Car Wars Internet Newsletter
Vol. 5, No. 10
October 01, 2052
 

Web Posted September 06, 2003
Updated September 06, 2003
 


THE GUNNERY CHAIR

Welcome back drivers and gunners. This issue is short but it is on time. Its main content is the conclusion of this year's survey of Car Wars materials on the Internet.

The 2052 WADA Car Wars League is going strong. Will SCAB maintain its strong hold in the points race, or will AAIE sneak by and steal the win under SCAB's noses? Keep checking WADA HQ every week and find out.

As I mentioned last issue, I am likely going to be in Annapolis, Maryland from October 19th to November 2nd. Because of my travel plans, the November issue will not be released until November 5th. Please submit articles and news before November 3rd to have them included in next month's issue.
 

Arena Artists Wanted

If you have talent creating arena computer graphics, and are interested in a long-term project, drop me a note. The project is strictly a volunteer effort and is not affiliated with SJ Games.
 

Vehicle of Change

The October 2002 edition of Scientific American has as its feature article the General Motors Hy-wire prototype, a hydrogen fuel cell car with modular body style and individual electric motors in each wheel. Autoduelists will definitely want to pick up a copy of this issue.
 

Drive offensively,

Michael P. Owen
 


STEVE JACKSON GAMES NEWS
 

APPENDIX Z: VEHICULAR MAYHEM
http://www.sjgames.com/pyramid/login/article.cgi?3017

Pyramid Magazine
September 27, 2002
Jacqui Smith

The modern motor vehicle is a finely honed piece of machinery . . . what could possibly go wrong?
 

CAPSULE DESCRIPTIONS: CAR WARS PROJECTS
http://www.sjgames.com/general/author/CWcapsules.html

This page on the SJ Games Web site, not easily located, gives descriptions of Car Wars products that are planned (at least were until the release schedule changed in recent months).
 


WEB WATCH: NEW SITES
 

NAPTYHME'S ROLEPLAYING DEN STORE COMMUNITY
http://groups.msn.com/NapthymesroleplayingDenStorecommunity/home.msnw

Subject: CWIN Submission
Date: Mon, 30 Sep 2002 12:40:34 -0500
From: lonegunman <lonegunman@lisco.com>
To: <owenmp@serv.net>

Hi, Michael. I have to say the last few issues have been some of the best I have read. The coverage of fan material still on sites and offshoot games that are similar are great.

I have a new MSN group set up for my online store and I'd like to invite everyone to come and join. I need content for the site so anyone who doesn't know how to Web design can post pictures and files there for Car Wars. If they have material they are not going to host on there sites any longer that would be great too. I would love it if someone would do a PBEM Car Wars arena there. I would do it myself, but I don't have the time to do it justice. Please feel free to add yourself into the links folder for fan sites and anything else you might have to add.

Here is the copy for the newsletter . . .
 

Hi, everyone. I am one of the silent subscribers to the CWIN. I have been running an online RPG store from Ebay's Web site for two years and now I have an MSN Group to compliment the site. Things I need are members and content for the site. Right now it is just me and a few friends. I'd like to see a lot of Car Wars material posted in pictures, files and discussions (no HTML knowledge necessary). If you have Web content  you are no longer going to publish electronically, please post it in my group. I would also like someone to run PBEM Car Wars as I don't have the time to dedicate to the game to keep things running in a timely manner.

Everyone is welcome and membership is free. Please invite all your friends to join in. You will also receive new product updates, and the opportunity to help us with our house rules system which will be used in future for our published settings. We intend to build the game as SJ Games did with Car Wars. We will take submissions for our main releases and give credit to each person for the contribution. We believe the fans keep things going and should have a say. Please look around and join. It not as finished as I'd like, but its a start.

Jim "Napthyme" H.
 


WEB WATCH REVIEW
 

This month, CWIN wraps up its survey of Car Wars materials on the Internet, looking at the discussion forums, magazines, and alternative gaming systems for vehicular mayhem.
 

DISCUSSION FORUMS

Dueling Debate
http://forums.delphiforums.com/carwars

Dueling Debate is a Car Wars forum established by SWAT in 1998 on the Delphi Network. After four years, over 10,000 messages have been posted. Threads sometimes become heated but most of the time users are polite. All subjects about Car Wars and auto-combat RPGs are welcomed.
 

Road In Your Sights
http://forums.delphiforums.com/aada

This forum was also created by SWAT. Its focus is on AADA and tournament Car Wars discussions, providing a debate area for those types of autoduelists without having to read threads about non-official rules. Although the forum is rarely used, SWAT intends to keep it running in 2003.
 

