Web Posted August 05, 2000
Updated September 04, 2001
IT'S THE END OF THE WORLD AS WE KNOW IT
Surprise! This issue is on schedule! The time of the Apocalypse must be coming soon.
Once again, the fuel tank of articles is near empty, therefore this
edition is shorter than usual. Two new Car Wars chapters have appeared
on the scene, ROAD from South Carolina and SMACK from Texas. Two older
organizations, Dragonslayers, Inc. and NTAA, have started to make dust
clouds again.
DATA DROUGHT
New Car Wars information on the WWW has been difficult to locate this year. Please keep your eyes open for new Web pages and inform CWIN of your discoveries. Most search engines, even the Division 100 group (Alta Vista, Google, Hot Bot and Northern Light), are yielding fewer and fewer Car Wars results every month. Help CWIN make up for this loss of information by submitting more duel reports and variants.
As I mentioned last month, Philip White will be stepping down from the position of WADA Manager and I will maintain the league standings until I can find a replacement. Continue to submit results of games to WADA, however send them to me instead of Philip. I expect to have the statistics updated before the end of June.
See you in 30 days.
Michael P. Owen
owenmp@hotmail.com
owenmp@serv.net
AGGIECON 31
http://charlotte.tamu.edu/msc/cepheidvariable/aggiecon/gaming.html
Location: Texas A&M University
Event: 3-D Car Wars
Date: March 26-28, 2000
Times: Friday 1800-2200, Saturday 1400-1800
Start with a demolition derby, add enough firepower for a small nation,
and shake. Pour into Matchbox scale cars and enjoy! No experience
necessary!
BARRACKS BATTLES: A MINIATURE GAME CONVENTION
http://www.apci.net/~ipw4/bigmuddy/barracks.htm
Event: Battle at Hedley Station
System: Modified Car Wars with HO-Scale Vehicles
Date: Saturday, March 18, 2000
Time: 0900
Following a tragic incident at the Doug Hedley Memorial Post Office,
in Stonewall-Jacksonville. A crazed postal workerr steals an armed and
armoured Post Office vehicle to create mayhem. But the motto of this town
is "drive offensively."
CAR WARS
http://www.geocities.com/TheTropics/4598/granada.html
This man in a Ford Granada pulls up next to a guy in a Rolls Royce at
a stop sign. Their windows are open and he yells at the guy in the Rolls,
"Hey, you got a telephone in there?"
The guy in the Rolls says "Yes, of course I do."
"I got one too. See?"
"Uh-huh, yes. That's very nice."
Then the man in the Granada says, "You got a fax machine?"
"Why, yes, actually, I do."
"I do too! See? It's right here."
"Uh-huh."
The light is just about to turn green and the guy in the Granada says, "So, do you have a double bed in back there?"
And the guy in the Rolls says, "No, do you?"
"Yep, got my double bed right in back there. See?"
The light turns and the man in the Granada takes off. Well, the guy
in the Rolls is not about to be one-upped, so he goes immediately to a
customizing shop and orders them to put a double bed in back of his
car.
About two weeks later, the job is finally done and he picks up his car
and then drives all over town looking for the Granada. He finally sees
it
parked along side the road, so he pulls his Rolls up next to it. The
windows on the Granada are all fogged up and he feels a little awkward
about
it, but he gets out of his newly modified Rolls and taps on the foggy
window of the Granada.
The man in the Granada finally opens the window a crack and peeks out.
The guy in the Rolls says, "Hey, remember me?"
"Yeah, yeah, I remember you. What's up?"
"Check this out -- I got a double bed installed in my Rolls."
The man in the Granada exclaims, "You got me out of the shower to tell
me that?"
