Web Posted December 07, 1998
Updated September 02, 2001
Once again The Emerald City (aka Number One City Addicted to Coffee) presents another collection of news, articles and other tools for Car Wars, GURPS DarkFutureTech and Formula De. Oh, the horror!
Wow! This is the twelfth issue of CWIN (ten regular ones were published and two addenda issues were written) and the last one of 2048. I must thank all of you for continuing to support my efforts to bring you this newsletter each month. Although I have lost several subscribers these past 10 months, I am pleased to see so many people continue to stay on the elmay list and new ones asking to join. If you find something useful for your gaming activities in an issue of CWIN, then all of the time I spend writing each issue is worth every second!
I want to apologize for the publishing delay of this newsletter when I published earlier issues later than the first of each month. I know some of you really get excited for each issue to come out then get disappointed when nothing appears in your elmay account or on the CWIN Archive. One of the main reasons I still have energy to publish CWIN after 12 issues is I decided with the first issue to make my job as editor fun. I enjoy writing each newsletter because I consider the job as a hobby. If I tried to keep myself to deadlines as I do in other areas of my life, I would no longer have fun with CWIN. If I need to delay a newsletter for a few days in order to keep the quality (well, I do hope the quality is at a high level), at a stable level, then I will. Every time I have rushed a project, I get results that I know could be better if I would have taken my time.
There is a lot of news in this issue, including the debut of three new Car Wars gaming groups: the Car Wars Federation, Okinawa Power Autodueling League (OPAL) and Southern Hitmen Assassins Autoduel Guild (SHAAG)! Steve Jackson Games has performed some restructuring again that will be of interest to Car Wars players. You will want to visit the New Omaha Vehicular Association (NOVA) Web Site because its Webmaster has been working overtime uploading new resources. Francis Greenaway and Painted Target have written a Daemon Mechanic about, well . . . just read below then use the hyperlink to find out! Most of the usual columns are here and Uncle Edgar presents a type of rocket ammunition autoduelists have been begging for since 2036.
Before I give you another dose of "virtual vehicular vigilante hallucinogens," I have a request to make of the CWIN subscribers. If you want to comment about an issue of CWIN, especially about the most recent issue, please do not simply hit the "Reply" button on your elmay program. Write a new subject header which states what your elmay is about. I get over 50 messages per week and having to read several "Re: CWIN X . . . " messages makes me become tired quickly. If you were to use a Subject header as "CWIN X: Daemon Mechanic" or "CWIN X: Firing Range" I will like your letter more and pay attention to it more than letters with the "Re: CWIN X" Subject. Thanks!
Michael P. Owen
Seattle Washington Autodueling Team (SWAT) President/Webmaster
Car Wars Internet Newsletter (CWIN) Editor
owenmp@hotmail.com
http://www.serv.net/~owenmp/swathome.html
CHAMPIONSHIP AUTODUELING CIRCUIT (CADC) DUELTRACK
ARCHIVE
http://surf.to/cadc
http://home.sprynet.com/sprynet/timgould/CADC.htm
All of the arenas the CADC have used since they
started trading gunfire and collisions on the pavement 12 years ago are
now available on the CADC Web Site. Unfortunately, some tracks were lost
during the years the CADC has been playing Car Wars, therefore some tracks
are listed by name only.
PARADISE DUELTRACK: PHOENIX, ARIZONA
http://www.novia.net/~desslok/paradise.htm
Two spiral (360-degree) curves and two levels
make the Paradise Dueltrack a hard-hitting arena for any autoduelist. Will
you
survive?
STARFIRE DUELTRACK: SALEM, OREGON
http://www.serv.net/~owenmp/arenas
I am still working on the final version of this
ultra-cool (and ultra-deadly) map that can be used as an autodueling arena
or as a dueltrack. Thank you for waiting a little longer for SWAT's first
Internet Arena Watch! Trust me, your patience will be rewarded, especially
when you learn of the challenge of The Swarm Event.
WILD BILL HICKOK MEMORIAL ARENA: DEADWOOD, SOUTH
DAKOTA
http://www.novia.net/~desslok/bill-hickok.htm
The WBHMA is a deadly combination of the Muskogee Fairgrounds Octagon and the Hammer Downs Autoduel Arena. Debris is going to fly!
BLACK FANG'S CAR WARS / AUTODUEL ART GALLERY
http://members.tripod.com/~Black_Fang/index.htm
http://members.tripod.com/~Black_Fang/carwarsart.htm
Black Fang has displayed cool images from GURPS
Autoduel Second Edition on this Web Site, a great place for autoduelists
creating their own Web Sites to acquire images without having to scan their
own gaming books.
ERIC BAKUTIS' ART GALLERY
http://www.geocities.com/Baja/7706/
http://www.geocities.com/Baja/7706/sketch.html
http://www.geocities.com/Baja/7706/thrasher.html
Eric created a very cool sketch of a sedan he calls "Thrasher." It is a really cool design (artwork and Car Wars statistics). Unfortunately, it suffers from some "structural weaknesses." SWAT has redesigned the Thrasher into a deadly new vehicle using the new station wagon frame and all of the armor protection of the prototype sedan. Dismissing the problems with the Car Wars statistics, the design idea is cool and the sketch is really fun. Take a look!
Thrasher 2048 -- Station wagon, x-hvy. chassis, large PP with SuperCons, hvy. suspension, 4 PR tires, driver, VFRP in 3-space turret, BC front, AL brakes, anti-theft system, bumper trigger (front and BC), ERIC, link (VFRP and BC), HRTC. Cargo capacity: 1(+7) spaces, 55 lbs. Plastic armor: F45, R36, L36, B40, T30, U30 (217 points). Acceleration 5, Top speed 92.5, Cruise speed 52.5, DM 1, HC 3; 6,545 lbs., $32,930.
AADA MOTTO FOR AUTODUEL EARTH MILITARIES: AN ELMAY SIGNATURE FILE
Subject: Re: West End Game News (was Re: Star
Wars RPG: What Happened)
Date: Mon, 16 Nov 1998 20:34:46 +0100
From: Staffan Johansson <d96sj@efd.lth.se>
Organization: Lunds Tekniska Högskola
Newsgroups: rec.games.frp.misc
Brett Slocum wrote: WEG wouldn't have to have much money to sue SJ Games for copyright infringement. I'll bet a lawyer would take the case on contingency in such a blatant infringement. And besides, think of the permanent destruction of SJ Games reputation in the industry.
I believe AJBoff meant that SJGames could make WEG an offer of making a GURPS Paranoia license, the same way they're making a Traveller license, and WEG would probably agree in order to raise money. I do NOT think SJ Games would just go ahead and make a Paranoia without WEG's blessing.
Staffan Johansson
d96sj@efd.lth.se
Drive Defensively. Buy a Tank.
FIRESILK'S ROLEPLAYING PAGE
http://www.geocities.com/Athens/Parthenon/2178/roleplay.html
The 35 Types of Fantasy Role Player: Some of my
all-time favorite quotes from games I have played.
