Web Posted March 03, 1999
Updated September 02, 2001
Hello again, rabid fans of wheeled warriors with weapons. This issue of CWIN marks the one-year anniversary of the Monthly Autodueling Journal of the Matrix. Several autoduelists ended their subscription to this magazine, several others have requested for this periodical to be sent them via ELMAY and many read CWIN by accessing the WWW archive of this newsletter. To those of you who have remained official recipients of CWIN while I tried to establish a standard format for this newsletter, thank you very much. Your support of CWIN has made SWAT's virtual headquarters one of the largest Web Sites for Car Wars on the Internet.
This issue is full of news and useful information for everyone. The AADA News section details very large events happening in the AADA, including a project that needs your help.
Allan Dudding of the Iowa Underground has written two in-depth articles for the AADA Road Atlas and Survival Guide, articles not seen in CWIN for many months. Tony Kontes of BoneHeadz Central has written this issue's Daemon Mechanic column to give your pedestrians more teeth when attacking vehicles.
Some of the technologies of Car Wars such as motors in each wheel and solid tires may be available soon. Fifty Years Ago Today discusses these developments in automotive engineering. If you plan to use specific weapons in California, this issue's Cracked Windshield may make you change your mind.
Michael Garrity of the New Omaha Vehicular Association once again presents two more mecha for GURPS DarkFutureTech gaming and has sent two more to CWIN. Will this perpetual design machine ever stop?
The author of the two Ireland Autoduel Association articles on the SWAT Web Site, David Gregg, has returned to the Car Wars community. Joining David is a new Canadian Car Wars gaming group. The television series Viper is scheduled to be canceled but you can save the show. Details of these reports are in the NANS Ticker section. Make sure you also read the VADR section to learn about a very interesting proposal for a Car Wars computer game and the March 1999 release of a vehicular combat computer game that is going to blow all others away (subscribers to CWIN received this news last month).
The WADA Events List has been updated and the first set of results for the 2049 WADA Car Wars League are now on SWAT Matrix Headquarters, specifically standings from the participants in the 2049 Northwest Dueling Regional Championship sponsored by the Death Racing Association of Washington State (DRAW). The WADA standings will be revised later this month when SWAT member and WADA official Philip White returns to Seattle from work-related travel plans. This project will work only if you help, therefore please start playing Car Wars and sending reports of those games to SWAT.
Uncle Edgar's CWIN Catalog will be revised later this month to include gadgets for the February newsletter and this issue of CWIN. If you have any ideas for weapons or accessories for Uncle Edgar, do not hesitate to send them to CWIN. While you are waiting for Uncle Edgar to return, read the NANS Ticker section of this magazine to discover something loud on the SJ Games Car Wars Web Site.
The WADA Web Pages on SWAT Matrix Headquarters now have awesome computer graphics, compliments of Phil Bedard of DRAW. Thank you, Phil, for sharing your mastery of computer mice with SWAT.
Once again, thank you for all of your support during these past 12 months. I look forward to publishing CWIN for another year. Please send me comments and suggestions on how to make this newsletter better. If you do not tell me what you want, I will not know what you want from CWIN, which is your Car Wars magazine.
See you in 30 days and always Drive Offensively!
Michael P. Owen
Seattle Washington Autodueling Team (SWAT) President/Webmaster
Car Wars Internet Newsletter (CWIN) Editor
owenmp@hotmail.com
http://www.serv.net/~owenmp/swathome.html
AADA INTERNET NEWSLETTER
http://www.sjgames.com/car-wars/aada/news/
The February 22, 1999 edition of the AADA Internet Newsletter presents
the results of the 2049 Northwest US Dueling Championship sponsored by
the Death Racing Association of Washington State (DRAW) in the Tri-Cities
of Washington State.
AADA PRESIDENT REPLACED BY HEAD REFEREE AND LEAGUE MANAGER
Steve Jackson Games announced new leadership and
renewed support for the American Autoduel Association today, adding yet
more energy
to the current Renaissance of Car Wars. The responsibilities
of the old position of AADA President, a post vacant since December, have
been
split into two new offices: League Manager and
Head Referee.
Steve Jackson said, "Managing the AADA properly
is too much for just one volunteer to do. We had two very qualified people
willing to act
as a team and divide the tasks, so we put them
both to work!" The two new officers will coordinate with each other, SJ
Games, and Car Wars
fans via the Internet.
Elizabeth Lindsay of Chicago is the new AADA League
Manager. Her primary responsibilities will be coordinating Car Wars enthusiasts
worldwide as they set up dueling schedules at
the chapter level, arranging multi-chapter regional tournaments leading
up to the World
Championships, and maintaining the league standings
and chapter database for the entire AADA. Contact her at <AADAmgr@sjgames.com>.
Liz's past work for Steve Jackson Games has included
in-house computer support and MIB Cell Leader for Austin. She is currently
the MIB
Cell Leader for Chicago.
Robert Deis of Denver will assume the new position
of Head Referee of the AADA. His primary responsibilities will include
answering rules
questions, maintaining errata, and organizing
the AADA World Racing Championship and World Dueling Championship tournaments.
Contact him at <AADAref@sjgames.com>.
Rob is a 15-year Car Wars veteran, two-time World Dueling Championship finalist and three-time Mountain West Regional Dueling Champion. He served as referee for last year's World Dueling Championships, and maintains the Car Wars and AADA Web Pages listed below.
AADA World Headquarters
http://www.sjgames.com/car-wars/aada/
The Daily Illuminator: The Newsletter of Steve
Jackson Games
February 10, 1999
http://www.sjgames.com/ill/
CAR WARS REFEREE QUESTIONNAIRE 2049 EDITION
http://www.dracos.net/dracos/carwars.htm
Eric Freeman, President of the San Diego Autoduel
Association, has written a list of questions and answers that will be useful
for duelmasters and racemasters running AADA-Sanctioned Car Wars Events.
AMES, IOWA
http://www.public.iastate.edu/~adudding/amesrasg.html
MASON CITY/CLEAR LAKE, IOWA
http://www.public.iastate.edu/~adudding/mcclrasg.html
Ames, Mason City and Clear Lake AADA RASG in-depth
entries written by Allan Dudding
Iowa Underground Story County Irregulars President/Webmaster
adudding@iastate.edu
http://www.public.iastate.edu/~adudding/iowaunderground.html
MORE EVIDENCE THAT THIS WORLD IS FULL OF COMPLETE IDIOTS
From: "Howard Lalicker (SWAT Member)" <lalicker@earthlink.net>
Date: Mon, 8 Feb 1999 00:05:23 -0800
To: "Michael P. Owen" <owenmp@hotmail.com>
Subject: Forward: More Evidence That This World
Is Full Of Complete Idiots
Stupid Counterfeiter
Police in Wichita, Kansas, arrested a 22-year-old
man at an airport hotel after he tried to pass two (counterfeit) $16 bills.
