ADQ


Car Wars Classic
Stay Alive on the Cheap
by Robert L. Collins




This is a road rally adventure for one to four players and a referee. The players have agreed to participate in the Fist Annual Southeast Kansas "Stay Alive on the Cheap" Road Rally. The rally starts in the fortress town of Iola, and ends on the east side of Wichita.


For the Players

This road rally is different from any other rally in that the contestants will be trying to get from start to finish not quickly, but cheaply. The player who completes the rally while spending the least amount of money will be awarded $20,000, and all repairs and reloads given in the S.E. Kansas area will be free for six months.

No more than two characters can be on each team, and the budget for vehicle and equipment cannot exceed $25,000. The rally begins at 10 AM, and to win a team has to cross the east gate of the Wichita "wall" by 8 PM. Shooting at opposing contestants or law enforcement officers is illegal.

The following roads have been deemed safe for rally contestants: US-54, US-169, K-96, K-39, and I-35. Roads K-99, K-254, and US-75 have been declared unsafe.

According to the AADA and local officials, three gangs are active along the route. They are the Ninety-Sixers (along K-96), the Wildcatters (within 15 miles of El Dorado), and the River Rats (along the Neosho River between Iola and Buffalo). BLUD is also believed to be active in the area.

If you plan to play the adventure, read no further.





Before the Rally Begins

Each team should be approached by at least one of the gangs, and perhaps one or two BLUD brothers as well. They will offer safe passage, trouble for opponents, better deals on repairs, and anything else in exchange for cut of the prize money and any salvage.

Give the players only one chance. If they say yes, fine; if they say no, that's it. Note that a gang could go to more than one player, or to all of them. Note also that there's nothing to prevent either side going back on any promises.

The referee will next have to decide when gang encounters will occur along the route. Remember that the players will be choosing the route they take, so an encounter might have to be moved.

There are several other encounters that the players should face. A slow-moving convoy, unprovoked attacks, other people's duels, odd breakdowns, and shady garages should liven things up. If the rally is going on in the fall, everyone should run into a large harvester (potatoes) or a school bus going 20 mph.
 

During the Rally

The roads in southeast Kansas are always tricky, mainly because of winding twists and turns. Control rolls will be necessary and should be made often. While the rally is measured in increments of five minutes, control rolls are made per miles traveled.

By road, here are the frequency of rolls: K-96, every 2 miles; K-99, every 6 miles; K-39, every 4 miles; K-254, every 2; US-169, every 5; US-75, every 3; US-54, Iola to Eureka every 3, Eureka to El Dorado every 5. Any road not mentioned needs no control rolls other than during encounters.

What this all means is if a player drives six miles in five minutes along K-96, he must make three control rolls. This should keep speeds within speed limits.

All towns except Towanda have one truck stop of some size, and Augusta and El Dorado have two. Eureka, Towanda, and Andover have one garage; Augusta, Iola and Chanute have two; El Dorado has three. Truck stops will provide food, recharges, and basic repairs, while garages provide n jor repairs and reloads.

Prices vary along the routes. Prices in Andover, Iola and Chanute are normal. In Yates Center, Buffalo, Towanda, Eureka and Severy prices are 15% above normal. Due to strong competition and size, prices in Augusta and El Dorado are 10% below normal. This information is readily available to the players, but only if they ask.

Each police department in each town has at least one police cruiser. Andover, Augusta, Chanute, Eureka, and Iola have two; El Dorado has three; and El Dorado and Chanute have one Highway Patrol chopper. The police will chase any offender up to four miles out of town. If the offender does not stop, the police will radio ahead, and a roadblock will be set up at the next town. Each town has four officers per vehicle.


Additional Notes

If anyone should take I-35, the I-235/K-96 exit will put them two miles east Wichita; the US-54 exit will put them right at the gate.

Once the player arrives at the gate, he will park and submit all receipts to the rules committee. It will then contact the businesses to confirm all charges (including restaurants).

If everyone makes it back by 6 PM, a tentative winner will be announced that night. The committee will then call all shops along the route to assure that there have been no cover-ups. If the winner hasn't cheated, then he'll be awarded the prize at a ceremony two days later.

Vehicles start fully charged and loaded, and in good repair. Cost is figured including the price of all meals and recharges, all repairs and maintenance, and all ammo purchased along the way, and any ammo from the initial load actually fired. Cost of repairs made after the end of the rally is not figured in, provided the vehicle crossed the finish under its own power. Stealing power, food or parts to cut down on expenses is grounds for disqualification.

What might happen to the players after the rally is up to the referee. If the players have made enemies of any of the gangs, they're going to come calling. There'll be a lot of people with a lot of problems wanting to talk to the winner. And of course, even the losers who survived will get a job offer or two. This adventure is more flexible than most. It will allow the players to compete against one another, and can be tailored to suit them. A change in route, the cars or the characters will make everything else play differently. In short, this is an adventure that can be replayed.

Ideally, each competitor should have only one crew member, or at most two. (The one-car limit should help considerably.) This will assure that every team takes a different route, and when combat comes, few attackers will be needed.

Three-lane sections can be used on the US highways and I-35. Use two-lane sections on all state roads. Since combat will be largely prohibited in towns and cities, none of the city maps will be necessary.

This adventure could be adapted to GURPS Autoduel. The PCs could be part of one team, or competitors. The one-car limit still applies. The GM would have to work out a number of NPCs, but stats should be interchangeable between like-NPCs.

Best of luck, drivers, and may the stingiest man win!




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Car Wars Classic: Stay Alive on the Cheap. Robert L. Collins. Autoduel Quarterly: The Journal of the American Autoduel Association. Volume 9, Number 2. Summer 2041 / Summer 1991. Steve Jackson Games. pp. 28-29.

Web posted by Steve Jackson Games, February 1998.
Reprinted by the Seattle Washington Autoduel Team, April 02, 2015.
Updated May 29, 2023.
Original URL: http://www.sjgames.com/car-wars/adq/9/2/classics.html