DUNE BUGGIES IN CAR WARS
http://www.dreadgazebo.com/tabletop/buggies.html
Eggo von Eggo
Dread Gazebo Tabletop Games Editor
eggo@dreadgazebo.com
http://www.dreadgazebo.com/tabletop/index.html
NEW SKILLS AND EQUIPMENT PART 2
http://www.users.uswest.net/~manycubes/skills2.htm
Tony Kontes
Boneheadz of New Idaho Webmaster
manycubes@uswest.net
http://www.users.uswest.net/~manycubes
CLINTON OFFERS TO SHARE MISSILE DEFENSE TECHNOLOGY
http://www.cnn.com/2000/WORLD/europe/05/31/clinton.eu.03/index.html
European leaders have criticized proposed system
Reuters and CNN Interactive
http://www.cnn.com
May 31, 2000
Web posted at: 2:01 p.m. EDT (1401 GMT)
From staff and wire reports
LISBON, Portugal -- U.S. President Bill Clinton defended his plans for a new nuclear missile defense system on Wednesday, telling European leaders he believed "it would be unethical" not to share the system's technology with other "civilized nations."
Clinton's comments came during a news conference after the leaders' summit in Lisbon and ahead of a weekend meeting with Russian President Vladimir Putin, who vehemently opposes making the changes in the 1972 Anti-Ballistic Missile treaty that would allow such a system.
The U.S. president said: "I have always said that I thought that if the United States had such technology and if the purpose of the technology is to provide protection against irresponsible new nuclear powers and their possible alliances with terrorists and other groups, then every country that is part of a responsible international arms control and nonproliferation regime should have the benefit of this protection."
Clinton heard stiff criticism over the system from Portuguese Prime Minister Antonio Guterres, whose country now holds the rotating presidency of the European Union, and EU Commission President Romano Prodi.
European leaders fear such a system would upset the delicate balance
of power now in place among nuclear nations. They worry, too, that if the
United States creates a network of missiles that could shoot down incoming
warheads, Europe would become more vulnerable to aggressors.
Clinton, who leaves office next January, is expected to decide before
U.S. elections in November whether to deploy the missile defense system.
KIDS DIG NEW UK THEME PARK
http://www.cnn.com/2000/TRAVEL/NEWS/05/10/diggerland.reut/index.html
Reuters and CNN Interactive
http://www.cnn.com
May 10, 2000
Web posted at: 12:36 PM EDT (1636 GMT)
LONDON (Reuters) -- Britain's newest theme park gives children as young as five the chance to drive massive dump trucks and operate 10-ton digging equipment.
"Diggerland," a children's adventure theme park devoted to heavy construction vehicles, opened recently in Kent, southeast England.
The park, which bills itself as "Buckets of fun for everyone," is run by H.E. Services, the largest digger hire company in Europe.
"We've had so many children ask questions about our vehicles and ask to drive them that we decided to open a park that would let them do it," H.E. Services General Manager Hugh Edeleanu said.
The company said safety was Diggerland's number one priority and that
children would be fully supervised when operating the vehicles.
LOW-DOSE RADIOACTIVE BOX FOUND ALONG SIDE OF ROAD
http://www.komotv.com
KOMO 4 TV ABC Seattle
May 28, 2000
KING COUNTY -- A couple of strange containers dumped in a Rainier Valley neighborhood caused some tense moments Saturday evening after someone discovered one of the boxes was radioactive.
Turns out, the grey box housed a device used in road construction, and it did have a radioactive component.
After firefighters cordoned off an area around the box, the Department of Health removed the items.
Authorities say the device emits a very low dose of radiation and posed
little risk to the public. The boxes were in a highway worker's
pickup truck that was stolen last week.
RADIOACTIVE DOCUMENTS FOUND AT NATIONAL ARCHIVES FACILITY
http://www.cnn.com/2000/US/05/12/radioactive.ap/index.html
The Associated Press and CNN Interactive
http://www.cnn.com
May 12, 2000
Web posted at: 6:39 AM EDT (1039 GMT)
COLLEGE PARK, Maryland (AP) -- Researchers who are reclassifying millions of records at the National Archives facility in College Park, Maryland, have discovered that some of the documents are radioactive.