Here, Hold This
A man in Johannesburg, South Africa, shot his
49-year-old friend in the face, seriously wounding him, while the two practiced
shooting beer cans off each other's head.
Now Watch This
A company trying to continue its five-year perfect
safety record showed its workers a film aimed at encouraging the use of
safety goggles on the job. According to Industrial Machinery News, the
film's depiction of gory industrial accidents was so graphic that twenty-five
workers suffered minor injuries in their rush to leave the screening room.
Thirteen others fainted, and one man required seven stitches after he cut
his head falling off a chair while watching the film.
No Nukes, Ya Hear?
The Chico, California, City Council enacted a
ban on nuclear weapons, setting a $500 fine for anyone detonating one within
city limits.
All Aboard
A bus carrying five passengers was hit by a car
in St. Louis, but by the time police arrived on the scene, fourteen pedestrians
had boarded the bus and had begun to complain of whiplash injuries and
back pain.
My Book!
Swedish business consultant Ulf af Trolle labored
13 years on a book about Swedish economic solutions. He took the 250-page
manuscript to be copied, only to have it reduced to 50,000 strips of paper
in seconds when a worker confused the copier with the shredder.
Escaped Convict
A convict broke out of jail in Washington DC,
then a few days later accompanied his girlfriend to her trial for robbery.
At lunch, he went out for a sandwich. She needed to see him, and thus had
him paged. Police officers recognized his name and arrested him as he returned
to the courthouse in a car he had stolen over the lunch hour.
Lie Detector
Police in Radnor, Pennsylvania, interrogated
a suspect by placing a metal colander on his head and connecting
it with wires to a photocopy machine. The message "He's lying" was placed
in the copier, and police pressed the copy button each time they thought
the suspect wasn't telling the truth. Believing the "lie detector" was
working, the suspect confessed.
Intoxicated Robber
When two service station attendants in Ionia,
Michigan, refused to hand over the cash to an intoxicated robber, the man
threatened to call the
police. They still refused, so the robber called
the police and was arrested.
Tired of Walking
A Los Angeles man who later said he was "tired
of walking," stole a steamroller and led police on a 5-mph chase until
an officer stepped aboard and brought the vehicle to a stop.
REDLINE HEADQUARTERS GIF STICKERS
http://www.accolade.com/noframes/products/redline/
Advertisement Banner: "I kill and I kill and I
kill . . . but I still don't like myself." Alpha Dome Anger Management
Clinic.
Road Sign: Leper Children Crossing
STAR WARS HUMOR: WHY THE CHICKEN CROSSED THE ROAD
http://www.swdatabase.com
http://www.swdatabase.com/pages/chicken.html
WHOLESOME, NON-VIOLENT WAR TOYS / BRAINCHILD COMPUTER
GRAPHICS
http://www.datax.com/brainchild/
I'm a big fan of Lego . . . but sometimes the
Lego Group's policies leave me shaking my head. This is a company that
has made a billion-dollar
business out of selling boy-toys specifically
designed for "playing war." Their top-selling lines are full of cannon,
guns, swords, axes . . . many
sets are specifically (and cleverly) designed
to let you drop rocks on "enemy" figures, dump them through trap doors,
flip them overboard to
the sharks, blow buildings up with toy dynamite
. . . Great stuff. I approve. But the Lego-suits insist (sometimes to the
point of legal threats)
that they aren't making "war toys." Every so
often this puts them head-to-head against their adult customers. The latest
one is funny enough
to share . . .
Alan Watts created an image he called Lego Death. And here's the letter he got from Lego's legal department:
As you probably know, the registered LEGO trademark and the LEGO mini figure product configuration are two of the most important assets of the LEGO Group of companies. The LEGO mini figure is protected by copyrights, solely and exclusively owned by the LEGO Group.
The LEGO Group of companies is very concerned
about the morbid context in which our LEGO mini figure is used. Please
do not
understand this as if we wish to restrict
what you want to publish on the Internet. However, we do wish to protect
the wholesome,
child-oriented reputation of the LEGO trademark
and product configurations and to prevent that they are associated with
destruction and violence.
We hope that you understand our position and that you will consider removing the "Lego Death" picture from the home page.
Yours sincerely
The LEGO Foundation
Legal Department
Steve Jackson
Steve Jackson Games CEO
sj@io.com
http://www.sjgames.com
The Daily Illuminator: The Newsletter of Steve
Jackson Games
February 5, 1999
http://www.sjgames.com/ill/
ASSAULT POWER ARMOR
http://www.serv.net/~owenmp/daemon/pwrarm1.html
Are the citizens of your town getting tired of attacks from motorcycle gangs? Tony Kontes of the BoneHeadz Central gaming group provides technology for your pedestrians that will give gangs who want to imitate Black Jesse of the Crusaders the shock of their lives. After you read this article, gangs will see BattleTech's Elemental Armor jump out of the pages of a tabletop gaming rulebook and appear on city streets.
Tony Kontes
BoneHeadz Central President/Webmaster
manycubes@aol.com
http://members.aol.com/abdulla1/index.html
A BATTERY OF TESTS TO TAP LITHIUM
http://www.cnn.com/TECH/ptech/9902/17/lith.batteries.lat/
CNN Interactive Web Site
February 17, 1999
ELECTRIC WHEEL DRIVES ITSELF
Leonardstown, MD -- Town Creek Industries has put a new spin on an old idea. Tuck motors inside the wheels, and you've eliminated 600 lbs. of transmission, differentials and drivetrain.
In Town Creek's electric wheel, batteries power two pancake motors, one driving a ring gear, the other driving an inner sun gear. Between these gears lie three planetary pinions, which transmit torque to the wheel through a shaft.
At idle the ring gear and sun gear counterrotate so that the pinions don't move. To gain torque, one gear slows down until, at high speeds, the gears are running in the same direction. Advantage? Efficiency during both acceleration and cruise.
Color Drawing: Windings and magnets make up motors to turn gears, which in turn spin pinions to drive electric wheel.
Popular Mechanics Magazine
December 1994
THE FRISBEE TIRE
Hans-Erik Hansson has taken a serious stab at reinventing the wheel. His design, a non-pneumatic composite wheel developed in Sweden, is claimed to have low rolling resistance, little external noise, and taut steering response. And although the car may appear to have four flats, the integral tire is puncture free, so there's no need to carry a spare. "Outwardly it looks like a super-extreme low-profile tire," says Hanson.
