cars Official Site
Psyonix Studios
http://www.battle-cars.com
--------------------------------------------
AUTOMOTIVE COMBAT MEDIA - MOBILE PHONE GAMES
Auto Crisis Preview
iTunes
http://itunes.apple.com/us/app/auto-crisis/id344123532?mt=8
Automangle
iTubes
http://itunes.apple.com/us/app/automangle/id293736180?mt=8
Editor's Note: Thanks to Tony Brotherton for the notice about
Automangle.
Concrete Combat Racing Preview
iTunes
http://itunes.apple.com/gb/app/concrete-combat-racing/id312358555?mt=8
Concrete Combat Racing
apptism
http://www.apptism.com/apps/concrete-combat
Gunshock Racing
apptism
http://www.apptism.com/apps/gunshock-racing-new
Gunshock Racing
appSpace
http://appspace.com/apps/view/82877/gunshock-racing-new
GWM: Guns, Wheels & Madheads
GameZone
http://mobile.gamezone.com/gamesell/p32915.htm
GWM: Guns, Wheels & Madheads 3D
mobi11.com
http://www.mobi11.com/2008/02/27/guns-wheels-madheads-3d/
Horror Racing Lite Preview
iTunes
http://itunes.apple.com/us/app/horror-racing-lite/id331553570?mt=8
Horror Racing Lite
App Shopper
http://appshopper.com/games/horror-racing-lite
Horror Racing Preview
iTunes
http://itunes.apple.com/us/app/horror-racing/id331142861?mt=8
Horror Racing
GameZone
http://mobile.gamezone.com/gamesell/p39194.htm
Horror Racing Review
TouchArcade
http://toucharcade.com/2009/09/24/horror-racing-isometric-racing-at-its-finest
----------------------------------------------------------
AUTOMOTIVE COMBAT MEDIA - MOVIES
Scarecrow suggests . . . If you like 'The Book of Eli,' check out 'Mad
Max" and other post-apocalyptic films
The Seattle Times
http://seattletimes.nwsource.com/html/movies/2010797462_scarecrow15web.html
----------------------------------------------------------
AUTOMOTIVE COMBAT MEDIA - MUSIC
Blue Thunder Original Motion Picture Soundtrack
Limited Print Run to Approximately 1,000 Copies
Arthur B. Rubinstein Official Site and Buy Soundtrax
http://www.arthurbrubinstein.com
http://buysoundtrax.stores.yahoo.net/bluthunorsou.html
Music for Carmageddon
BoardGameGeek - Car Wars Forums
http://www.boardgamegeek.com/thread/454873/music-for-carmaggeddon
RoboCop Complete: Intrada Special Collection Volume 129
Limited Print Run to 3,000 Copies
Intrada Store
http://store.intrada.com
http://store.intrada.com/s.nl/it.A/id.6568/.f
------------------------------------------------------------
AUTOMOTIVE COMBAT MEDIA - NOVELS
Green-light Received for 'the Road Avenger' Novel
Articlesbase
http://www.articlesbase.com/literature--articles/greenlight-received-for-the-road-avenger-novel-727227.html
The Road Avenger Novel
About.com Forums - Contemporary Literature
http://forums.about.com/n/pfx/forum.aspx?nav=messages&webtag=ab-contemplit&tid=627
Mary Margaret Park Publishing
http://www.mmp-publishing.com
---------------------------------------------------------
AUTODUELLING TECHNOLOGY TODAY
Eurocopter Moves One Step Closer to 'Whisper Mode'
http://www.wired.com/autopia/2010/02
http://www.wired.com/autopia/2010/02/eurocopter-moves-one-step-closer-to-whisper-mode
By Jason Paur
Wired.com
February 25, 2010
Just about every helicopter operator is quite familiar with noise
complaints. Whether it be the local news helicopter or even a medical
helicopter, many people on the ground don’t like the sound created by
rotary-wing aircraft.
This week Eurocopter unveiled its most recent effort to reduce
helicopter noise with the radical-looking Blue Edge rotor blade. The
new blade has been tested on one of the company’s EC155 helicopters and
was shown to reduce noise 3 to 4 decibels, according to the company.