Officials say the contamination is limited to a few boxes.
The contaminated documents were found in January when a researcher who was reviewing 50-year-old notes about radiation noticed gray dust and an envelope containing what appeared to be metal fragments.
Tests by the Archive's conservation laboratory identified the substance as uranium.
The facility's 50 employees were doused in a special wash and checked for radioactivity. They now keep a device on hand that can detect radiation.
The radioactive records were among 1.2 billion pieces of paper from laboratories nationwide that are being reviewed as part of President Clinton's 1995 order to declassify documents older than 25 years. The contaminated boxes could have come from any one of several laboratories.
The Energy Department plans to conduct a sweep of the College Park archives by the end of the year. Meanwhile, researchers have been told to look out for anything suspicious.
"We've notified all our reviewers to be careful," said Roger K. Heusser,
director of the declassification project for the Department of Energy.
"Most of these records are letters and reports in file folders. If you
do see a packet of powder, it's pretty evident there is something unusual
in there."
WHAT KIND OF CAR FLIES THROUGH THE AIR?
Subject: Cool Fact: Flying Car
Date: Wed, 31 May 2000 07:00:04 +0100
From: The Learning Kingdom <fact2@apollo.LearningKingdom.com>
Reply-To: "Cool Fact List" <fact@apollo.LearningKingdom.com>
To: Cool Fact list <fact@LearningKingdom.com>
The Learning Kingdom's Cool Fact of the Day for May 31, 2000
In the 1930s a small winged automobile called the aeromobile was designed, and one was actually built. The aeromobile could fly through the air, but its performance, both on the ground and aloft, was not spectacular.
Now a new kind of flying car has been created that not only takes off vertically, but could also be the commuter vehicle of the future. Paul Moller's Skycar uses eight turbo engines to fly easily at 350 miles per hour (564 kph) using ordinary gasoline.
The Skycar is a new class of vehicle (called a volantor by Moller) that might make personal air transportation easier and safer than a ground trip. It could be equipped with a sophisticated computer autopilot that could safely fly its occupants to any destination, without human intervention.
Moller International's page on the Skycar:
http://www.moller.com/skycar/
Article about the Skycar:
http://www.villagevoice.com/columns/9931/griscom.shtml
More Cool Facts about innovations in air travel:
http://www.cool-fact.com/archive/1997/07/15.html
http://www.cool-fact.com/archive/1998/05/26.html
http://www.cool-fact.com/archive/1998/10/14.html
Submitted to CWIN by Rob Hagmaier
DRACAR President
HagmaierR@nocccd.cc.ca.us
WHITE HOUSE TO SPEND MORE THAN $20 MILLION ON BULLETPROOF VESTS FOR
POLICE
http://www.cnn.com/2000/US/05/15/bullet.proof.vests/index.html
From CNN White House Correspondent Kelly Wallace
http://www.cnn.com
May 15, 2000
Web posted at: 2:33 a.m. EDT (0633 GMT)
WASHINGTON (CNN) -- The day after hundreds of thousands of mothers marched
on Washington to press for tougher gun laws, U.S. President Bill Clinton
planned to put the focus on the police officers on the front lines in the
fight against gun violence.
Clinton planned to announce Monday that he is making about $25 million
available to law enforcement agencies around the country to purchase 90,000
bulletproof vests, according to a senior administration official.
The money comes out of funds appropriated for the 2000 budget, and therefore does not require Congressional approval.
Law enforcement agencies would apply to the federal government for the money to purchase vests for their officers.
Last year, Clinton funded the purchase of 92,000 vests.
The president planned to make the announcement during an event on the West Steps of the Capitol honoring the Fraternal Order of Peace Officers.
Clinton also planned to endorse a bill pushed by Sen. Patrick Leahy,
D-Vermont, which calls for $150 million over three years to pay for more
than 500,000 bulletproof vests for police officers.