Shown in the sectional drawing, the wheel is a bowl-like reinforced plastic molding with a steel hub. It has a flat central disc with the folded circular edge flared slightly outward to form the inner part of the rim. The edge then loops back on itself to form the outer rim, which is bonded to the rubber tread.
Both folded sections of the rim are slotted with 150 parallel cuts around the wheel circumference. These contribute to the tire's flexibility in the area where it makes contact with the road. The slots also provide water drainage to counter hydroplaning, as do the small holes in the outer rim between the lines of the tread blocks.
"Our design concentrates tire deformation from wheel-loading and road irregularities very near the road surface, in contrast to the thick air cushion of conventional tires," Hansson explains. "This benefits steering and cornering characteristics. In addition, the tire has a square footprint that has about a 50 percent larger grip more than the usual oval one.
"In lab tests we've measured rolling resistance at up to 30 percent lower than a pneumatic tire," he says. "That's because our composite material has much less internal damping than rubber, which absorbs considerable energy as it's repeatedly compressed and released."
Unfortunately, the low damping of the composite wheel causes tire vibration to reach the car body, causing high internal noise. To counter this, a modified suspension is now being fitted to a Volvo 740 test vehicle. Another problem is static deformation of the tire contact patch after extended parking, causing a bumpy ride until initial rotation and centrifugal force restore the normal circular shape. A different plastic material mix should solve that, says Hansson. His project is funded by the Swedish Board for Technical Development, a government body.
Color Photograph and Color Drawing: An all-composite tire is impossible to puncture, but still doesn't match the ride of conventional pneumatics.
Popular Science Magazine
March 1992
RESEARCHERS TURN CORNER IN DRIVE TO BUILD PLASTIC
CARS
http://cnn.com/TECH/ptech/9902/25/plastic.cars/index.html
CNN Interactive Web Site
February 25, 1999
SENSOR TURNS THE TABLES ON SNIPERS
Livermore, CA -- They lurk on Balkan hills picking off distant civilians, or wait for their moment near political gatherings. Snipers have always enjoyed the unfair advantage of concealment. But Lawrence Livermore National Laboratory may have just evened the odds.
Engineers there have concocted a system called Lifeguard, which uses a unique sensor to track flying bullets back to their source. Although developers won't disclose the nature of the sensor, the device doesn't rely on sound. Once the sensor has scanned the bullet in flight, a computer pinpoints the origin of the shots within hundredths of a second.
Surrounding a potential target, the sensors could hook up to spotlights, cameras or -- for military applications -- a gun that answers in kind.
Color Drawing: As bullet crosses sensor's field of view, computer swings spotlight to illuminate sniper.
Popular Mechanics Magazine
December 1994
SPECTRE SPECTACULAR
Hurlburt Field, FL -- One of the Air Force's most imposing weapons just got scarier. The 16th Special Operations Wing now has the first of 13 AC-130U Spectre gunships which are joining the inventory of 130A and 130H models.
The 105mm howitzer and 40mm cannon are still on board. But a 25mm Gatling cannon has supplanted the original 20mm gun.
More important, the AC-130U's weapons suite will slave to a sensor package, which includes fire-control radar, a forward-looking infrared and an all-light-level television. These will aid night and bad-weather operations.
A battle-management center inside the aircraft will integrate the electronics, permitting simultaneous attacks on two widely spaced targets.
Color Photograph: Special Operations' AC-130U Spectre can pummel ground targets thanks to new fire-control electronics.
Popular Mechanics Magazine
December 1994
FEBRUARY 1999: BOULOGNE BILLANCOURT SECOND ANNUAL OPEN
Subject: Open De Boulogne 1999
Date: Sat, 27 Feb 1999 23:32:57 +0100
From: Alain David <david.alain@wanadoo.fr>
To: "Formula De Mailing List" <fd-mailing-list@netscape.com>
Second Open in Boulogne Billancourt (near Paris) will occur on June 19-20, 1999. If you want more information, please contact me.
A +
Alain DAVID
F - 78180 Montigny
mailto:David.Alain@wanadoo.fr
ICQ : 19846363
Web : http://perso.wanadoo.fr/david.alain/base.htm
FEBRUARY 1999: IAF GRAND PRIX
Subject: IAF Grand Prix Web Site Update
Date: Sun, 28 Feb 1999 02:24:17 +0100
From: Jean Marie David <nasty@club-internet.fr>
To: "Formula De Mailing List" <fd-mailing-list@netscape.com>
Yo, full report of the last IAF Grand Prix is now available.
Mexico
http://www.multimania.com/bayon/FD/gaz25.html#gazXX
Interlagos
http://www.multimania.com/bayon/FD/gaz24.html#gazXX
Our Schedule
http://www.multimania.com/bayon/FD/pageres.html#calendrier
You can see reports of the previous GPs (no English
version, sorry) on the On Line version of our famous Gazette.
http://www.multimania.com/bayon/FD/pagegaz.html#pagegaz
Comments are welcome. Thanks.
MARCH 1999: MID-OHIO FORMULA DE LEAGUE
Subject: Mid-Ohio Formula One Web Site Update
Date: Tue, 2 Mar 1999 12:30:12 EST
From: <WJELINEK@aol.com>
To: "Formula De Mailing List" <fd-mailing-list@netscape.com>
Hola. The Mid-Ohio Formula One Web Site has been updated. Visit us at <http://members.aol.com/wjelinek/mofo/> to see the following:
Bill
MARCH 1999: MULHOUSE OPEN
Subject: Open de Mulhouse - Précisions
Date: Tue, 2 Mar 1999 04:40:57 -0500
From: "Ian Hayward" <ihayward@LONDON.Glenayre.com>
To: "René Christensen" <renita@it.dk>,
"Formula De Mailing List" <fd-mailing-list@netscape.com>
Original message in French language written by Rene Christensen. Translation to English provided by Ian Hayward.
Dear pilots:
Of the small precise details on the Open of Mulhouse.
The open one will be held over two days according to the formula of the
masters. One will try to let arrive everyone for the race of Saturday (approx.
10h). The circuits are not yet designed. The inscription will be 80 frs
(miam-miam
included/understood). It still enough of place
has the inn of youth for 67 frs (night + small dèj.). But not to
be made roast this opportunity, I need your pre-engagements as soon as
possible. Thank you for your comprehension.
In a friendly way,
Manowar
CATAPHRACT TECH LEVEL 8 LIGHT BATTLE MECHA
The Cataphract is a general-purpose light battle mecha whose four-legged chassis makes it more stable than a two-legged machine. The Cataphract is well-suited for missions ranging from reconnaissance to engaging enemy armored vehicles or defending against assaults by battlesuits.