Autoduelist's Haven
http://groups.yahoo.com/group/carwars2

Autoduelist's Haven is a Yahoo! message board started by Dean Gibson of DRACAR. Most of the conversations here are about combat racing.
 

Autoduelists' Arena
http://groups.yahoo.com/group/autoduellist

Autoduelist's Arena is another Yahoo! message board. Its members focus on Fifth Edition rules questions.
 

MSN Car Wars Community
http://communities.msn.com/CarWars

The MSN CWC is a small arena that usually has Fifth Edition theads.
 

Autoduel E-Group
http://www.onelist.com/group/Autoduel

Built for a play-by-Web Car Wars campaign, this message board is silent.
 

CompleteRPG Forums: Science Fiction Games
http://completerpg.com/phpBB2

The Car Wars section of CompleteRPG Forums has almost never been used.

Pyramid Online Discussion Groups: Car Wars and GURPS
http://www.sjgames.com/pyramid

The Pyramid ODGs have had low activity with regards to Car Wars topics for many years. The playtesting of the Fifth Edition Vehicle Design System generated over 1,200 posts. With the ending of the VDS playtest,  Car Wars conversations on the Pyramid newsgroups have dropped off significantly.

Although very active and full of many good ideas, the Pyramid GURPS newsgroup has had very few discussions about GURPS Autoduel. Most Car Wars players can expect from this group threads on GURPS Vehicles.
 

Southern California Autodueling Brotherhood Mailing List
scab@blar.org

SCAB's Mailing List is still going strong. Subscribing to the list is an easy way to keep informed on one of the most active Car Wars groups existing today. The humor and "trash talk" among its members is fun to read.
 

Usenet News: Recreation/Games/Board
news:rec.games.board

Usenet News: Recreation/Games/Fantasy Roleplaying/GURPS
news:rec.games.frp.gurps

Usenet News: Recreation/Games/Miniatures/Miscellaneous
news:rec.games.miniatures.misc

The Usenet newsgroups simulate wave action with regards to Car Wars discussions. The launch of Fifth Edition spawned regular posts for several weeks on rec.games.board, but few Car Wars messages are seen today.
 
 

MAGAZINES

AADA News
http://www.sjgames.com/car-wars/aada

The AADA is no longer being operated by SJ Games at this time, but past issues of AADA News from Pyramid Magazine are available on Car Wars HQ. The AADA News Archive is incomplete; all 30 issues of Pyramid Magazine Print Edition are not yet online.
 

Autoduel Quarterly
http://www.sjgames.com/car-wars/adq

Approaching its seventh anniversary in November, the ADQ Archive is a project that is still unfinished. Will it be completed in 2003? Stay tuned to CWIN . . .
 

Axles and Alloys
http://axlesalloys.blogspot.com

Road Rage News
http://www.roadragenews.blogspot.com

Axles and Alloys and Road Rage News are like The Daily Illuminator, an irregularly-published newsletter discussing auto-combat miniature construction, and the RPGs of their same names.
 

Burke's Autoduel Magazine Monthly
http://www.io.com/~cjburke/badm

Veteran Car Wars author Christopher J. Burke launched BADM over a month ago. Like Axles and Alloys, BADM is released every month to six weeks, with a few articles. BADM has a lot of potential to be a great magazine, but it needs regular support from readers and writers.
 

Car Wars Internet Newsletter
http://www.serv.net/~owenmp/cwinhome.html

After five years, CWIN still comes out every month. Its schedule has been extremely erratic over the past year, but it keeps on going.
 

The Nightmessenger: The Journal of the New Omaha Vehicular Association
http://www.novia.net/~desslok/nightmessengers.htm

Still being published for over 12 years, The Nightmessenger is an . . . .unusual combination of roleplaying background and humor from one of the most . . . unique Car Wars existing today. The Nightmessenger is only published in paper format quarterly, but issues appear on the NOVA Web site approximately one year after being published.
 

SWAT Auto-Combat Magazine Article Index
http://www.serv.net/~owenmp/magazine/articles.html

SWAT Pyramid Car Wars Article Index
http://www.serv.net/~owenmp/magazine/pyramid.html

If you want to know where all Car Wars articles have been published in magazines besides ADQ, these two Web pages will give you a complete answer to that question.
 

ALTERNATIVE SYSTEMS

Although the largest auto-combat gaming system, Car Wars is not the only auto-combat RPG around today. There are several other systems, professional and amateur, that have many good ideas that would fit well into the Car Wars rules. CWIN has mentioned many of these in the past, therefore exploration of these games is left as an exercise to the reader.
 