THE RPG TIMES: VOLUME 2 NUMBER 6
http://irps.engr.ucf.edu/~rpgtimes/vol2iss6/amusings.html
CWIN liked the 2048 fashion lines for the supermodel
known simply as "Barb"presented on this Web Page. CWIN Staff was happy
to discover that the following accessory for the Model of Mayhem did well
in 2048: The Barbie Car Wars Corvette, with dual-action fashion rocket
launchers and carnation pink body armor.
SCIENCE FICTION GALLERY
http://home.ica.net/~remy/scifi/
Aliens
http://home.ica.net/~remy/scifi/aliens.htm
Lesson 1: The sector isn't secure.
Lesson 2: Don't shoot holes in the coolant tanks
of a nuclear reactor.
Lesson 3: Don't sleep in MedLab.
Damnation Alley Meets The A-Team
http://home.ica.net/~remy/scifi/alley.htm
Major Eugene Denton of Damnation Alley, played
by the late George Peppard, speaks to the friends of his other famous acting
role, John "Hannibal" Smith of The A-Team: "B.A. Tell Faceman I'll race
my new RV against his Corvette through the Badlands."
The Terminator
http://home.ica.net/~remy/scifi/terminat.htm
Lesson 1: Don't tell it your real name.
Lesson 2: Run.
Lesson 3: Run faster.
ULTIMA ONLINE ADVERTISEMENT ON DUELING DEBATE
CAR WARS MESSAGE BOARD
http://www.delphi.com/carwars
Ultima Online: The Second Age is Upon Us. Are you with us? What will you slay today?
SC VERSUS THE ACL
http://www.bus.bton.ac.uk/staff/fesg/games/carwars/xmas/scvsacl.html
In the spirit of the winter holiday season, Francis Greenaway and Painted Target have written one of the strangest collectionsof scenarios and gadgets ever produced for Car Wars, as odd as the Department 17 Articles, if you understand what I am saying. On the other hand, you will be rolling on the floor laughing when you read this supplement. The CWIN Editor still smiles thinking about these articles. (Challenge from Painted Target: Can you guess where all of the characters in SCVACL come from?)
Francis Greenaway
Painted Target President/Webmaster
F.E.S.Greenaway@bton.ac.uk
http://www.bus.bton.ac.uk/staff/fesg/games/
BOB KANE, CREATOR OF LONG-LIVED "BATMAN," DIES AT 83
Los Angeles -- When Bob Kane created a comic superhero with a fearsome mask six decades ago, he considered it just another one of his doodles.
But Batman became an instant sensation when he debuted for DC Comics in 1939. He continued to inspire young and old fans through the years, whether fighting villains such as the insidious Joker or such ills as drug addiction and poverty.
Mr. Kane died Tuesday at Cedars-Sinai Medical Center at age 83.
Mr. Kane's "Dark Knight" began as a noir figure of vengeance, did buffoonish turn in the kitschy 1960s TV series, turned grim again in a graphic adult novel in the 1980s and became the star of a new series of multimillion-dollar movies, for which Mr. Kane was creative consultant.
The comic continues to be published and read around the globe.
"He adapts to each era," Mr. Kane said of his creation in 1989. "He fights against all injustices in the world. He fights the battle for the little man . . . He rights wrongs that they cannot."
Mr. Kane was born in New York City on October 24, 1915. He broke into comic-book work in the mid-1930s. Batman was born a year after the debut of "Superman," when DC Comics editor Vincent Sullivan asked him to devise a new superhero.
The Associated Press
The Seattle-Times Newspaper
Friday, November 6, 1998
A BRIGHT IDEA
The current stealth philosophy of "they can't hit what they can't see" works fine for agile fighter airplanes, but slow-moving military aircraft such as cargo transports and helicopters are sitting ducks for surface-to-air missiles.
Not for much longer, thanks to a system called Direct Infrared Countermeasures (DIRCM), developed by Northrop Grumman Corp. The new system consists of arc lamps mounted in turrets on an aircraft. DIRCM is married to a warning system that detects and tracks hostile missiles: When an incoming missile is spotted, the lamps rapidly flash extremely bright light at it, blinding its sensors.
The turrets come in a variety of sizes, some as small as bowling balls. They are suitable for both fixed-wing and rotary-aircraft.
In its first live-fire tests at White Sands Missile Range in New Mexico, DIRCM successively defeated a variety of missiles. Further tests on a C-130 cargo plane will precede approval for production and installation on aircraft. In the future, the system's arc lamp could be replaced by a laser to create an even more effective weapon against missile sensors.
Popular Science Magazine
December 1998
COMPUTER CHIP CAN SHIELD SATELLITES FROM NUCLEAR BLASTS
Washington DC -- The U.S. government and Intel have teamed up to develop a radiation-proof computer chip that could shield satellites from nuclear blasts from space.
The new computer microprocessor is the result of work by Intel and the government's Sandia National Laboratories in New Mexico.
Intel is scheduled to announce the new technology Tuesday.
The trade newsletter Defense Week, in an addition being published tomorrow, said that the new chip would one day enable systems aboard satellites and other space vehicles to withstand the effects of a nuclear detonation.
The Seattle-Times Newspaper
Monday, October 5, 1998
FOAM FROM METAL
A new material for automobiles is even lighter and stronger than aluminum -- aluminum foam, developed by Karmann. The manufacturing process, which leaves the foam with a smooth aluminum surface inside and out, promises stronger, stiffer and lighter car bodies; improved fuel economy; and enhanced performance. A prototype chassis built for Volkswagon demonstrates the viability of the process, now being studied for future cars by the major auto companies.
Image: Foam aluminum skin over aluminum subframe.
Karmann Corporation
http://www.karmann.com
The Best of What's New in 1998
Popular Science Magazine
December 1998
GERMANY'S NEXT LEADER DENIES PLANNING AUTOBAHN SPEED LIMIT
Bonn -- German Chancellor-elect Gerhard Schroeder is denying reports that his Social Democrats had agreed with their potential coalition partners, the ecologist Greens, to introduce speed restrictions on the country's motorways.
"That's not true. That has not been discussed," today's Bild newspaper quoted him as saying.
"I can only warn against any attacks on the car," he added, pointing out that many German jobs depended on the auto industry, which is currently going through difficult times.
The Greens said over the weekend they were sticking by long-standing demands for a 60-mph speed limit on Germany's autobahns, where powerful cars traveling at more than 150 mph are not uncommon.
The recommended top speed is 80 mph, but there is no legal limit except on congested stretches.
The Seattle-Times Newspaper
October 5, 1998
TWENTY-FIRST CENTURY CARRIER FORCE
In the Nimitz-class carriers size is largely a function of the catapult and the nuclear power plant that, among other tasks, makes the steam to drive it. One of the most ambitious proposals for CVX (the new class of US Navy aircraft carriers under development) is to scrap the massive steam-driven catapult and replace it with a lighter-weight electromagnetic system. Kaman Electromagnetics of Hudson, Mass., claims that its system operates at 70% efficiency versus 6% for steam, and could cut the weight of a 100,000-ton carrier by 1%.
Getting out of the steam-making business would enable the Navy to cut its cord to nuclear power. Advanced turbine-electric power plants that drive super-conducting motors are currently being eyed as a possible alternative. Cost projections show that non-nuclear CVX-class carriers would be $1 billion cheaper to build and about $39 million a year less expensive to operate, says Stuart L. Slade, a senior naval systems analyst for Forecast International/DMS of Newton, Conn.