Sub-assemblies: Two manipulator arms, four legs, limited-rotation turret
Drivetrain: 400-KW motive power leg drivetrain in legs
Arm motors: ST 2,000 arm motor in each arm
Thrusters: none
Cockpit: Basic cockpit with womb tank and genius computer, in body
Built-in weapons: Two light laser cannons and Gatling blaster in each arm, 50mm Gauss mortar with 150 shots in anti-blast magazine (in each arm), four 100mm medium missile launchers with 20 shots in anti-blast magazine (in body), two 2.5mm Gauss guns each with casemate mount and 200,000 shots (in body), two 2.5mm Gauss guns with 200,000 shots each in turret
Sensors: AESA (x25) and PESA (x25) in turret facing forward
Commsuite: basic commsuite in body
ECM: none
Power plant: 450-KW NPU in body. Powers all systems (except weapons) for 6 months. Has 16.9-KW excess to recharge energy bank.
Energy bank: RPC w/ 35,000,000 KWS in body. Powers lasers and Gatling blasters for 120 seconds, powers Gauss guns and Gauss mortars until ammunition is exhausted. Has 2,393,600 KWS excess capacity
Fuel: none
Volumes: Each arm 20 cf, turret 7 cf, body 150 cf, each leg 30 cf
Structure and hit points: X-hvy. frame (advanced materials), each arm 600 HP, body 1,050 HP, each leg 360 HP, turret 132 HP
Surface features: sealed, basic stealth, basic IR cloaking, basic chameleon system, radiation shielding
Armor: PD 4, DR 560 (universal)
Statistics: Loaded weight 49,738.8 lbs., empty weight 48,122.8 lbs., loaded mass 24.86 tons, mecha volume 317 cf, size modifier 3, arms +1, turret +0, legs +1. Price $9,300,401, HT 9
ST and reach: Body ST 2,100, Arm ST 2,000 (reach 4, damage thr 201d6, sw 203d6)
Dimensions: 5.56 yards tall, 5.4 yards long, 1.8 yards wide
Ground performance: Speed 48 mph, gMR 1, gSR 4, move 10/24
Aerial performance: none
Space performance: none
IMPERATOR TECH LEVEL 9 BATTLESUIT
This battlesuit is at the prototype stage of development at late TL8. It is available for limited issue at early TL9. Likely recipients at this time would be limited to covert-ops units and high-ranking officers.
Sub-assemblies: Two manipulator arms, two legs, limited-rotation turret
Drivetrain: 5-KW motive power leg drivetrain in legs
Arm motors: ST 80 arm motor in each arm
Thrusters: none
Battlesuit system: Pilot weight 200 lbs., pilot occupies arms, legs, turret and body, has complexity 3 suit computer (in turret), limited lifesystem (12 hours) in body, 4 days provisions (in body), quick access, trauma maintenance (in body)
Built-in weapons: Rainbow Gatling laser and light plasmablade (in right arm), 57mm light missile launcher with 3 shots (in left arm), retractable sharp vibroclaws in both arms
Sensors: AESA (x5) in turret facing forward, PESA (x5) in body facing forward
Commsuite: Basic commsuite in turret
ECM: None
Power plant: 25-KW nuclear power unit in body, powers all systems (except laser) for 1 year. Has 0.85-KW excess to recharge energy bank
Energy bank: RPC with 4,320,000 KWS in body, powers rainbow Gatling laser for 300 seconds
Volumes: Each arm 1 cf, turret 0.75 cf, body 8.6 cf, each leg 2.5 cf
Structure and hit points: X-hvy. frame (advanced materials), each arm 72 HP, turret 30 HP, body 162 HP, each leg 66 HP
Surface features: Self-sealing, basic stealth, basic IR cloaking, instant chameleon system, radiation shielding
Armor: Body PD 4/DR 300, turret PD 4/DR 275, arms PD 4/DR 250, legs PD 4/DR 275. All armor is laminate
Statistics: Loaded weight 2,470.78 lbs., empty
weight 2,270.78 lbs., loaded mass 1.23 tons, mecha volume 16.35 cf, size
modifier +1, arms -2, turret
-2, legs +0, price $482,947, HT 12
ST and reach: Body ST 301, arm ST 80 (reach 1, damage thr 9d6, sw 11d6)
Dimensions: 3.12 yards tall, 1.04 yards long & wide
Ground performance: Speed 16 mph, gMR 3, gSR 1, move 8
Aerial performance: none
Space performance: none
Cataphract and Imperator designed by Michael Garrity
New Omaha Vehicular Association (NOVA)
garritym@hotmail.com
http://www.novia.net/~desslok/nova.htm
GAME FAIRE 1999
Subject: Eastern WA Gaming Convention/Painting
contest
Date: 18 Feb 1999 18:25:42 GMT
From: Game Faire <gamefaire@aol.com>
Organization: AOL <http://www.aol.com>
Newsgroups: rec.games.miniatures.misc
Hey all:
Game Faire 1999 will take place on March 26-28 in Spokane, WA. Many miniatures battles events are planned, including Warhammer, 40K version II and III, Mordeheim, AD&D, as well as collectible card game events, RPGs and a kick-a** miniatures painting competition. Details can be found on the Gorilla Bob's Web Site. Bulletins are being added every couple of days. We like to think we have some fantastic miniature painters around here -- why don't you come on over and show us what you've got?
Gorilla Bob's Gaming Store
Spokane, Washington State
http://www.gorillabobs.com
The hard drive on James Barton's computer holding
the entire HVD Web Site has crashed. Most of the HVD files have been lost,
therefore James is using the HVD Web Site to replace the missing documents.
This disaster has not canceled Volume Eight: The Desert Southwest US of
AADA Road Atlas and Survival Guide but James is considering postponing
the release date of that supplement originally planned for publication
on March 13, 1999.
ALDOUS'S HOST SHADOWRUN AND RPG SITE
http://www.geocities.com/Area51/Dreamworld/2461/
This Web Site is a nice resource for Shadowrun
and the cyberpunk genre. There are lists of recommended cyberpunk books,
a discussion of roleplaying games and other useful pages.
ARSEN'S SUB-BASEMENT
http://www.geocities.com/Area51/Vault/6361/
http://www.geocities.com/Area51/Vault/6361/constructs.htm
When preparing for a Car Wars tournament, use
some psychological warfare by creating some DarkFutureTech clothing to
wear when you slay your opponents. The appearance you will have in these
outfits should make your opponents nervous.
BOGDEN'S HOME PAGE
http://www.geocities.com/Area51/Dungeon/8439/index.html
Car Wars resources are planned for this Web Page
that is under construction.