AUTODUEL VS. Y2K
Date: Thu, 11 May 2000 12:07:41 GMT
From: jeniczek@my-deja.com
Newsgroups: rec.games.frp.gurps
Hello there. I want to run a post-apocalytptic campaign (not exactly
post-Apocalyptic but rather post-Change -- the oil wells dries out, instead
of global warming the climate gets colder and colder, the society as we
know it slowly collapses and forms something common in really post-apocalyptic
worlds). I though I could take Autoduel as a base because it seems to be
similar to my ideas. (I've only seen the excerpts and some posts here so
I may be wrong.) Can you tell me what's in Autoduel and Y2K and what are
the differencies between these two (I know the major one -- Autoduel being
worldbook and Y2K something like, say, Space)? Thanks.
Date: 11 May 2000 13:55:29 GMT
From: jeffj@fnord.io.com (Dr Nuncheon)
Organization: Illuminati Online
Well, Autoduel is basically the word of SJ Games' Car Wars, "Where the right of way goes to those with the biggest guns." The book focuses a lot on cars with weapons and armor bolted to them, so there's a large chunk of it that wouldn't be as useful to you.
GURPS Y2K, on the other hand, is a collection of "disasters" that could
befall a world, from economic chaos to alien invasions and zombie attacks.
Again, not all of it is going to be useful -- but in my estimation, it's
probably better for what you want as it discusses more about how certain
changes will affect the world.
THE COALITION: A UK CYBERPUNK 2020 SITE
http://www.btinternet.com/~Cyberpunk2020
An interesting situation happened in a game I ran a while back. A player at the time wanted to fire at one of the engines on an AV-6. At the time I didn't think much of it considering it was already knackered and had a Cyborg Rifle pummelling it from close range. As my players seem to like vehicles I sat down one night (and the next) and knocked up some basic rules concerning vehicles in combat. Okay, CP2020 doesn't lend itself to high speed chases with guns blazing as it focus' mainly on the characters, so I'm bridging the gap between CP2020 and Car Wars (plug).
The results are pretty fast flowing and work pretty much the same way as character combat, ie choose target, roll to hit, determine location, work out damage. The only addition is the critical hit location. (Ah ha. I'll do that for characters next!) I have changed Structural Damage Points to Structural Damage Capacity to represent the components capacity to absorb damage not how much damage it ca sustain before breaking as single shot has the potential to cause non-repairable damage.
These are the results. Enjoy.
Malaclypse
The Coalition Webmaster
Cyberpunk2020@btinternet.com
CYBERTRONIC WARS
http://www.geocities.com/Area51/Atlantis/9885/titlepage.html
A game based on many major game systems such as Warhammer Epic, Space Hulk, Car Wars and Warhammer 40K. (Editor's Note: No game files are on the Web site at this time.)
Chaos Orc
ChaosOrc@aol.com
DRAGONSLAYERS, INC. VEHICLE DESIGN PROGRAM
Subject: Tool Kits and Play-Aids / Design Program Suggestions
Message Board: Dueling Debate <http://www.delphi.com/carwars>
From: Mr. TeamPlay (DHTEAMPLAY)
Date: May 31, 2000 4:48 p.m.
I downloaded J-Man's (formerly Dr. Death) Access-based design program a while ago, and have since made a few corrections, and a number of additions to it. Using this program, I can design cars, cycles, sidecars, trikes, hovers, car trailers, 10-wheelers and tractors. I hope to extend the program further to cater for other vehicle types, as and when time permits/the need arises.
As the designer uses a database, it is easy to add new weapons and many new accessories (some accessory types require programming), so it can be extended to suit most needs.
As J-Man was the original author of this designer, I will only make my extended version available to the general playing public with his consent. J-Man, I hope you don't mind that I've modified your creation.