Popular Mechanics Magazine
October 1998
CAR WARS Y2K
The main reason for the delay of this newsletter's release is because the CWIN Editor has been writing a detailed article discussing the AADA and the future for Car Wars. I have sent it to several friends for a peer review. After I will receive many of those comments I will revise and publish the article, hopefully during the week of December 06, 1998. The explanation of the title for the article will be explained in great length.
NOVEMBER 30, 1998: THE MONTREAL INCIDENT AT MASTERS 1998
Subject: The 1998 Montreal Incident: English Version
Available !
Date: Mon, 30 Nov 1998 22:09:53 +0100
From: Jean Marie DAVID <nasty@club-internet.fr>
To: FD Mailing List <fd-mailing-list@netscape.com>
At last! Here is the full translation of the 1998 Montreal Incident. Thanks to Martin and Clara.
FORMULA DE INTERNET HEADQUARTERS (FDIH) NEWS
http://www.formula-de.com
NOVEMBER 29, 1998: FIRST FORMULA DE LEAGUE IN THE UK
We are delighted to add yet another country to our worldwide League Directory. The Formula De League community is definitely growing fast!
Descartes released tracks #17 and #18 today: Buenos
Aires (Argentina) and Barcelona (Spain).
NOVEMBER 16, 1998: FIRST "EASTERN TROPHY" IN MULHOUSE, FRANCE
This Formula De Trophy is a premiere. It will
take place in a bar of Mulhouse, East of France. Information and egistration:
<jph13@infonie.fr>.
Note: The bar is called "San Marino", so choosing
the race track was pretty easy!
NOVEMBER 13, 1998: A TOURNAMENT IN DECEMBER NEAR PARIS
Here we go! Yet another open Formula De tournament
is going to take place in Lieusaint (near Paris, France) on December 4th
and 5th. For information and registration, contact Gilbert Bringuier <bringuie@club-internet.fr>.
NOVEMBER 1, 1998: LAUNCH OF THE FORMULA DE WEB RING
A Web Ring is a chain of Web Sites that are all linked together by a common subject (here, Formula De), allowing the viewers to go from site to site within the chain. Thanks to Martin Fraser (him again :-), Formula De now has its own Web Ring. See the FDIH Links Page for all the details.
Patrick Alesi (aka Patrick Brun from Lyon) just added his name to the elite of Formula De by winning the sixth edition of the Masters. Results, Reports and Photos will appear soon in the Masters Section of the FDIH.
MARIUS TL8 ARMORED SUPPORT VEHICLE
This mecha is designed to transport a full platoon of 40 ground troops or a smaller unit of battlesuits, as well as the supplies needed to keep them going. Unlike conventional infantry carriers, the Marius ASV (Armored Support Vehicle) is well-armed and heavily-armored. This allows it to remain in the area and provide fire support to its troops.
Sub-Assemblies: Four legs, full-rotation turret (on top of body), limited-rotation turret (on front of body)
Drivetrain: 1,600-KW motive power leg drivetrain in legs
Arm Motors: none
Cockpit: 2 basic cockpits w/ womb tanks and genius computers in limited turret
Life Support: 20 man-day air supply in body
Passenger Space: 40 extra seats in body. All seats are womb tanks
Built-In Weapons: Two medium laser cannons in limited turret facing front, 2 light blaster cannons in casemate mounts (in limited turret; 1 on each side), four 50-mm gauss mortars w/ 500 shots in anti-blast magazine (in full-rotation turret), light laser cannon in full-rotation turret), 4 casemate-mounted 2.5-mm gauss guns w/ 300,000 shots each (in body; 2 each right and left)
Sensors: AESA (x25) and PESA (x25) in limited turret facing front
ECM: none
Power Plant: 2,000-KW fission reactor in body, powers all systems (except lasers and particle cannons) for 1 year. Has 136.8-KW excess available to recharge energy banks
Energy Banks: RPC w/ 15,000,000 KWS in body, powers
medium laser cannons for 60 seconds each and gauss mortars for 125 shots
each, has 1,032,000 KWS excess capacity. RPC w/ 4,320,000 KWS in
full-rotation turret, powers light laser cannon for 150 seconds. 2 RPCs
w/ 5,400,000
KWS each (in limited-rotation turret),
power light particle cannons for 120 seconds
Cargo Space: 501.22-cf and 2,852.8 lbs. in body
Volumes: Main turret 145-cf, secondary turret 25-cf, body 2,000-cf, legs 300-cf each
Structure and Hit Points: X-hvy. frame (advanced materials), body 6,000 HP, main turret 870 HP, secondary turret 150 HP, legs 1,800 HP each
Surface Features: sealed, basic stealth, basic IR cloaking, basic chameleon system, radiation shielding
Armor: Legs PD 4/DR 750 each, main turret PD 4/DR 1,000, secondary turret PD 4/DR 500, body front PD 4, DR 1,000, body top, bottom and back PD 4, DR 500, body right & left PD 4/DR 750. All armor is laminate
Statistics: Loaded weight 245,000 lbs., empty weight 235,976 lbs., loaded mass 122.5 tons, volume 3,370-cf, size modifier +6, main turret +3, secondary turret +1, legs +3, price $28,984,857, HT: 10
ST and Reach: Body ST 12,000, no arms
Dimensions: 18.1 yards tall, 12.9 yards long, 6.03 yards wide
Ground Performance: Speed 45 mph, gMR 0.75, gSR 4, move 7/22
Aerial Performance: none
Space Performance: none
Michael Garrity
New Omaha Vehicular Association (NOVA)
garritym@hotmail.com
http://www.novia.net/~desslok/nova.htm
OMEGA TL9 COMPUTER
This machine represents the ultimate example of
cutting-edge computer technology in the early- to mid-21st Century. It
would be the main computer system for a planetary megacorp or national
government of a small or medium-sized country. Separate Omega machines
would be
employed by the varoius divisions of huge (interplanetary)
megacorps or the executive departments of a major government like the United
States.
An Omega computer is a parallel-processing machine,
with ten individual sub-units. Each sub-unit costs $1,050,000,000, weighs
4,500
lbs., takes up 90-cf and has a complexity of
9. These sub-units have 100 terabytes of protected memory storage. This
memory storage costs
$5,000,000 , weighs 15,000 lbs. and takes up
300-cf. The hardware which liks the ten sub-units together costs $5,000
and weighs 10 lbs. As a full system, Omega costs $10,500,005,000, weighs
45,010 lbs., takes up 900-cf and has a complexity of 10. If the computer
achieves sentience, the complexity will rise to 11.
An Omega machine will have whatever support system (power source, security arrangements, etc) and software the GM decides.
Game notes: An Omega computer is a TL9 macroframe
with the bio-computer, compact, genius, hardened, high-capacity and neural-net
enhancements.
Michael Garrity
New Omaha Vehicular Association (NOVA)
garritym@hotmail.com
http://www.novia.net/~desslok/nova.htm
CYBER RACERS BY HOT WHEELS
http://www.hotwheels.com/toy_showroom/
Hot Wheels merges computers with racing to introduce
the first computerized cars! Now a driver of a Hot Wheels vehicle on a
Hot Wheels motorized track has to maintain the engine, tires, body and
fuel level to ensure a car's performance while racing.