KRASH
http://www.cellentertainment.se/krash

Overdrive Arena
http://www.overdrivearena.com
 
 

ALTERNATE SYSTEMS: AUTO-COMBAT VARIANTS FOR OTHER PUBLISHED GAMES

BattleTech

BattleTech Archive: Civilian Transport Vehicles
http://members.tripod.com/~Sid_3050/frames.htm
 

Champions/Fuzion

Atomik Motorwarz
http://www.meta-earth.com/fuzion/motorwarz.html
 

Cyberpunk 2020

Cyberpunk Compendium
http://www.sc2000.net/~babbitt/cyberpunk/index.htm
 

Dark Future

Painted Target
http://www.bus.bton.ac.uk/staff/fesg/games/df/index.html
 

Fallout CRPG Series

Psycho's Fallout Tabletop RPG
http://iamapsycho.com/fallout

Wormspeaker's Fallout Tabletop RPG
http://www.geocities.com/TimesSquare/Cave/2822/docs/fallout.txt
 

Gear Krieg

Autokrieg
http://members.cruzio.com/~spencers/wabas/gkcw.htm
 

Interstate '76

Burning Rubber
Webmaster Note: This game is off-line. E-mail the SWAT Webmaster for a copy.

Interstate '76 Web RPG
http://angelfire.com/il2/enders/I76index.html
 

Mille Bornes

Dragon Mille Bornes
http://www.diogenes.sacramento.ca.us/dragon_mille_bornes.html
 

Rifts

Metal Valkryie's Rifts Site
http://www.geocities.com/metal_valkryie
http://www.geocities.com/metal_valkryie/gxm_car.html
 

Wasteland CRPG

Badlands
http://www.geocities.com/timessquare/cave/2822/cochise.html
 
 

ALTERNATE SYSTEMS: INDEPENDENT GAMES

Apocalypse On Wheels
http://meadow.virtualave.net/projects.htm
 

Axles and Alloys
http://www.owencooper.com/axlesalloys
http://axlesalloys.blogspot.com
 

Cars: The Game
http://home.nc.rr.com/archer7/cars.html
 

Carz
http://www.cs.wvu.edu/~stilwell
 

Darker Days
http://www.geocities.com/Area51/Dimension/2320
 

Future Wars: Kill Zone
http://www.geocities.com/gisby.geo/kiki.htm
 

JAGS
http://jagsgame.dyndns.org/jags/index.jsp
 

JARPS
http://www.geocities.com/timessquare/cave/2822
 

Lego Omniverse: RoadWar 2000
http://www.mindspring.com/~astralshark/LEGO/LGB.html
 

Lunatix Loop
http://www.leacock.com/locust/index.html
 

The Matrix Unofficial RPG
http://www.fc-choicecity.com/matrixrpg
 

Moros
http://www.geocities.com/Area51/Comet/8192/
 

octaNe
http://www.memento-mori.com/octane
 

ONE
http://home.austin.rr.com/darkbox/one.htm
 

Q4
http://www.q4productions.com
 

Road Rage
http://www.cpjohnston.freeserve.co.uk/roadrage
http://www.roadragenews.blogspot.com
 

Road Wars
http://dtb.ovh.org/roadwars/index.htm
 

Roadworld
http://www.asterick.com/realschluss
 

Rogue Matter
http://www.prevohc.com.au/rogue
http://forums.delphiforums.com/roguematter
 

Slammer
http://www.loran.karoo.net/slammer/intro.html
 

SPOOPS
http://www.geocities.com/thespooops/spooopsstart.html
 

Tinkers' Damn
http://users.lewiston.com/cranium
 

Wasteland Wars
http://members.tripod.com/~Porkins/waste.htm
 

There are a few other links I have not mentioned, such as auto-combat fiction, auto-combat media, GURPS and Steve Jackson Games, but the past three issues of CWIN have covered most of the important ones.
 


WEB WATCH UPDATES
 

NEW OMAHA VEHICULAR ASSOCIATION
http://www.novia.net/~desslok/nova.htm

Arena Watch: Juarez Dueltrack
 


WADA NEWS
 

ASSOCIATED AUTODUELISTS OF THE INLAND EMPIRE

From: Wesley Twitchell <splutch@mailandnews.com>
Subject: AAIE Weekly Rumbles
Date: Wed, 18 Sep 2002 01:08:30 -0700

Greetings Duel Fans!