In addition to the Blue Edge rotor blade, the company also introduced
something called Blue Pulse technology. Also designed to reduce
helicopter noise, the Blue Pulse system uses three flap modules in the
trailing edge of each rotor blade. Piezoelectric motors move actuate
the flaps 15 to 40 times per second in reduce the "slap noise" often
heard when a helicopter is descending.
Both of these technologies are able to reduce noise by minimizing the
blade-vortex interaction of the main rotor on a helicopter.
Blade-vortex interaction is the source of the pulsating sound most of
us are familiar with when helicopters fly overhead. The noise is
created when a rotor blade hits the wake vortex left behind from the
blade in front of it.
You can listen to a cockpit recording of Eurocopter’s EC155 with and
without the Blue Edge rotor below.
Normally, the entire length of the rotor blade interacts with the
vortex of the preceding blade. With the Blue Edge rotors, the
double-swept tips of the rotor blade reduce the length of the
blade-vortex interaction, and it does it at the tip where the blades
are moving the fastest relative to the air. The result is a decrease in
the sound produced due of the wake interaction at the tip.
Both the new rotor blade and trailing edge flaps are part of what
Eurocopter is calling its "Bluecopter" technology. The company says the
goal is to create more environmentally friendly helicopters from both a
noise and emissions standpoint. We reported on Eurocopter’s plan for a
fuel-efficient diesel helicopter on Wednesday.
No confirmation from Eurocopter, but in avoiding putting the "green"
label on their efforts, the company appears to be borrowing from
everybody’s favorite movie helicopter legend, Blue Thunder. The 1980s
cinematic masterpiece features a helicopter made by what is now
Eurocopter, an Aérospatiale Gazelle. And one of the helicopter’s
most impressive technologies was its "whisper mode" that allowed it to
fly around as quiet as a glider. Could just be a coincidence.
http://www.onera.fr/photos-en/simulations/helicopter-blade-vortex-interaction.php
http://www.wired.com/autopia/2010/02/europeans-love-their-diesel-helicopters-are-next/#more-19897
http://www.youtube.com/watch?v=sd3lDhyM21M
Hungarian Electric Car Splits Into Two Smaller Cars
http://tech.slashdot.org/story/10/02/24/1614245/Hungarian-Electric-Car-Splits-Into-Two-Smaller-Cars
Slashdot.org
February 24, 2010
Lanxon writes to mention that Antro, a Hungarian car manufacturer, is
developing a new electric car that can split into two smaller cars.
Antro plans to have it on the market by 2012. "The
environmentally-conscious company started research back in 2002 and,
with backing from various local sponsors, has invested 1.5 million
euros in market research and development of a working prototype. The
Antro Solo concept is a three-passenger car, with a hybrid drive and
solar cells on its roof that the company says could generate enough
electricity for up to 20km a day at city speeds. Futuristic looking in
itself, the grander plan for the car is much more audacious: Antro
intends to allow users to be able to connect two Antro Solos to form a
six-passenger Antro Duo. Or perhaps more interesting still, owners of a
Duo could split the car into two smaller Solos should Mum have
different weekend plans to Dad. Or if they divorce."
http://www.wired.co.uk/news/archive/2010-02/24/hungarian-electric-car-splits-into-two-smaller-cars.aspx
M4 in Wales to be 'hydrogen highway,' say ministers
http://news.bbc.co.uk/2/hi/uk_news/wales/8511319.stm
The M4 in south Wales is to become a "hydrogen highway", with
alternative energy refuelling points, Welsh Secretary, Peter Hain, has
announced.
BBC News
February 12, 2010
The scheme, to extend into south west England, is aimed at making
hydrogen and electric-powered vehicles a viable alternative to
petrol-driven machines.
Under the plan, Wales will lead in developing alternative fuels,
including hydrogen from renewable sources.
The aim is to create an extensive renewable refuelling infrastructure.
Hydrogen has long been touted as an alternative energy source to
carbon-rich fossil fuels.
One of the biggest obstacles to wider adoption of fuel-cell vehicles is
the lack of hydrogen fuelling stations.
To be used as a fuel, hydrogen must first be produced using another
energy source.