JAMES BOND CARS BY JOHNNY LIGHTNING
Subject: Johnny Lightning James Bond Cars
Author: Kris
Email: ivicick@gte.net
Date: 1998/11/30
Forums: news:rec.toys.cars
I saw the 10 new Johnny Lightning James Bond cars in a hobby store today. I think they are very nicely done! A must for all James Bond collectors. Check them out.
Kris
Re: Johnny Lightning James Bond Cars
Author: Gayle
Email: gayle@ecis.com
Date: 1998/12/01
Forums: news:rec.toys.cars
Yes, they are nice. I got the set of them for my nephew for Christmas (Sssshhh. Don't tell him). He is going to love it.
GD
MINIATURE DECAY?
Subject: Miniature Decay?!?
Date: Mon, 16 Nov 1998 15:43:34 GMT
From: mearls@alum.dartmouth.org
Organization: Deja News - The Leader in Internet
Discussion
Newsgroups: rec.games.miniatures.misc
I found something quite odd this weekend.I opened
an old set of TSR AD&D figures that I had bought sometime last year.
All of the figures, save for one, were covered in a strange "growth" for
lackof a better term. It looked like little lumps of grey stuff had sprouted
on all of the figures, except for one. The miniatures are lead, were cast
about 15 years ago, and were still in their original shrinkwrap when I
opened them.
Does anyone have any idea what happened? The
strangest part is that one figure out of the 12 is fine. Is this the first
case of some terrifying new bacteria that eats miniatures? I figure that
the most likely source of the"growths" was some sort of error in production.
Thanks in advance for any info.
Subject: Re: Miniature Decay?!?
Date: Mon, 16 Nov 1998 18:37:03 GMT
From: Kirk Macdonald <haggis@NO.CHEESE.gte.net>
Organization: Not Boeing's Opinion
Newsgroups: rec.games.miniatures.misc
Probably just some sort of corrosion or a lead salt leaching out of the mini.
Kirk "Gimme Danger!" Macdonald
Reply to <haggis@NOCHEESEgte.net>. Remove
NOCHEESE from my address to reply
These are my own opinions and do not reflect those
of The Boeing Co.
Subject: Re: Miniature Decay?!?
Date: 17 Nov 1998 01:22:05 GMT
From: "Guessh00" <CHARTRU@worldnet.att.net>
Organization: AT&T WorldNet Services
Newsgroups: rec.games.miniatures.misc
. . . The ol' gray ooze . . . (Remember?)
VCJ
Subject: Re: Miniature Decay?!?
Date: 16 Nov 1998 23:05:03 -0500
From: "Chris Taylor" <alice@zoomnet.net>
Newsgroups: rec.games.miniatures.misc
Hi. I have found similar, though not as pronounced, types of effects from when a miniature has gotten damp. This can happen even in a sealed blister from condensation. Like taking a sealed box from a heated room and locking it in a trunk of a car during cold wether. If allowed to set for 15 years whoknows what would happen. The oxide in the lead is very poisonous from what I hear also. I prefer lead mins myself from a conversion standpoint but I have always heard to watch the oxides. Hope that helps.
Chris Taylor
Try Enigma's new game Tactical Strike.Find it
and a Web Site dedicated to the gamefor free at <http://www.zoomnet.net/~alice/>and
their new homepage <http://www.zoomnet.net/~alice/enigma/index.html>.
Subject: Re: Miniature Decay?!?
Date: Tue, 17 Nov 1998 06:39:52 +0100
From: Wolfgang Mueskens <wolfgang.mueskens@fen.baynet.de>
Organization: Free-Net Erlangen Nuernberg Fuerth,
Germany
Newsgroups: rec.games.miniatures.misc
This sounds like something known as "Zinnpest" (tin plague) AFAIR here. Something that has happened to people's miniatures for ages. I don't remember the exact cause. I'll post again if I find out more. Greetings.
Wolfgang
Subject: Re: Miniature Decay?!?
Date: 17 Nov 1998 08:40:06 GMT
From: mhbertin@aol.com (Mhbertin)
Organization: AOL, http://www.aol.fr
Newsgroups: rec.games.miniatures.misc
I am an "old" (20 years) French fantasy miniatures collector, and I had the same problem last year when checking my figures that are 15-20 years old. A third of them were affected.
I think it is a corrosion of the alloy that these
figures are made from (more lead than few years after). I fear that the
protecting "moss" used to store them keeps the humidity, and so hastens
the corrosion. All I found was cleaning all this gray dust with a small
soft metal brush on a drill (put a mask on; in case it is lead, it makes
a lot of dust), and spray them with an anti-corrosion paint. I had no more
occurence but it is only one year since.
Subject: Re: Miniature Decay?!?
Date: Tue, 17 Nov 1998 08:55:43 -0500
From: Phillip Hartzog <phillip@acpub.duke.edu>
Organization: Duke University, Durham, NC, USA
Newsgroups: rec.games.miniatures.misc
On 16 Nov 1998, Chris Taylor wrote: I have found similar, though not as pronounced, types of effects from whena miniature has gotten damp. This can happen even in a sealed blister from condensation. Like taking a sealed box from a heated room and locking it in a trunk of a car during cold wether. If allowed to set for 15 years who knows what would happen.
I was told that the lead "rot" (aka oxidization) was accelerated by cold conditions -- which the above would explain.
The oxide in the lead is very poisonous from what I hear also. I prefer lead mins myself from a conversion standpoint but I have always heard to watch the oxides.
All lead is poisonous if you get it in your body
-- lead oxides would probably be more readily taken up. You should always
thoroughly
wash your hands after working with leads (though I tend to not worry after
I getthe model primed), and remove dust build-up from files to avoid
breathing the dust. You should also bandage up
any open cuts on your hands. Lead poisoning is a long-term thing that your
body doesn't clear quickly, so it pays to be cautious (remember what happend
to the Romans *smile*).
BTW: Aren't pewter alloys (the new casting alloy) a lead/tin mix, so therefore not really "lead free?"
Phillip
Subject: Re: Miniature Decay?!?
Date: Tue, 17 Nov 1998 12:16:50 -0500
From: "Richard Hale" <richardhaleREMOVE@SPAMpipeline.com>
Organization: MindSpring Enterprises
Newsgroups: rec.games.miniatures.misc
I found something quite odd this weekend.I opened an old set of TSR AD&D figures that I had bought sometime last year. All of the figures, save for one, were covered in a strange "growth" forlack of a better term.
The infamous lead rot. Soak in white vinegar (mild acetic acid) for a couple of days. Light toothrush (and toothpaste = abrasive), rinse thoroughly. Dry and immediately prime clean metal finish. If you don't prime you'll get abuild up of white deposits over a couple of weeks. Tried neutralizing in basic solution, but to no avail.
Above advice courtesy of Jack Hesselbrock,the former owner of Ral Partha and extended by experimentation.
Regards,
Richard
Subject: Re: Miniature Decay?!?