DragonSlayers, Inc. AD&D and Car Wars Gaming Group
From: J-MAN (DRDEATH)
To: Mr. TeamPlay (DHTEAMPLAY)
Date: May 31, 2000 10:35 pm
Love to see it, not a problem at all. Please distribute to many. A mention somewhere would be nice that's all.
If you have tinkered with the database then you probably would have seen all the 'dlookups,' which are murder to process. Do you have any way to improve this? It is just such a kludge for what relational databases are all about. You must have put a fair bit of work into it. I sort of got the cars going, then hacked together the cycles and bikes from this, but shied away at how long everything else would take. How have you dealt with the evil accessories, i.e. those which have complex effects/variable price/cost? You can probably see most of the poor ways I put it together.
I've been having a bit of a think about this project, i.e. creating the ultimate design programme. Schematics and easy outputs have definately been overlooked. However I have an idea for schematics. Postscript, it can generate lines and shapes fairly easily. In fact it's starting to code itself, I don't have time to actually do this. Here are some of the advantages for this, your code will be portable -- unix/win98/dos/mac would all be able to compile/use the code. The way to do it would be have a bit of code for each item (body styles, weapons, etc.). Much the way templates for schematics are everywhere, then convert the stats into important data, i.e. D2 projectile, then draw and translate each item.
Of course it's a two- or three-person project with some good computer heads involved. One to write the UI, one for the design rules, one for schematic generation. Of course people would have to be able to programme, can anyone out there? I'm thinking C, only because it's so readily available, with so many libraries and such. You could do it in Java. Was it Aaron Mulder who had an applet going ages ago? That was looking GREAT.
Oh well. I'm a little off the point of what I was going to say. Never
the less enjoy and good luck spreading the program. I'll definitely have
to download it.
From: Mr. TeamPlay (DHTEAMPLAY)
To: J-MAN (DRDEATH) unread
Date: June 01, 2000 4:39 am
I've kept your details in the Startup screen, and added my own.
As for the programming, I followed your style, including "dlookups" -- it may not be pretty, but it works (slowly). The biggest pain, and one which with hindsight I should have addressed to begin with, is each calculated field's use of the form name, which means painstakingly amending each field when you copy an existing form and modify it to cater for a different vehicle type.
There are still things it can't do -- partly-filled magazines, for example (I'm currently looking into a work-around for this) -- but it does almost everything you're likely to need.
I haven't really started thinking about drawing schematics from the designs -- I feel my head may explode if I try! Maybe that's the time I hand over the project to someone else . . .
I'll add a download link for the designer to the DragonSlayers, Inc Web site, hopefully this weekend, though I'll have to see if I can compress the database first, as it's currently 5.5 MB.
DragonSlayers, Inc. AD&D and Car Wars Gaming Group
DREAD GAZEBO
http://www.dreadgazebo.com
http://www.dreadgazebo.com/tabletop/index.html
To begin, this section will focus on my strengths within the table-top hobby -- namely terrain building, Car Wars, and Blood Bowl. However, I also love the wargaming end of things and I doubt that it will be long before things tend to spread, and spread. Like that inexplicable green fuzz on your cousin's sand table. Ugh.
Eggo von Eggo
Dread Gazebo Tabletop Games Editor
eggo@dreadgazebo.com
REBEL OUTLAW AUTODUELISTS (ROAD)
http://members.home.net/tg601/index.html
Based in Charleston, South Carolina, ROAD created its Web site to support
its autodueling campaign. ROAD HQ is under construction, but it has several
corporate standings, event reports and vehicle designs.
ROADPUNK
http://www.fnord.co.uk/roadpunk
What happens when the best dark future RPG meets the best dark future vehicle system? Roadpunk: Vehicles in Cyberpunk. Not just a few rules. A complete total conversion of Car Wars to the Interlock System. Includes stupid amounts of big, kick ass weapons, loads of accessories and fast rules for vehicle combat in Friday Night Fire Fight. Complete vehicle design rules, trading vehicles, B&E, and combat. Your last stop for cars, bikes, trikes and trucks.