CAR WARS COMPENDIUM THIRD EDITION CANCELED
http://www.novia.net/~desslok/nova.htm
The New Omaha Vehicular Association (NOVA) has
canceled its plans to write the Third Edition of the Car Wars Compendium.
CGI 101: LEARN CGI TODAY!
http://www.cgi101.com/
While the content of this newsletter is focused
on Car Wars, GURPS DarkFutureTech and Formula De, the CWIN staff would
like to promote a Web Site written by the talented Jacqueline Hamilton,
the Webmistress of the SJ Games Web Site. Jacqueline is writing a detailed
manual that teaches how to write Common Gateway Interface (CGI) documents
for the WWW. Please visit this tutorial and send your comments to
Jacqueline.
CHICAGO AUTODUELING ASSOCIATION QUESTING RAT'S
DIVISION
http://www.geocities.com/Heartland/Ranch/9951/roleplay.html
James "Questing Rat" Gustafson has provided many
resources for gaming, including a nice GURPS probability chart and a large
collection of hyperlinks. The St. Valentine's Day Car Wars Massacre has
been postponed. According to James, even the most hardened autoduelist
is afraid to cross the path of his wife Andrea in the arena. Will this
combatant succeed in the AADA Tournaments and in the WADA Ratings this
year? Stay tuned to CWIN!
CLASSIC CAR WARS STILL AVAILABLE
http://www.sjgames.com/catalog/
The label Low Stock for Classic Car Wars on the
SJ Games WWW Catalog is incorrect. Steve Jackson told the CWIN staff there
are 2,000 copies of Classic Car Wars at the SJ Games warehouse and only
24 copies were sold last year. Classic Car Wars will be reprinted if sales
reach into the hundreds. This set makes Car Wars easy to learn and inexpensive
for new players so please promote this box set as often as you can.
GAME TIME: INTERNET SHOPPER REPORT
http://www.internetshopper.com/1997/winter/parent.shtml
Eric Berlin of Internet Shopper Magazine informs
the non-gaming public other companies besides Hasbro (Milton Bradley and
Parker Brothers) make high-quality games. Steve Jackson Games and Car Wars
is mentioned by Eric.
IRELAND AUTODUEL ASSOCIATION (IADA) RETURNS TO THE WADA
David Gregg <greggd@freddie.ucd.ie>,
the President of the former Ireland Autoduel Association (IADA), is now
a regular visitor of the Dueling Debate Car Wars message board. David wrote
the IADA Car Wars Compendium Errata Sheet and the IADA Vehicle Design Tactics
article, two documents that are on SWAT Matrix Headquarters. Welcome back
to the arena, David.
INTERACTIVE ROLEPLAYERS ASSOCIATION
http://www.geocities.com/Area51/Chamber/1500/IRPA/
The Interactive Role Players Association is dedicated
to role playing on the Internet. We do not use dice, books, or complicated
formulas. We
use our imaginations and post short stories on
message boards. The IRP Forum contains a large variety of themes to choose
from; Western,
Science Fiction, Fantasy, Romance, and more.
Anyone can join the IRPA and memberships are free, but you do not need
to become a member
in order to role play.
NEW TORONTO AUTODUEL ASSOCIATION (NTAA)
http://www.interlog.com/~stab/ntaa/
Canada has a new Car Wars gaming group! The President and Webmaster of the NTAA, who goes by the call-sign of Stab, sent a letter to the CWIN Staff explaning the background of the NTAA Web Site.
Subject: Re: Car Wars Internet Renaissance, New
Toronto Autodueling Association
Date: Mon, 01 Mar 1999 20:32:30 -0500
From: Stab <stab@interlog.com>
To: "Michael P. Owen" <owenmp@serv.net>
I started the NTAA more as a fun Web experiment to complement the 3-D Micro Machine scale Car Wars pictures I'm hoping to post soon.
I actually have had the old small Plastic Box of Car Wars for a decade, and when I was browsing the Web about a year ago, I came across the Eat Flaming Death Web Site <http://web2.airmail.net/myself/silly/carwars/carwars.htm>.
I had no idea about the Micro Machines scale and had never seen the "turn key" which makes everything so much easier. I picked up the Car Wars Deluxe last year and started work on modeling the 3-D stuff recently. I'm still working on it, but just had the first 3-D game "Amateur Night" last Sunday (which I will post later). I'm hoping to get some shots of the mini's up, but I am still working on stuff.
Although the NTAA is not really much, currently
two players. I would be happy to accept reports on games in the New Toronto
"MegaCity,"
if you want to post a link of my page. I haven't
found a Car Wars resurgence here yet . . .
"AS. SOONE. AS. WE. TO. BEE. BEGVNNE. WE. DID. BEGINNE. TO. BE. UNDONE." -- English memento mori medal 1650
E-mail: stab@interlog.com
STAB on the WEB: http://www.interlog.com/~stab/
IEYA! THE TOYAH WEB SITE: http://www.interlog.com/~stab/toyah/ieya.htm
PORT ANGELES ROLEPLAYERS GUILD
http://www.geocities.com/Area51/3542/PARG/
http://www.geocities.com/Area51/3542/PARG/garage/
This Web Site, which is no longer being used or
updated, was created for a gaming group in Washington State that is still
playing Car Wars. The message boards for Car Wars are still on the Web
Site, containing useful ideas for campaigns and vehicle design. Several
members of the Port Angeles RPG have expressed interest in meeting with
AVRO and other Washington State Car Wars gaming groups such as DRAW, SHAFT
and SWAT. This meeting may occur as soon as this August at the Dragonflight
gaming convention held in Seattle.
ROLEPLAYING IN NORTHEAST ALABAMA
http://www.geocities.com/TimesSquare/Realm/2794/
http://www.geocities.com/TimesSquare/Realm/2794/other.htm
This gaming group occasionally plays Car Wars
but no resources for autodueling are on this Web Site.
STRATEGIC PLAYS
http://www.geocities.com/TimesSquare/Castle/4265/
Thomas Koeck of Vienna, Austria is building resources
for Car Wars and other games. Most of these pages are in the German language.
You can translate them into the English language if you use the Alta Vista
Search Engine Translation Service <http://www.altavista.com>.
TEXSYS COMPUTERS AND GAMES
http://texsysgameandcomputer.com/Default.htm
http://texsysgameandcomputer.com/events.htm
This San Antonio, Texas business is hosting a
Car Wars campaign that involves meeting every Monday evening. The initial
budget for each participant is set at $250,000. Contact TexSys for more
information about the gaming group.