Date: Sat, 21 Nov 1998 19:52:54 -0000
From: "Justin Taylor" <justint@globalnet.co.uk>
Organization: Veni Vidi Vici
Newsgroups: rec.games.miniatures.misc
Yes. Was told about this a long time ago. Apparently
it is to do with the allotropes of tin (hope I spelled that right). The
state of the tin will
change depending on temp. With new white metal
figures this problem should not occur.Keep your figures warm.
TEAM KNIGHT RIDER HOT WHEELS VEHICLES
http://www.hotwheels.com/toy_showroom/
The television series TKR likely needs intensive care because of badly-needed improvements to its scripts and plot, but the cars in the show are very cool. Be sure to acquire these Hot Wheels Action Packs while they are available because they will make your 3X Car Wars games a lot more fun.
Dr. Death, the lead terrorist . . . I mean editor . . . of HVD is now on summer vacation! Now James Barton is not preoccupied with university physics for a few months, he had started to work on several Car Wars projects with a vengeance. The HVD Car Wars Opponent Finder has been updated (November 23, 2048) and there are plans for a revision of the HVD Car Wars Links Page.
CWIN has been given access to two large projects being written by HVD. Dr. Death is in need of artists to help him complete these two large-scale Car Wars supplements: AADA Road Atlas Survival Guide Volume 8 (Desert Southwest US) and Arena Book 2049 (Hot Asphalt Circuit). James is also looking for people to proofread the manuscripts of these supplements so please contact him if you can help in either capacity.
James "Dr. Death" Barton
High Velocity Dueling (HVD) Editor
dbarton@racp.edu.au
AD&D DARK SUN PLAYERS CONVERTING TO CAR WARS
AND GURPS AUTODUEL
http://www.bright.net/~agis/darksun/petitionresponse2.html
Here's what Dark Sun fans have to say about the game being shut down:
Dark Sun, Spelljammer and Dragonlance were the
best campaigns I ever played. They (TSR) cancelled Spelljammer and Dragonlance
and now Dark Sun!! It's time to start looking into Autoduel. At least SJ
Games dosen't just think about money. -- Travis Dickson
ASTROMUTT'S CAR WARS VEHICLE GENERATOR
Re: Car Wars Design Aid
Date: Wed, 02 Dec 1998 22:42:45 GMT
From: jaebear@feeding.frenzy.com
Newsgroups: news:rec.games.board
"Matt" <matt@gregory81.nospam.freeserve.co.uk> wrote: Can anyone point me towards a stand-alone CW design aid (or one progammed on Lotus software) that doesn't use MS Office software because I don't have access to MS Office stuff. I tried to use one on my Lotus 1-2-3 but it didn't like it and there were a lot of errors.
Cheers,
Matt
I am on a project making a Car Wars computer game that will do what you want. The beta version has a car generator, email me directly for the binary. (requires WinNT or Win95 to run)
--
AstroMutt <jaebear@frenzy.com>
http://www.frenzy.com/~jaebear
BATTLETECH FOREVER! CIVILIAN TRANSPORT VEHICLES
http://members.tripod.com/~Sid_3050/frames.htm
In the BattleTech Compendium you can find rules
to design your own 'Mechs, fighters and tanks. But what happens if the
party wants to go
shopping etc.? I don't think they may walk into
the city with their 'Mechs. Tanks, helicopters and aerospace fighters also
are bad solutions.
The guys in the novels don't have this problem.
So why should we have it?
The rules I present here aren't perfect. If you have better rules or expansions, mail them.
There are two possibilities for designing cars
1) Standard rules with expansions. This is the most obvious possibility. You just take the standard rules for designing a tank.
2) Imported rules from other systems. This possibility
uses rules from systems which can design "real" cars. Of course, you have
to convert them into the BattleTech/Mechwarrior system. I took the most
important rules from the "Car Wars" system (from Steve Jackson Games).
CARROLL COUNTY ROLE-PLAYING ASSOCIATION
http://www.geocities.com/Area51/Corridor/7805/
The CCC RPA has one duelmaster, two Car Wars players
. . . but zero autoduels running at this time. :-)
CAR WARS FEDERATION
http://www.geocities.com/Pipeline/Dropzone/7718/
The CWF is comprised of three seperate leagues:
the CWA (Car Wars Association), the RCF (Rocky's Car Wars Federation),
and the GWF
(Gibb's Car Wars Federation). More information
coming soon.
SIR DANTE'S CAR WARS WEB PAGE
http://www.geocities.com/TimesSquare/Battlefield/5236/index.html
http://www.geocities.com/TimesSquare/Battlefield/5236/carwars.html
Under construction . . . Spy Actions: A Cool New
Random Table for Car Wars.
DATA VORTEX RPG FILES: CAR WARS VEHICLE
EDITOR
http://www.users.zetnet.co.uk/elmorian/
http://www.users.zetnet.co.uk/elmorian/l_rpg.html
I'm making a vehicle editor/creator for the game Car Wars; first release out now (November 22, 1996)! It enables you to make vehicles easily and does most of the adding and complex calculations for you -- less adding up, with the same versatility! (well almost . . . )
Car Wars Vehicle Editor (65 KB) is a Car Wars vehicle creator made with FileMaker Pro 3. This is the first release and enables you to make cars. It has one little bug with armour, but other than that it works pretty well. If anyone out there wants a version of this for thelatest edition of Car Wars, you'll have to help me get a copy of the newest edition :)
For the Edinburgh Car Wars people and the rest of the 'Net, a special edition: Car Wars Vehicle Creator 1.1 (75 KB; but mostly for David Donachie).
Web Page Update: Boy has it been a long time since
I saw this page . . . I got an E-Mail about the Car Wars Vehicle Editor
the other day (April 18, 1998) looks like it may continue to happen. See
you next year . . .
DRAGON'S CAR CREATOR FOR CAR WARS
http://users.powernet.co.uk/dragon/dragon/g.html
http://users.powernet.co.uk/dragon/dragon/
Car Wars Creator is a small Windows program for
calculating your car fast. Easy to use with lots of benefits (including
final printout of
your car). Many new titles soon. E-Mail me at
<Gary@Dragon.Powernet.Co.UK>.
THE EYE IN THE SKY: A STEVE JACKSON GAMES WEB
PAGE BY THE JOHNSON COUNTY TOURNAMENT SOCIETY
http://www.geocities.com/Area51/Dimension/1032/
http://www.geocities.com/Area51/Dimension/1032/sjgames.html
The Freedom 4000 Cross-Country America Classic:
An Autoduel story where you decide the ending.
GAME FAIRE 1998
Merlyn's Science Fiction and Fantasy Store is
holding Game Faire 1999 in Spokane, Washington State, March 26-28, 1999.
As usual, this Game
Faire will be held at the Student Union Building
on the Spokane Falls Community College (SFCC) campus. The Seattle Washington
Autodueling Team (SWAT) will be holding its non-AADA
annual Car Wars Tournament once again that is open to novices and veterans
of
Car Wars.
Game Faire 1999 is going to be special because
it will be the 20th anniversary of the convention! You do not want to miss
this event because
the coveted Game Faire T-shirt will be very special
to honor this special convention.
Once again all profits Game Faire generates will
be donated to Habitat for Humanity, a non-profit organization that builds
houses for
homeless people at no charge to the recipients.