Sorry for the delay with last week's report, just wasn't paying attention and forgot it. Since it's a bit past now, and a small game, I'll just give you the skinny on the ranking.

September 10
AAIE Div 30 Duel
Spokane County Fairgrounds Carousel
Duelmasters: Edgar T. Lincoln and Tom Lentz
Players: 5
Special Rules: 3X scale

1. Tom Lentz (30)
2. Harry Reed (14)
3. Edgar Lincoln (2.5)
3. Wesley Twitchell (2.5)
5. Bryan Rider (1)
 

This next battle was quite fun. We did a Division 40 game at The Delta on Bateman Island, with the standard Election Day minus one prestige if
you didn't vote. Only one person got hit with that this time around. We started the game off at a standing stop this time, no five-turn pre-acceleration.

Tom's vehicle, aptly named "Twitch" from the volume of damage it could do, started off the duel tossing a salvo of 5 VFRPs at Bryan. Ten rockets for 89 points of damage was enough to blow through his left side and take out his gun. Bryan, facing down Howard, didn't let the loss of his gun get in the way and took off right towards him. Howard tried to shoo him off with his machine gun and dropped spikes.

Lafe took shots at Edgar with a ped leaning out of his sunroof, as they raced towards each other, and the exit off their island. Next turn, Bryan collided with Howard, and slowly got himself re-oriented while Howard took off dropping spikes all over the place.

Carol came close to Tom, and got hit with a salvo in her front side, but her front armor was able to take most of it. During the next turn, Carol, in aiming to get a better line for a collision on Tom, showed her right side off, and Tom was able to blast a salvo through her right side, take out her driver, and confettied her vehicle. Bryan got himself spun around and caught up with Howard.  The resulting collision was enough to wipe out both vehicles.

Back on the other side of the arena, Lafe was following Edgar in hot pursuit, and managed to miss a layer of the spikes and mines Edgar laid across the bridge connection the islands. Lafe didn't miss the second. He set off both sets of spikes and spikes, doing enough damage to strip off all tires.

I raced towards Tom, trying to finish the job Carol started when she took off two of his three right tires, and Tom threw a salvo at me. Thankfully, only five hit, and Tom didn't roll enough damage to hurt me significantly.

Edgar now caught up to Tom, blew off a front tire to drop Tom to the ground, and then rammed him. Edgar was able to take out Tom's engine for a full kill, and he still had some ramplate left.

After missing Tom twice, and now only having one target left, I started crossing the islands to reach Edgar, who was doing the same to reach me. We were lined up for a head-on collision, but I was able to strip off his front armor with my twin laser right before we collided. It wasn't as nasty as it could have been, but the resulting collision was enough to kill both our vehicles, and end the game.

September 17
AAIE Div 40 Duel
The Delta on Bateman Island
Duelmasters: Edgar Lincoln and Tom Lentz
Players: 7

1. Edgar Lincoln (42, VK x 2)
2. Tom Lentz (20, VK x 1)
3. Wesley Twitchell (12, VK x 1)
4. Howard Lalicker (4)
5. Bryan Rider (3)
6. Lafe Daugherty (2)
7. Carol Daugherty (1)

Next week's duel will be done in a follow-up e-mail.

Wesley Twitchell
AAIE Reporter
 
 
 

From: Edgar Lincoln <lincolnis@yahoo.com>
To: AAIE Mailing List
Subject:  Incon Announces Plan B
Date: Tue, 24 Sep 2002 08:51:56 -0700 (PDT)

Hey Guys,

I regret to inform you that due to an inability to reach terms with the new franchisee at Melina's (the restaraunt in the Shilo Spokane) Incon has
been canceled this year. It is too late to find full space for a weekend event.

The good news is that Incon is contracted for the Valley Doubletree for the next three years and they are going to cut us a deal to do a one-day event this year. Not quite as good, I know, but we'll have the space to do a decent gathering.

So, there will be a MiniCon(or Mini InCon or something, details are still tentative) at the Spokane Valley Doubletree on November 9, 2002. Current plans include panels, an art show, most of 24 hour gaming, anime, a computer gaming room, and at least one room party. Room rates are
$59/night Saturday. The phone number for the hotel is 509-924-9000. Let them  know you are with us to get the rate but give them a couple of days; we havn't signed contracts yet. Thanks, and please let us know if you plan on making it so we can plan accordingly.

We thought hard on this one and decided we want to get together with our friends, even if it isn't the full meal deal. Also, we're looking to
shoot a commercial, so the tentative plan is free if you are in costume, otherwise $5 or $10.

Edgar T. Lincoln
AAIE President