UNCLE ALBERT'S ONLINE CATALOG: SONIC CANNON
http://www.sjgames.com/pyramid/sample.cgi?310
The first Car Wars article written for Pyramid
Internet Magazine by S. John Ross is now available to the gaming public!
You do not need to be a subscriber to Pyramid to read about Sonic Cannon!
Autoduel Japan by Mike Montesa was also printed by Pyramid Internet Magazine
but its first appearance was in Issue 30 of Paper Pyramid.
VAMPIRE-X'S RPG REFUGE
http://www.geocities.com/Area51/Corridor/6150/index.html
The Car Wars resources on this Web Site are under
construction.
VEHICLE COMBAT POLL
Subject: Poll for vehicle combat
Date: Fri, 19 Feb 1999 03:04:43 -0600
From: "DeathSkull" <colsten@pcpartner.net>
Organization: netINS, Inc.
Newsgroups: rec.games.miniatures.misc
Hail, all. I'm looking for any info on what you like to see in vehicle combat, be it historical or sci-fi type games.
1. Do you like straight forward die rolls?
2. Do you like charts for guns, and individual
vehicles?
3. Do you like vehicle cards with all the info
on them?
4. Do you like easy understandable with no fluff
rules, or more detailed?
I could keep asking questions but I think the above gives you an example.
Thanks in advance,
DeathSkull
Subject: Re: Poll for vehicle combat
Author: Andy O'Neill <Andy@l-25.dont-spam-me.demon.co.uk>
Date: 1999/02/20
Forum: rec.games.miniatures.misc
1. Sometimes I throw them kinda sideways.
2. Simple is good, elegant is better. A chart is OK, but do you need one to get the effect? Have you decided what effect you want?
3. No, if you need a card then it's too complex.
4. It is possible to have both. Remember, elegant rulesets are easy to play without being trivial.
If these are your first questions you're asking anyone about your project, has it occurred to you you are looking at mechanics before deciding effect? Think about what effects you want to achieve first, then arrive at some mechanics which will achieve them. Top down design, as opposed to bottom up (or arsed up).
If you end up with a different mechanic and a different page for every bit of your ruleset then think again. The likes of Stargrunt 2 manage to get by with minimal simple mechanics and yet produce a game which is both reasonably close to "reality" and joyable. It can be played largely without reference to the ruleset.
DBM is also an elegant design. EG one d6 versus d6 roll off manages to produce a widely differing set of results depending on troop type versus troop type involved. Just try and make yours easier to read.
Andy O'Neill
http://
www.l-25.demon.co.uk/index.htm
Liverpool Wargames Association
http://www.l-25.demon.co.uk/LWA.htm
Subject: Re: Poll for vehicle combat
Author: LEEWYGANT <leewygant@aol.com>
Date: 1999/02/20
Forum: rec.games.miniatures.misc
Look at AOG's Starsiege Rebellion on how to do it right . . . Rather a shame the system doesn't seem to be taking off. One dice roll, all stats for a squad on one card and one sheet for all modifiers. Also look at Dirtside II for ideas, especially a way to classify a bunch of weapons into nice categories . . . rather too generic for my tastes, but that's what some love about it!
Good luck to you
Sincerely,
Lee Wygant
The opinions expressed are not my own. Blame my
upbringing and genetics, but not me.
Subject: Re: Pole for vehicle combat
From: "Neil Phillips" <phillips@gwbbs.net.au>
Newsgroups: rec.games.miniatures.misc
Date: Sat, 20 Feb 1999 04:04:06 GMT
Organization: Customer of Connect.com.au P/L,
Adelaide, Australia
"DeathSkull" saw fit to share the following wisdom: Hail all, I'm looking for any info on what you like to see in vehicle combat. Be it historical or sci-fi type games . . .
Damn, and I thought this was gonna be about lances on motorbikes ;(
1. Yep
2. Err . . . that depends what the chart is for. If a chart makes something simpler, great . . . I like simplicity . . .
3. As opposed to vehicle cards without all the info on them, yes. As opposed to vehicle stats in books, no.
4. I could keep asking questions but I think the above gives you an example. That all depends. A historical game needs no fluff. A weird sci-fi game is basically nothing without it. A game which can be detached from the fluff is a gem . . .
Thanks in advance,
DeathSkull
No problem.
Neil <phillips@gwbbs.net.au> a.k.a. N-ster
. . . The opinions expressed in this message are not my own, but rather
are those of Microsoft Corporation.
VIPER TELEVISION SERIES TO BE CANCELED
http://members.xoom.com/tvviper/
Subjet: VIPER CANCELLATION
Date: 2/5/99 9:00:44 AM Central Standard Time
From: Viper Production Crew <E-Mail Address
Confidential>
To: "Project Viper Web Site / Steven Lawrence"
<VIPERTV@aol.com>
General Annoucement
Viper Season Four (1998-1999) is Vanouver, BC will mark the end of the Viper TV Series. Up to now, we have yet to hear about a return for Season Five (1999-2000).
We are asking you, the fans, to write about your concerns about the cancellation of the show. Since this will be Danny Bilson's episode, in which he will direct, you must send all your letters below and make it promptly for the sake of Viper!
VIPER 3
2820 BENTALL STREET
VANCOUVER, BC
V5M 4H4
tel#: (604) 412-9400
If you wish to fax, then use the number below
FAX: (604) 412-9401
ARK II WEB SITE BY 1970S LIVE-ACTION VIDKID
http://www.geocities.com/Hollywood/Hills/6009/
http://www.geocities.com/Hollywood/Hills/6009/ark.htm
CWIN finally located a Web Site discussing the
live-action science-fiction television series Ark II, featuring a RV with
a three-person crew and a talking chimpanzee exploring a 25th-century Earth
devastated by pollution. The Ark II contained many weapons and gadgets
that can likely be found in GURPS Ultra-Tech and GURPS Ultra-Tech 2. The
vehicle also featured a dune buggy and jet packs for the crew. The Ark
II Web Site features several phtographs and an episode guide. Ark II has
many ideas for Chassis & Crossbow and GURPS DarkFutureTech gaming.
AUTODUEL COMMANDER
EXCERPT FROM THE ARTICLE THREE GAMES THAT SHOULD
BE MADE
http://members.nbci.com/autoduel
This article from Gamepen Magazine gives a proposal for a very interesting sequel to Origin Systems' Autoduel computer game, the 1985 computer adaptation of Car Wars. The Gamepen Web Site is no longer on the Internet but the discussion of Autoduel Commander is now on the SWAT Web Site.