While some scientists are hopeful of the fuel uses of hydrogen, many
others are sceptical because it is inefficient to produce and expensive
to transport and to convert into electricity.
Wales has been designated a Low Carbon Economic Area (LCEA) for
hydrogen and low carbon fuel technologies such as natural gas and
bio-methane.
In collaboration with south west England and other regions, the M4 is
set to become the UK's longest "hydrogen highway," with a range of
alternative refuelling points at strategic sites.
The aim is for refuelling points in Wales to link with similar filling
points proposed for Swindon and London, extending to the Midlands.
Plug-in facilities
The assembly government also hopes making the M4 into a hydrogen
highway by as early as 2015 will attract investment from all sectors of
the motoring industry.
Supporters see the provision of electric plug-in facilities, hydrogen,
compressed natural gas and bio-methane-filling points as an essential
first stage in stimulating the alternative fuels market in transport.
The aim is that with the filling points catering for existing
low-carbon vehicles, Wales will be in a prime location as they provide
a springboard for alternative vehicle development and enable vehicle
manufacturers to demonstrate and validate the technology in the UK.
Wales already has two multi-fuel filling facilities in south Wales, at
Baglan and Treforest.
Gordon James, director of Friends of the Earth Cymru, welcomed the
scheme but said it was key that renewable energy was used to make the
hydrogen and provide the electricity of the electric vehicle charging
points.
He said: "This is excellent news. It will help reduce the greenhouse
gas emissions for the transport sector which is responsible for about
12% of carbon dioxide emissions in Wales.
"It will also help develop the green economy in Wales. It shows that
Wales is prepared to take the lead in this area, which is something we
can proud of.
"Following last year's scrapping of plans to build the Gwent Levels
motorway, this shows that we are moving in the right direction."
Environment Minister Jane Davidson and Welsh Secretary Peter Hain
launched the hydrogen highway scheme.
Linked to the announcement, the University of Glamorgan is to invest
more than £6m to develop new low-carbon technologies including a
hydrogen engine test facility at Baglan, Port Talbot, just off the M4.
Military's Robotic Pack Mule Gets $32M Boost
http://tech.slashdot.org/story/10/02/01/2141213/Militarys-Robotic-Pack-Mule-Gets-32M-Boost
Slashdot.org
February 1, 2010
coondoggie sends word that Boston Dynamics, maker of the BigDog robot
we have been following for a while, has just been awarded a $32M DARPA
contract to produce robotic "pack dogs" for the military. "What kind of
robot will automatically follow a leader, carry 400 lbs. (182 kg) of
military gear, walk 20 miles in all manner of weather, and go 24 hours
without refueling? Well, we might soon find out as DARPA has awarded a
$32 million contract to build its Legged Squad Support System (LS3)
which uses sensors and a GPS to walk along with soldiers across all
manner of terrain in any weather without pulling any muscles."
http://hardware.slashdot.org/story/08/03/19/0045255/New-BigDog-Robot-Video
http://hardware.slashdot.org/story/06/03/04/0240246/Robotic-Pack-Mule-with-Impressive-Reflexes
http://www.networkworld.com/community/node/56667
Super Strong Metal Foam Discovered
http://science.slashdot.org/story/10/02/01/1722252/Super-Strong-Metal-Foam-Discovered
Slashdot.org
February 1, 2010
MikeChino writes to tell us that a North Carolina State University
researcher has discovered what appears to be the strongest metal foam
yet, capable of compressing up to 80% of its original size under load
and still retain the original shape. The hope is that this amazing
material could be used in cars, body armor, or even buildings to absorb
the shock from earthquakes. "Metal foam is exactly what you might think
– a cellular structure made from metal with tiny pockets of space
inside. What makes Rabiei’s metal foam better than others is that she’s
been able to make the tiny pockets of space more uniform. And that
apparently is what gives it the strength as well as elasticity it needs
in order to compress as much as it does without deformation. Many tests
are being performed in the laboratory to determine its strength, but so
far Rabiei says that the spongy material has 'a much higher
strength-to-density ratio than any metal foam that has ever been
reported.' Calculations also predict that in car accidents, when two
pieces of her composite metal foam are inserted 'behind the bumper of a
car traveling at 28 mph, the impact would feel the same to passengers
as an impact traveling at only 5 mph.'"
http://www.inhabitat.com/2010/02/01/researcher-creates-strongest-metal-foam-ever
Tesla's Roadster To Exit In 2011
http://www.wired.com/autopia/2010/01/teslas-roadster-to-exit-in-2011
If you want a Tesla Roadster, you better sign up now. Tesla Motors
plans to stop building the car in 2011.