Malaclypse
The Coalition Webmaster
Cyberpunk2020@btinternet.com
http://www.btinternet.com/~Cyberpunk2020
SAN MARCOS AREA CAR KILLERS (SMACK)
http://pages.hotbot.com/sf/sffs/cwars.html
This new site features photographs of 3-D Matchbox duels. SMACK meets
monthly in San Marcos, Texas.
CAR WARS
http://www.dtek.chalmers.se/~d99lenne
This is a bird-eye view car game codeveloped with Andreas Edlund (programmer) and Daniel Aurell (musician), targeted for the Windows9x platform with DirectX. It's similar to Death Rally or Micro Machines, so no hot 3-D action will be guaranteed. Right now, we have only laid the game foundations, so a lot of work is still left. Alpha-version will hopefully feature simple AI and weapons such as missiles, mines and chain guns.
A key issue in the project have been the flexibility and reusability of the code. Therefore, a object-oriented design in C++ was chosen, combined with assembler for the most time critical parts. Although the development process hasn't advanced so quickly with this approach, we are now quite satisfied with what we have done so far. We believe that this will be a very good platform for the continual coding and we also think that our code will be very ease to reuse in future DirectX projects.
At the moment this project is on ice, but I certainly hope it will thaw out when the summer heat arrives to Sweden. ;)
Lennart Svensson
Len Site Webmaster
d99lenne@dtek.chalmers.se
CHAMPIONSHIP AUTODUELING CIRCUIT
http://cadc2036.com
Tire Tracks Vol. 9, No. 3 and the details of the June 2000 races are
now on the CADC Web site. Tim Gould, CADC Webmaster, worked overtime to
publish this data in spite of a very demanding work schedule. Thanks, Tim,
for your dedication.
DRAGONSLAYERS, INC.
http://ourworld.compuserve.com/homepages/HUDSOND/dslayer.htm
Date: Sun, 21 May 2000 00:24:23 +0100
From: David Hudson <dhudson@deepdale-systems.demon.co.uk>
To: "Michael P. Owen" <owenmp@serv.net>
Michael,
Just a quick note to let you know that DragonSlayers, Inc. are back in business. We recently started another corporate dueling campaign, and are currently half-way through the third event.
For details, check out our Web site. There you'll find the list of events
and reports on the two completed duels.
NORTH AMERICAN DUELIST ASSOCIATION
http://php.iupui.edu/~bmayhugh/NADA.htm
Subject: Scenarios and Campaigns / New Racing Circuit in Indianapolis
From: Brendan Mayhugh
Date: May 22, 2000 1044 EST
Message Board: Dueling Debate <http://www.delphi.com/carwars>
NADA is proud to present its first race of the 2050 season on June 10
at the Indy-Crash 500. If you are in the Indianapolis area and want to
sign-up for the festivities, please head to the NADA Web site.
Brendan Mayhugh
NADA President
NEW TORONTO AUTODUEL ASSOCIATION
http://members.home.net/stab/games/carwars.html
The NTAA has been quiet for a very long time, but its Web site now features
the Carnage Gallery, photographs of combat-modified Micro Machines in the
heat of battle, a collection not to be missed.
PAINTED TARGET
http://www.bus.bton.ac.uk/staff/fesg/games/carwars/carwars.html
May 08, 2000 -- Welcome to my deranged mind where once more I delve
down deep and find something new to play with . . . This week I have mostly
been playing with Dr Who (well, not literally!), and started to put some
of my campiagn ideas up. So, you'll find some aliens (Daleks,
Cybermen, Sontarans, Cylons), Vampires (Class 0-5) and some secret
organisations. Just little things to keep people on their toes. Next
stop, the were-creature, and then maybe I might just get that Fantasy
Car Wars article written.
Oh, just added another couple of bits of equipment -- heavy body armour,
heavy SMG, and a couple of others. Enjoy?