Three Games That Should Be Made
http://www.gamepen.com
http://www.gamepen.com/columns/3games/81098.html
Eric "Scoop" Eckstein
eric@gamepen.com
HOLLYWOOD LOGIC: SEQUELS AND LICENSES
http://www.gameweek.com/feature/august1/develop.html
Gameweek Magazine uses Origin Systems' Autoduel
in its discussion of computer games, console games and movies.
LETHAL SPEED BY TS GROUP ENTERTAINMENT
http://www.tsgroup-inc.com/
http://www.tsgroup-inc.com/products/lspeed/lspeed.htm
Lethal Speed is a first commercial game by TS
Group Entertainment created for Russian market in Russian language. Fast
speed racing game features hi-color interface graphics and was created
for DOS back in 1996.
MATT'S MAD MAX AND WATERWORLD PAGE
http://www.ticon.net/~mcschaap/
Many photographs of the movies Mad Max and Waterworld
are presented on this Web Site along with some hyperlinks to other sites
discussing these movies.
MORO'S EMULATION PAGE
http://www.dgweb.com/~moro/
http://www.accesscom.com/~mefisto/manuals.html
An abbreviated version of the manual for Autoduel
by Origin Systems is featured on this Web Site along with manuals for other
games.
REDLINE
http://www.accolade.com/noframes/products/redline/
If you combine the pedestrian action of Doom and
the vehicular combat of Interstate 1976, you get Redline by Accolade. This
game has been in demonstration status for several months and is going to
be released in its final version in late March of 1999. Redline is going
to set the new standard of vehicular combat computer games.
VIPERTV WEB SITE
http://people.goplay.com/ViperTV/
Articles about the Viper television series are
on this Web Site. Many of its resources are under construction but there
is already useful information about Season One of Viper.
WASTELAND WEB RING
http://www.webring.org/cgi-bin/webring?ring=waste;list
http://www.sccs.swarthmore.edu/~gray/wastering.html
If you are looking for Web Sites discussing the
classic post-nuclear computer RPG Wasteland, make the Wasteland Web Ring
Headquarters the first Web Site you visit. Wasteland has many wonderful
ideas for Car Wars and GURPS. The members of the Wasteland Web Ring have
the information that is necessary for running a post-nuclear campaign properly.
ASSOCIATED AUTODUELISTS OF THE INLAND EMPIRE TONKA SCALE EVENTS
The following messages are from Edgar "Guru" Lincoln of the AAIE.
All systems are go for a Division 25 Tonka Scale Event at the Spokane Game Faire on Saturday March 27, 1999 at 9:30 am. Once again, Game Faire will be held at thge Student Union Building at Spokane Falls Community College (SFCC).
The AAIE will also run another Division 25 Tonka Scale Event starting at 10:00 am at Gaming Day, a one-day gaming convention being hosted by the Spokane Downtown Doubletree Hotel on April 17, 1999 from 8:00 am to 6:00 pm. There will be other cool stuff going on as well. This is a mutant variant event. Anything from ADQ or Pyramid (They have Car Wars stuff in Pyramid?) is okay. Characters are built on 60 skill points.
Both of the events above will use the same rules. If you can only make one event, I hope to see you at the Doubletree game (inside is good). If enough people want to, I would be willing to run the Doubletree event in model scale, but people would need to provide their own cars.
Edgar Lincoln
Associated Autoduelists of the Inland Empire
(AAIE) Co-President
lincolnis@juno.com
CYCON 1999
The CyCon gaming convention will be held March 26-29, 1999 at the Memorial Union in Ames, Iowa. I'll be running a two-round Car Wars tournament, with a maximum of 30 people. The first round will be held in Mayor Smith Memorial, Warrior Stadium, Arch Stadium, and the Rubberway. Each contest will have the maximum number of entrants (one per gate; eight in all except for six in the Rubberway). All of these arenas are in Arena Book 2039: L'Outrance Circuit. If you need a description of the arenas, just let me know and I'll do my best to help you.
All of the preliminaries will be using pre-made vehicles to save on time and reduce stress on my part. Here are some of the designs I plan to use, I'll have the rest done soon.
Mace -- Mid-sized, heavy chassis, large power plant, heavy suspension, 4 PR tires, driver, 2 linked RLs with dual weapon magazine front. Metal/plastic armor: F11/25, L0/34, R0/34, B0/36, T0/5, U0/10 (11 points/144 points). two 5-point plastic AWHs front, two 5-point plastic WGs back. Acceleration 5, Top Speed 102.5, DM 1, HC 1; 5,162 lbs., $9,994.
Max III B -- Compact, heavy chassis, medium power plant, heavy suspension, 4 PR tires, driver, MG in 1-space turret, HDFOJ back. Plastic armor: F30, R35, L35, B40, T35, U21 (196 points). Acceleration 5, Top speed 92.5, DM 1, HC 3; 4,016 lbs., $9,998.
Blunt Spoon -- Compact, extra-heavy chassis, medium power plant with SuperCons, heavy suspension, driver, 4 SB PR tires, MML in 1-space turret, 3 extra standard MML magazines under turret. Plastic armor: F34, R33, L33, B34, T45, U21 (200 points), four 10-point plastic WGs. Acceleration 5, Top speed 97.5, DM 1, HC 2, 4,205 lbs., $10,000.
The final will be an elimination duel with the top two qualifiers in
each round in the Brewer's Cellar. The corner gates will be closed for
the
beginning, and will be opened when there is only one survivor in that
corner. The gate to the center will be opened, with the edge gates only
being opened after both center gates have been opened. This will be
a Division 30 with competitor designed vehicles.
All AADA-Sanctioned Rules will be followed, with addition to my house rules available on the Iowa Underground Web Site.
Allan Dudding
Iowa Underground Story County Irregulars De President
adudding@iastate.edu
http://www.public.iastate.edu/~adudding/iowaunderground.html
GAME FAIRE 1999
Subject: Game Faire in Spokane, WA
Date: 1 Mar 1999 21:16:41 GMT
From: Game Faire <gamefaire@aol.com>
Organization: "AOL" <http://www.aol.com>
Newsgroups: rec.games.miniatures.misc
Looking for some competition? Come to Game
Faire 1999, March 26-28 at Spokane Falls Community College in Spokane,
WA. There will be numerous events, including some major Warhammer tournaments,
a killer painting competition, DCI-Certified Magic, Battletech and L5R
tournaments, SCA demos, a game auction and plenty of other gaming. This
is a convention dedicated to gamers and gaming, with very little fluff.
Gorilla Bob's is sponsoring many of the events and will be awarding hundreds
of dollars worth of prizes. Check out our Web Site at
<http://www.gorillabobs.com>.
Merlyn's science fiction and fantasy store is the overall sponsor of Game
Faire, with some of the proceeds going to charity. Be sure to pack up your
best stuff and head on over!