Rolling dice, defeating monsters, solving puzzles and using complex tables,
all while helping to
fight one of the great tragedies of society:
homelessness. Can you think of a better way to spend a weekend? :-)
SWAT will post details about the Car Wars Tournament on this Web Page and in the Car Wars Internet Newsletter in the next two months.
If you have any questions about attending or volunteering for Game Faire 1999, please contact Merlyn's.
Merlyn's Science Fiction and Fantasy Store
1 N Browne
Spokane WA 99201
800-429-4523
509-624-0957
kosh@ior.com
http://www.bookandgame.com/merlynsmain.htm
One of the largest selection of gaming materials
in the Northwestern US featuring a substantial quantity of used games.
Merlyn's is also runs
Game Faire, a gaming convention held every April,
whose entire profits are donated to Habitat for Humanity, a charity that
constructs homes
for the homeless at no cost to the recipients
of the houses. :-)
GAMING FANZINES: MASTERS OF ROLE-PLAYING AND REDLINE
If you're looking for gaming fanzines, here are two places to start.
Masters of Role-Playing deals with all kinds of
RPGs. It is bi-monthly, put out by gaming fans for gaming fans. You can
buy it at some gaming
stores (so ask your retailer for it!) or through
their website.
Redline is a Car Wars fanzine put out by Alan
Hume. To get it, send a dollar and an A-4 envelope SASE to Redline, c/o
Alan Hume, 45 Ashley
Drive, Edinburgh, Scotland, EH11 1RP.
The Daily Illuminator
November 05, 1998
http://www.sjgames.com/ill
GURPS MINDBENCH
http://www.geocities.com/TimesSquare/Arcade/8883/
GURPS Survivors. The book that never was! A work to bring the terrifying and wild world of After The Big One to the people. This includes material on consequences of a host of apocalypses, periods in which to place campaigns, technolgies of both the Old World and the New World, how to make the best of it, mutants, New Orders (and what remains of the Old Ones) and much more.
GURPS Manual. What no GameMaster should be forced to live without: A collection of elements and constructive advice for any campaign. From campaign backdrops to adventure hooks, from the role of dice to the goals of players, from the power of characters to the handling of intrigue. Everything is built-up for a GM to pick and choose the construction of a campaign, to put together an adventure from scratch, or to merely acquire inspiration for the next problem to throw at the hapless party.
The following is stuff, which I have thought about writing on, but never gotten to. Your thoughts on them or others are welcome.
GURPS 911. The everyday heroes of the fire and police departments, the emergency rescue teams, not to mention the field demon banishers and deep space evacuators.
GURPS Space Gods (or GURPS "Three years
ago they came . . . forever altering the future, of humanity." Earth: Final
Conflict TV Series Introduction). Alien superpowers finally contact
humanity, intentionally or not, peacefully. . . or not. The world is never
the same again, and Daniken's life is justified.
INFONET GAMING RESOURCES
http://www.geocities.com/TimesSquare/Alley/2522/infonet.htm
Car Wars league information and Car Wars vehicle
designs are planned soon for this Web Site, which has some very nice CGIs
(animated!) of the comic strip characters Calvin and Hobbes. :-)
KENDAWG INDUSTRIES CORPORATE WEB SITE
http://www.geocities.com/CapeCanaveral/Launchpad/4191/index.html
KenDawg Industries is a corporation dedicated
to bringing the latest in technology and services to warriors throughout
the cosmos. By
dimension hopping with the patented KDI Di-Hopper,
salesmen and service technicians can help your characters anywere within
your imagination. ;)
Currently, our favorite sales points are the 2048
Car Wars universe, and the 3060 timeline FASA uses for Battletech. Please
E-Mail me at <kendawg66@hotmail.com>
if you have any comments or suggestions. I promise one of my sales representatives
or technicians will return your mail as soon as humanly possible. Please
come back and visit again!!!
DANIEL LAKEY'S CAR WARS WEB PAGE
http://www.geocities.com/TimesSquare/Stadium/3569/roleplaying.html
http://www.geocities.com/TimesSquare/Stadium/3569/carwars.htm
Welcome to my Car Wars Web Page. Their is not
much to tell about Car Wars except that it is extremely hard to find on
the Web. I'll be giving you more later, but for now as you can see. Sorry!
Mail me at <D_L@rocketmail.com>.
LIZARD'S PLAY-BY-ELMAY CAR WARS LEAGUE
http://www.geocities.com/TimesSquare/Maze/5670/index.htm
Okay, here's the deal . . . I am trying to get
a Car Wars Play-By-E-Mail league or campaign started. The league would
consist of a series of
arena duels which award prize money and prestige.
You can then use the money to buy additional and/or upgraded vehicles.
The prestige is used to pick starting locations, rules, etc. at future
events. The Campaign would consist of a cross country highway run.
You would begin with a budget to buy vehicles and hire drivers. You then
want to be the first one to reach the opposite coast with your cargo intact.
I am in the process of getting all the rulebooks that I can but at the moment the rules will be governed by the following:
TOSHIRO "JAMMER" MATSUMATA'S CAR WARS WEB SITE
http://www.geocities.com/Area51/Dungeon/2399/index.html
Toshiro is making waves in the Hot Asphalt Circuits (Southwest US) of the AADA. Toshiro has a nice background story about his origins. CWIN is happy to know that Toshiro chose American citizenship over Japanese Protectorate status. :-) The Roadway Automotive Manufacturing (RAM) section will be presenting vehicle designs and statistics for Team Jikan Bakudan are planned. Toshiro has a really neat concept for vehicle designs that would be excellent in campaigns. Toshiro's own words about this neat idea are below.
Hey, I got something for you to enjoy. How about Mondo Wars, a truly new way to look at Car Wars? Including a Mondo Arena and rules for night fighting, Mondo Wars is entirerly unofficial so far, but who knows, maybe it will become a fad . . .
Cool introduction! Cool name! Cool ideas! All
Car Wars resources not available at this time!
MORGANNA'S PLAY-BY-ELMAY CAR WARS LEAGUE
http://members.tripod.com/~Morganna_Unfairchild/Auto.html
This Web Site is cool for two reasons. First, it is the host of a Car Wars PBEM League. Second, the Webmaster has written a nice Web Page showing how a PBEM game works. Unfortunately, I received this polite reply to my request for information about the PBEM CW League.
Dear CWIN:
I was surprised to recieve your message about the Car Wars PBEM game. Sadly, that campaign never took place, nor is it likely to in the forseeable future. I would like to run some kind of game, but due to some more pressing concerns, I can't afford the time.
Thanks for thinking of me,
Morganna
lilithsdaughter@rocketmail.com
November 25, 1998
OKINAWA POWER AUTODUELING LEAGUE (OPAL)
http://www.geocities.com/TimesSquare/Portal/6766/index.html
OPAL is another group of Rising Sun Road Warriors
joining JIHAD on the island of Okinawa in the Japanese Protectorate. Sections
planned for the OPAL Web Site include Cars (What OPAL drives and shoots),
People (Who is OPAL, What OPAL does, How OPAL races), Official Data (OPAL
races, tournaments and winners) and Files (Some useful little things to
help you out). OPAL will also design you a specific vehicle if you request.