Buried deep inside the Securities and Exchange Commission paperwork
Tesla filed ahead of its IPO is the announcement that production of the
two-seater and its souped up Roadster Sport sibling (pictured) will
stop next year, and a replacement won’t hit the road until 2013 at the
earliest.
Why? Because it doesn’t have anyone to build it.
“We do not plan to sell our current generation Tesla Roadster after
2011 due to planned tooling changes at a supplier for the Tesla
Roadster,” the company wrote in the filing.” The Roadster is built by
Lotus, so presumably Tesla is talking about changes at the British
automaker’s factory in Hethel, England, but we can’t confirm that
because Tesla spokesman Ricardo Reyes declined to comment.
Tesla plans to replace the Roadster, but not “until at least one year
after the launch of the Model S, which is not expected to be in
production until 2012.” The company just closed a $465 million loan
with the Department of Energy to finance construction of the Model S
sedan, and it is focusing most of its time and resources on that car.
Stopping production of the Roadster could could present a problem,
because it means Tesla won’t have any cars to sell — and no revenue
coming in.
“As a result, we anticipate that we may generate limited, if any,
revenue from selling electric vehicles after 2011 until the launch of
the planned model S,” the company says in the SEC filing. That may not
be a problem if S production starts on plan and goes off without a
hitch, but if Tesla hits any snags, things could get ugly fast — a
point it concedes in the filing.
“The launch of the Model S could be delayed for a number of reasons and
any such delays may be significant and would extend the period in which
we would generate limited, if any, revenues from sales of our electric
vehicles.”
The move amounts to killing the car that made Tesla famous for the sake
of the Model S. Tesla better hope everything goes according to plan, or
it surely will regret that decision.
http://www.wired.com/autopia/2010/01/teslas-going-public
http://www.wired.com/autopia/2009/03/first-look-of-t
Cool DIY Streamliner Motorcycle Gets 214 MPG
http://www.wired.com/autopia/2010/01/streamlined-honda-innova
Chuck Squatriglia
Wired.com
January 26, 2010
We love eco-modders and hypermilers because their singular pursuit of
superlative fuel economy often results in innovative thinking and
interesting vehicles. Like, say, this Honda streamliner. Not only did
Allert Jacobs’ slick DIY fairing make a pedestrian Honda Innova
motorcycle downright cool, it boosted the bike’s fuel economy to 214
mpg.
The Honda Innova is no slouch out of the box, returning 133 mpg from a
125cc engine producing a whopping 9 horsepower. But the Dutch
“efficiency enthusiast,” as EcoModder calls him in its write-up,
couldn’t leave well enough alone.
He’s put in a lot of miles on recumbent bicycles and knows a thing or
two about aerodynamics, so the first thing he did was convert the Inova
to a recumbent by moving the seat waaaay down on the bike’s
step-through frame and moving the footpegs. That and a simple fairing
boosted the bike’s top speed from 56 mph to 69 mph. Together with
taller gearing, Jacobs raised his fuel economy to 156 mpg.
But why stop there? Jacobs spent several months designing and building
the full fairing, which splits in two vertically just behind the
windshield so he can get in. While it looks like you’d blow right over
with a sneeze, Jacobs claims the bike is stable even in a 40-mph
crosswind.
The bike’s record is 214 mpg, and Jacobs says it averages 199. But he’s
not done yet. He's shooting for 235 mpg -- which for those using the
metric system is 1 liter per 100 kilometers.