SLUG-A-THON 20
http://www.slugathon.com
From: "Steve Vawter" <leopard@midwinter.com>
To: Dueling Debate Car Wars Message Board <http://www.delphi.com/carwars/>
Posted: 3/2/99 12:33 PM
I'll be running a Micro Machines scale game of Car Wars at Slug-A-Thon 20 on Saturday, March 27, 1999.
Tag! You're it!
Up to eight duelists will start around the arena at a dead stop. Unless someone has rammed during the first three seconds of acceleration and manuevering, IT will be randomly determined at the beginning of turn 4, after recovery and speed declaration.
If you are IT, you may shoot at anyone. If you are not IT you may only shoot at IT. Tagging is conducted via a ram. No tag backs a full two seconds after being tagged (i.e., if Jon tags Scott, Scott must either tag someone else or at the very least wait around 2-3 seconds to tag Jon back). If IT is killed out by weapon fire the vehicle furthest from IT is now IT. It doesn't pay to stray too far from IT.
I will be using a "small" arena, based on a single map sheet at normal Car Wars scale (21"x 32") so that IT has an easier time tagging out.
When there are three (3) or fewer duelists left it will become a free-for-all, last-car moving, battle.
All vehicles will be Division 15, pre-built and
brought by me to the game, with likely about 6-8 different choices. Small
modifications will be allowed (strip armor for bumber spikes and/or wheel
hubs/guards) as well as moving armor. Likely I'll use a single base body
with different
weapons packages available, like Slug 19.
The WADA Car Wars League Rules and the WADA Car
Wars League Standings are now on the SWAT Web Site. The latter document
contains the championship points for the autoduelists that battled in the
2049 Northwest Regional Dueling Championship, sponsored by the Death Racing
Association of Washington State (DRAW). Please send your duel reports to
SWAT as soon as possible after each game for your WADA points to be recorded.
WADA CAR WARS GAMING GROUPS REGISTRY
http://www.serv.net/~owenmp/wada
NUMBER OF CAR WARS GAMING GROUPS AS OF MARCH 03, 1999: 97
NORTH AMERICA (71)
AUSTRALIA (2)
EUROPE (5)
UNKNOWN LOCATIONS (5)
PLAY-BY-E-MAIL CAR WARS LEAGUES (10)
INACTIVE/DISSOLVED GROUPS (1)
AUTODUELISTS OF VANCOUVER REGIONAL ORGANIZATION
(AVRO)
http://avro.simplenet.com/carwars/index.html
From: Bruce Lam <blam@arrowweb.com>
To: Michael P. Owen <owenmp@hotmail.com>
Subject: AVRO stuff
Date: Wed, 10 Feb 1999 01:25:17 -0800
Hi Michael:
I just wanted to let you know that the AVRO Car
Wars site has moved entirely over to <http://avro.simplenet.com/carwars/index.html>.
I was
getting kinda sick of it being locked down every
few weeks at UBC.
Bruce Lam
Autoduelists of Vancouver Regional Organization
(AVRO) President/Webmaster
blam@arrowweb.com
http://avro.simplenet.com/carwars/index.html
CAR WARS WORLD HEADQUARTERS BY STEVE JACKSON GAMES
http://www.sjgames.com/carwars/
Steve Jackson participated in a live chat for subscribers of Pyramid Internet Magazine in February of 1999. The following excerpt of that chat mentions the plans SJ Games has for Car Wars 3-D.
Pyramid Chat 02/03/1999: Steve Jackson Talks About
Upcoming Games, Weird Stuff, and the Summer Convention Season
http://www.sjgames.com/pyramid/
http://www.sjgames.com/pyramid/login/chatlogs/1999/02.03.html
Corwyn says, "Yes, yes, 3-D Car Wars."
SJ says, "CW3D -- No."
Dances With Toons says, "Damn!"
Dances With Toons is going to run a 3-D CarToon Wars game at DunDraCon on the 13th.
CHAMPIONSHIP AUTODUELING CIRCUIT (CADC)
http://surf.to/cadc/
http://home.sprynet.com/~timgould/cadc.htm
The results of Race 3 and Race 4 are now on the
CADC Web Site. Tire Tracks 8/2 should be uploaded within a few weeks.
CYBERPUNK 2020 COMPENDIUM
http://www.hiline.net/~nova/
The Car Wars vehicle conversion rules for Cyberpunk
2020 are still under construction but progress continues to be made on
the project.
DEATH RACING ASSOCIATION OF WASHINGTON STATE (DRAW)
http://www.geocities.com/TimesSquare/Battlefield/6056/index.html
The dust of the Car Wars tournament at RadCon
2C has settled in the Tri-Cities of Washington State. The standings for
the event are now available on the DRAW Web Site accompanied by many photographs
of the 8X Scale Final Event. There are also some photographs of the three-dimensional
Midville (representing the Tri-Cities town of Hanford) Qualifying Round
and an article about the tournament printed in the Tri-Cities Herald Newspaper.
New comics and new vehicles have been uploaded.
IOWA UNDERGROUND STORY COUNTY IRREGULARS
http://www.public.iastate.edu/~adudding/iowaunderground.html
The AFV and the Aircraft Vehicle Design Sections
have been updated. Hyperlinks to many sites have also been revised. The
discussion "How Goes the Revolution?" has been expanded and there are now
AADA RASG in-depth entries for Ames and Mason City / Clear Lake.
MORPHEUS UNBOUND
http://www.patric.net/morpheus
The Web Site featuring resources for Car Wars,
BattleTech and other games now has a new Web address.
NEW OMAHA VEHICULAR ASSOCIATION (NOVA)
http://www.novia.net/~desslok/nova.htm
The NOVA Web Site now has new vehicle designs,
Nightmessenger 7/1 is available on the Nightmessenger Archive and there
is a new section titled The Scrapbook, containing photographs and scans
of autodueling-related materials.
TAMPA WRECKING CREW
http://blackcircle.digitalchainsaw.com
http://www.cpeq.com/~aardvark/car/wars.html
The Black Circle Gaming Society Web Site is alive
and well! The Tampa Wrecking Crew Web Site, the Web Pages discussing the
BCGS Car Wars campaigns combining action of Death Race 2000 and Speed Racer,
is once again on the Internet. While the BCGS Web Site has stayed in the
same location, the Tampa Wrecking Crew Web Pages have changed to a different
URL, which is listed above.
VIPER PROJECT
http://members.xoom.com/tvviper/
The Web Site dedicated to the Viper television
series, designed by Steven Lawrence, has moved to a new location on the
Internet. The Web address has changed but all of the original content is
still on the site.