Please do so and at the same time ask OPAL to get their Web Site fully
operational. The CWIN Editor cannot wait for its resources! :-)
PACKRAT'S PLACE CAR WARS PAGE
http://members.tripod.com/~packratsplace/carwars1.html
The Car Wars resources on this Web Page are under
construction, but it appears vehicle designs will be added.
PAGINA PRINCIPAL DE NEMESIS
http://www.geocities.com/TimesSquare/Lair/5239/
http://www.geocities.com/TimesSquare/Lair/5239/3500.htm
Well, this Web Site is in Spanish. There is a
listing of a Car Wars rulebook, L'Outrance and Muskogee Mayhem but I do
not know what relevance these products have to the Web Site. I think the
site is about a tabletop gaming group. It is certainly nice to see Car
Wars played by non-English-speaking gamers. :-)
SOUTHERN HITMEN AUTODUEL ASSASSINS GUILD (SHAAG)
http://www.geocities.com/Area51/Dreamworld/2274/shaagCW.html
The glory of the Southeast will rise again (AADA RASG 3: US Southeast). . . It has been resurrected with the appearance of SHAAG. Hugh Swindoll is a turbocharged-Webmaster, continously revising his Web Site. There are a few vehicle designs displayed on the site and more "vehicle designs of mass destruction" are planned, as well as a SHAAG News section, original Autoduel art. Hugh has shown his high intellect by listing hyperlinks to SWAT Matrix HQ, the HVD CWML Archive and the CWIN Archive. :-) The SHAAG Web Site will likely be under construction for quite a while so check it out frequently for new data.
You should know that SHAAG Internet HQ and the
other Web Pages written by Hugh are some of the most beautiful on the Internet.
The SHAAG Web Page is a nice place to get some "eye candy." The torches
and explosions on the SHAAG Entrance Page are nice touches. :-)
STEVE JACKSON GAMES STAFF CHANGES
We regret to announce that S. John Ross gave us his resignation Thursday, December 3, 1998. He did some good work during his short stint here, and we wish him the best of luck. (He is continuing with his writing career, and is still working on GURPS Black Magic – those of you who have been waiting for that book should not despair.)
The good news is that Celeste Hollister, who we
lost in the layoff a few months ago, was still available . . . and she
starts Monday. Welcome
back, Celeste!
And we press onward through the fog . . .
Steve Jackson
Steve Jackson Games CEO
sj@io.com
http://www.sjgames.com
The Daily Illuminator
December 6, 1998
http://www.sjgames.com/ill
STRATEGICON 1999
A Car Wars tournament will be held at the Strategicon convention in Los Angeles, February 12-15, 1999. Check out the Strategicon Web Site <http://www.strategicon.com/> and look in the Miniatures and RPG sections for more information about the tournament. The event will be in Matchbox (3X) scale.
I have had communication with the referee(s) of the event over E-Mail, but have not yet had the pleasure of meeting them personally. The head ref has asked that I not give out his E-Mail address, but if you are interested in the event, please let me know. I'll collect questions you may have about the tournament, relay them to him in batches and I'll alert you to all the information that I obtain about the event.
This is a perfect opportunity for all the Car Wars players in the West Coast US region to get together and meet. We can use this face-to-face opportunity to help organize our own local dueling groups. You'll have the opportunity to duel at least three times during the weekend and the convention is a big one, so if you don't make the final, there are plenty of other game tournaments going on.
Eric Freeman
San Diego Autodueling Association
efreeman@physics.ucsd.edu
UNCLE EDGAR'S RESEARCH AND DEVELOPMENT CATALOG:
DECEMBER 2048 EDITION
http://www.serv.net/~owenmp/edgar/cwincat.html
WHITE STAR BBS
http://www.geocities.com/Area51/Corridor/4259/rpgs.htm
There are no Car Wars resources on this Web Site except for an very unique combat tactic listed below.
Car Wars -- The only reason I like this game is
the vehicle creation rules. The combat takes too long, the game play is
unrealistic. But . . . there is something entertaining about having a car
do three flips in mid-air, then crash into a bus-load of nuns (the nuns
were used as extra armor for the bus . . . Don't ask :) ).
WIZARDTIM'S CAR WARS WEB SITE
http://www.geocities.com/TimesSquare/Chasm/3055/
Vehicles, arenas and a hyperlink collection are
planned for this Web Site that is under construction. One vehicle design
is already uploaded called the Marauder. This luxury has teeth that makes
it as nasty as the infamous 'Mech in BattleTech with the same name.
WOLVES' DEN BAR AND GRILLE
http://www.geocities.com/Area51/Labyrinth/3603/
The local chapter of the AADA is in a shambles.
It's been shot at, blown up, burned down, lasered, crashed into, crashed
onto . . . Perhaps
putting it in a bar wasn't such a hot idea. A
sign in front reads: CLOSED FOR RENOVATIONS.
SWAT is getting ready for the 2049 Dueling and Racing Seasons by making another overhaul of its Web Site. Most of the URLs from the recent issues of CWIN will be placed on various SWAT Web Pages later this week. All of the non-functional hyperlinks that connect to SWAT's previous Internet Service Provider, Internet On-Ramp, will be eliminated at the same time. Early in 2049 you can expect from SWAT several valuable-as-platinum vehicle design tool kits and other resources such as the first draft of the DuelTrack Compendium, the first step in writing DuelTrack 2050, in the Web Book style of the Chassis & Crossbow Compendium.
The Dueling Debate Archive, a collection of the first 400+ posts from the SWAT Car Wars Message Board, is now available. I do not want to purchase extra Web space at this time therefore I cannot place this 2 MB file on SWAT Matrix HQ. If you want a copy, contact me and I will elmay you the Archive.
Speaking of Dueling Debate, the message board will be reaching message 800 soon. Thanks to all of you who have visited the CustomForum to make it one of the most popular resources for Car Wars on the Internet.
CAR WARS SUR LINLINLAND
http://perso.club-internet.fr/leguirec/carwars/carwars.html
Well, this Web Page is in French. It might contain
a Play-On-Internet game.
GUNMETAL
http://www.cdmag.com/Home/home.html?article=/articles/013/067/gunmetal_fl.html
Gunmetal is a computer game that is a combination
of GURPS Cyberpunk and Boat Wars (a hovercraft is used by the player).
Both strategy and good joystick reflexes are needed to survive. Check out
the cool description for more data!
INKVERSE: JEREMY'S PALM PILOT STUFF
http://www.inkverse.com/
Autoduel: A whimsical conflict resolution tool
for the Palm III; it uses the beaming capabilities of PalmOS 3.0. Basically,
I just did this application to get some experience with the PalmOS exchange
manager.
STINGRAY TELEVISION SERIES
Hikahi.com's Stingray Web Site
http://www.hikahi.com/shows/stingray/
Karmilla's Stingray Web Page
http://www.geocities.com/Area51/Vault/5146/
Thomas A. Miller's Stingray Web Site
http://cimmeria.ns.gatech.edu/www/sr/
All identity files of Ray do not exist. (In GURPS terms Ray has the Zeroed Advantage.) The series showed clues to Ray's background and identity such as memory flashbacks and comments past clients make. Ray served in the Vietnam War and likely worked for the CIA. The following dialogue from the Pilot Movie should give you a "feel" for the series and to spark some gaming ideas:
Ray: "Okay, I'll tell you this much. The world runs on money. Everybody walks around with this invisible number in their heads. You hit the figure close enough, the penny drops, you own the man. In Hong Kong you can buy a murder for five bucks. In New York City a sloppy job runs you five hundred. A neat, clean, professional hit, upwards of ten grand. On skid row they'll kill you for your shoes. I take money out of the equation. My hands don't sweat, because I'm never at the pay window."