More info and pics at EcoModder, where one member is doing a similar
mod with a Suzuki Burgman scooter.
http://en.wikipedia.org/wiki/Honda_Wave_series
http://ecomodder.com/blog/diy-aero-fairings-honda-125cc-motorcycle-214-mpg
http://ecomodder.com/blog/wp-content/uploads/2010/01/honda-before-after-recumben.jpg
http://ecomodder.com/blog/diy-aero-fairings-honda-125cc-motorcycle-214-mpg
http://ecomodder.com/forum/showthread.php/suzuki-burgman-modification-aerodynamics-gearing-mods-6959.html
Electromagnetic Pulse Gun To Help In Police Chases
http://tech.slashdot.org/story/10/01/22/2339204/Electromagnetic-Pulse-Gun-To-Help-In-Police-Chases
Slashdot.org
January 22, 2010
"In an attempt to put an end to dangerous, high-speed police chases,
scientists at Eureka Aerospace have developed an electromagnetic pulse
gun called the High Power Electromagnetic System, or HPEMS. It develops
a high-intensity directed pulse of electricity designed to disable a
car's microprocessor system, shutting down all of its systems. Right
now the prototype seen in a video fills an entire lab, but they have
plans to shrink its size to hand-held proportions. Some form of this is
already featured in OnStar-equipped vehicles though the electromagnetic
signal used to disable the vehicle is beamed via satellite, and doesn't
cripple the in-car computer, but rather puts it into a mode that allows
police to easily catch and then stop the fleeing criminal."
http://eurekaaerospace.com/news/abc-news-microwave-gun-could-end-high-speed-police-chases
http://www.motorauthority.com/blog/1041891_electromagnetic-pulse-gun-stops-cars-cold
http://www.motorauthority.com/blog/1033764_onstar-expands-stolen-vehicle-technology-to-include-remote-ignition-block
A Sonic Blaster So Loud, It Could Be Deadly
http://www.wired.com/dangerroom/2010/01/a-sonic-blaster-so-loud-it-could-be-deadly
David Hambling
Wired.com
January 18, 2010
All kinds of of devices have been dubbed “sonic blasters” — from the
Long Range Acoustic Device super loudhailer to the piercing Banshee to
the Inferno (”most unbearable, gut-wrenching noise I’ve ever
heard in my life” according to Danger Room’s own Sharon Weinberger).
But a new device, developed in Israel, merits the “sonic blaster” label
more than most: the Thunder Generator really is a blaster, producing a
series of ear-splitting explosions. Some are so loud, they could be
deadly.
Israeli firm PDT Agro developed the Thunder Generator, based on a
gadget to scare away birds. The design is very simple: gas from a
cylinder of domestic liquid petroleum (LPG) is mixed with air and then
detonated, producing a series of high-intensity blasts. Patented “pulse
detonation” technology ensures high-decibel blasts. According to
Defense News, the Israeli Ministry of Defense has now licensed a firm
called ArmyTec to market the Thunder Generator for military and
security applications.
The generator can produce up to a hundred blasts a minute, with a
12-kilogram cylinder of gas running to around five thousand blasts.
ArmyTec say it can continue for “hours of continous operation,” and
suggest that a number of generators could be networked together to
cover a wide area. Various configurations are possible, including a
curved barrel for firing around corners.
Understandably, the device is designed to be used remotely. It has an
effective range of up to fifty meters, and the makers say that it is
extremely loud but will not do any lasting damage at this range.
However, they warn that within ten meters the Thunder Generator could
cause permanent damage or even death (!).
Explosive acoustic weapons are not in themselves a new concept.
Explosives are one of the few ways of producing a sound loud enough to
have a real effect. The Germans experimented with this in World War II
without much success. Back in the 1990’s Primex Physics International
carried out development work on a crowd-control ”acoustic
blaster” which combined the output for four separate explosive-driven
sources. The device was so large it had to be mounted on a truck, and
while the company thought it might one day work out to a hundred meters
this was not proven.
The tough part has always been getting the noise to blare in one
direction. It is difficult to have an arrangement that can impact the
target without deafening the operator. Prolonged exposure is even worse
than sort blasts. Electronic devices like LRAD are fairly directional,
but are by no means quiet for the user. The Thunder Generator gets
around this by allowing the operator be be at a safe distance.
Perhaps it might be more accurate to see the Thunder Generator as a
sort of repeating stun grenade; the fuel-air blast it produces is not
dissimilar to the fuel-air explosion produced by the new Improved Flash
Bang Grenade developed at Sandia National Laboratory. And in at least
one case a large number of blast grenades were used for their sonic
deterrent effect.
During the Vietnam War, the U.S. operated a number of floating river
bases. There was a constant danger of attack from Vietcong swimmers, so
they were kept at bay by explosive means, as this memorial site recalls:
“Seafloat was protected from swimmer zapper attacks by throwing
concussion grenades into the water from 4 watch stations so that one
grenade exploded underneath the ammo pontoons as often as every 30
seconds 24 hours a day. “
This approach seems to have been effective against swimmers, but it
also resulted in cracks in the pontoons, which had to be pumped out
daily.
The agricultural predecessor of the Thunder Generator has been used in
Israel for nearly two years without accident. But there is clearly a
risk of leaving an unattended system driven by a gas cannister. And of
course there are countermeasures: as a British science program showed
last year, with sufficient sound insulation even the LRAD can be damped
to a tolderable level.
As with all non-lethals, what happens in practice is likely to be less
important than the way it is used. The Thunder Generator could be a
good way of keeping stone-throwing youths out of a sensitive area
without using excessive force. Or it might be condemned as sonic
harassment which exposes whole neighborhoods to incessant noise.
Using EMP To Punch Holes In Steel
http://tech.slashdot.org/story/10/01/16/0316218/Using-EMP-To-Punch-Holes-In-Steel
Slashdot.org
January 16, 2010
angrytuna writes "The Economist is running a story about a group of
researchers at the Fraunhofer Institute for Machine Tools and Forming
Technology in Chemnitz, Germany, who've found a way to use an EMP
device to shape and punch holes through steel. The process enjoys
advantages over both lasers, which take more time to bore the hole (0.2
vs. 1.4 seconds), and by metal presses, which can leave burrs that must
be removed by hand."
http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=15268879&fsrc=rss
------------------------------------
BLASTS FROM THE PAST
Gamecreature - How Its Done: About Our Founder Kyle Miller
http://www.gamecreature.com/about.html
Andrew Buttery's Page
The Art of Manliness
http://community.artofmanliness.com/profile/AndrewButtery
----------------------------------------
THE CRACKED WINDSHIELD
1,000,000 Strong for the Weaponization of NASCAR
Facebook
http://www.facebook.com/group.php?gid=55678847098
Car Wars Demotivational Poster
MotiFake: Fake Motivational Posters
http://www.motifake.com/car-wars-war-demotivational-poster-73.html
[Humor] Funny quotes from RPG books
RPG.net Forums
http://forum.rpg.net/showthread.php?t=397888&page=14
http://forum.rpg.net/showthread.php?t=397888&page=17
drnunchkin
January 5, 2009
Not technically an RPG, but the old Car Wars game had an example of
autofire weapons that started like this: "Four pedestrians are standing
in a line. Realizing that people this dim need to be removed from the
gene pool, our intrepid autoduelist fires his laser…"
Redforce
January 8, 2009
That was Truck Stop, or Sunday Drivers, I can't recall which. Both were
supplements written by Aaron Allston.
Dungeon Evolution
Greywulf's Lair
http://greywulf.net/2009/03/dungeon-evolution
# drow wrote:
@dirk; 5e (Dungeons and Dragons Fifth Edition) will pretty much be car
wars. you’ll build your character from a selection of body types,
armor, and weapons (still mostly procured from Uncle Albert's), then
have a big duel against your friends. Division 30 duels will be limited
to 30,000 combined XP and GP. Afterwards, everyone will agree to try a
BLUD duel next time, and your still-nameless PC will be unceremoniously
shuffled into a box.
Posted March 10, 2009
# Vulcan Stev wrote:
@drow Well that'll make all the autoduellists happy. You’re forgetting
that you're unnamed PC will in fact have a Gold Cross account.
Posted 11 Mar 2009
What is your country's national sport?
Jolt Online Gaming Forums
http://forums.joltonline.com/showthread.php?t=351563