Evelyn: "I don't even know your real name."
Ray: "You shouldn't."
Stingray would be a fantastic campaign idea for
Car Wars and GURPS DarkFutureTech. Several of the Web Pages listed above
have episode guides that have enough detail to help you get a Stingray
Campaign started.
TOM'S KLIK AND PLAY WEB PAGE: CAR WARS 2043
http://www.geocities.com/SiliconValley/Lakes/8197/knpgames.html
Car Wars 2043 is a simple but fun game that is
with mechanics very similar to the Car Wars Texas Instruments Personal
Computer game.
TURNERPJ'S AUTODUEL EMULATION PAGE
http://www.geocities.com/TimesSquare/Castle/5220/index_arc.html
http://www.geocities.com/TimesSquare/Castle/5220/autoduel.html
Autoduel: Hmmmm . . . Fancy that another great game from Origin Systems. This game came out in 1985, I played it for many years, until after a long life the disk died, and I moved on to other computers. But now I've come home to this game from the past, course when I played it, it was on the Commodore 64. But this emulated version on the Apple //e works really well, supports IBM joysticks, sound (not that there was all that many). So here are a few screen shots of this great game. You can download the emulator and the game here as well.
The CWIN Editor has tried out the Apple II Emulator and the Autoduel Disks. Everything works perfectly and exactly like you are playing on an Apple II computer.
CHAMPIONSHIP AUTODUELING CIRCUIT (CADC)
http://home.sprynet.com/sprynet/timgould/CADC.htm
All of the dueltracks the CADC has used since
the gaming group was formed are now available on their Web Site in the
form of the CADC Dueltrack Archive. Some of the maps, unfortunately, were
lost during the 12+ years the group has been autodueling, therefore only
the names of some tracks are listed. Be sure to install a safety seat and
roll cage into your car and put on impact armor before you try out these
arenas, otherwise you will "understand the cosmic significance of confetti."
:-) The CADC will begin their 2049 Combat Racing Season in January. Be
sure to look out for the release of 2049 Season Rules! Remember that the
Tire Tracks Archive, the collection of the Official Journal of the CADC,
is updated at least once per month. If you contact the CADC you can be
a subscriber to the CADC Newsletter. You will be notified about CADC Events
(while this news will only be useful for CADC Members, combat racing ideas
are sometimes presented) and when the CADC Web Site is updated.
DEATH RACING ASSOCIATION OF WASHINGTON STATE (DRAW)
http://www.geocities.com/TimesSquare/Battlefield/6056/index.html
A lot has happened since our last game. Social
tension has brought DRAW games to a halt. As Phil indicated, one of our
members was convicted of a felony crime. Two became divorced. Phil was
promoted and is working more (and I should add odd hours). Two members
began a relationship that has since failed. And, I began work at a larger
newspaper, meaning more (odd) hours for me. Wounds are healing amongst
old friends and another DRAW event is being discussed
for December. Preperations for the Northwest Regionals started again with
plans remaining the same for a great tournament at RadCon in 1999. It has
been a stress filled Fall for DRAW. Thank you for your patience.
Bill Stevenson
Death Racing Association of Washington State
(DRAW) President
billst@televar.com
November 19, 1998
DUELISTS OF ALBERTA (DOA)
http://www.telusplanet.net/public/swp/index.htm
We are currently "restructuring" things and working out the details for an extended campaign where each player manages a "company" that has a starting budget of $1,000,000 and a free (basic/non-armored) building for a base. We compete against each other for contracts, "shadow" work, etc. Looks to be interesting . . . Happy hunting!
Sean Peterson
Duelists of Alberta (DOA) President/Webmaster
swp@telusplanet.net
http://www.telusplanet.net/public/swp/index.htm
JAPAN INDEPENDENT HIERARCHY OF AUTODUELISTS (JIHAD)
Hello Michael. I am very much interested in this Chassis & Crossbow Compendium Project you are working on. Also, if I remember correctly you are looking for info on Car Wars Clubs around the world.
Well, the club that I belong to has just started three months ago, however we are all previous players of Car Wars. My first experience with the game was in 1985 when I was a freshman in high school. I was the gamemaster then but my group fell apart when they decided that it was kinda boring. Only one member of my group then liked the game other than me so I sold everything to him (Darn. I wish I hadn't ).
Anyway I stopped playing 13 years ago, and now just four months ago I found out that Car Wars was still alive and well. I really started getting the craving for some car crushing fun. Of course CPU, games such as Carmagedon and Interstate '76 really boosted my desire to play again so it was just a matter of time.
Well now 13 years later I am the President of our car club . . . though it is not official yet I am still waiting for SJ Games to send me my application. My car club's name is the Japan Independent Hierarchy of Autoduelists (JIHAD). We are located in Okinawa, Japan and currently have four members. One of the members is currently working on a home page for us but we will probably have to wait for official recognition before we complete the Web Site.
We play Car Wars with Hot Wheels Micros scale and it seems to be pretty fun that way. Unfortunately, with everyone's work schedule messed up like it is, we don't get to play as often as we would like (five or six game sessions so far) but we are currently in our 2048 Autodueling Season. We are trying out the Corporate Sponsored Autodueling Rules found on a fan home page (I can't remember which one it was . . . ) but we have only played two rounds of that so far.
Well, I think that about covers the all the information you had asked for regarding the CW players database you wanted to set up . . . I seem to remember you wanting results of arena duels but I can't remember. I'll talk to you later.
Nate "Hentai" Kornoff
Japan Independent Hierarchy of Autoduelists (JIHAD)
President
hentai@kdn0.attnet.or.jp
NEW OMAHA VEHICULAR ASSOCIATION (NOVA)
http://www.novia.net/~desslok/nova.htm
NOVA is on the warpath again, providing new resources for autoduelists. Two new Arena Watch entries, the Paradise Dueltrack and the Wild Bill Hickok Memorial Arena, are now available on the NOVA Web SiteTwo new adventures, Operation No Shoulders: Part Three and Midville Grand Prix, have also been uploaded to the Internet. Designer's Notes for Operation No Shoulders should give you some ideas to the twisted workings of the Black Asp's mind. Finally, NOVA has planned all of their events for the entire year (January 1999 to December 1999) in the form of the NOVA Club Schedule Web Page. Way to go NOVA for being so organized!
Remember that The Nightmessenger, The Official Journal of NOVA, is still being printed every quarter. The Nightmessenger is one of the best Car Wars magazines in print today. Well, it is only one of three Car Wars magazines in print (The Nightmessenger, Tire Tracks: The Official Journal of the CADC and CWIN), but its content rocks. Each issue of The Nightmessenger presents articles about Autoduel Earth that are essential to running campaigns properly. Vehicle designs and NOVA Works Catalog gadgets are also published.