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I have no personal skills or background in this topic. However, given
that I am a voting citizen of the United States of America, it is my
duty to learn, and to share what I have learned with others. I look
forward to hearing from those more learned where this essay can be
improved.
At the biological/ethological level, humans are obligate model
builders, communicators, and social-bonders. With these inherent
capabilities we form family (parent-child, child-parent, sibling,
extended family) and tribal bonds.
Humans are physically capable of killing human-sized creatures. That
capability includes physical strength, agility, cunning, and a
flight-or-fight fear/rage response. Like many species with such
capabilities, (e.g., canines), we have genetically-determined threat
posturing, pecking order negotiation, and submissive gestures. These
behaviors operate reasonably well to establish and maintain
interpersonal relationships in small, stable, isolated communities.
Very few humans since the neolithic revolution have lived in such
isolated communities. At least since 3,000 BCE, we have been crowded
enough that those evolved behaviors are inadequate. Within a tribe,
or tribe-to-tribe, we repeatedly get into situations where the rage
response is triggered without time or mechanism for carrying out
interpersonal negotiation. Given biologically-evolved capability to
kill, enhanced with culturally-evolved tools (e.g., weapons),
slaughter of fear-inducing "others" is a high-probability emergent
behavior.
Given that slaughter is a possibility, a model-building creature will
evolve cultural models which:
- Detect increased risk of attack
- Warn the home team of the risk
- Prepare defensive mechanisms to thwart or slow the attack
- Prepare offensive mechanisms to so injure the enemy that
its attack cannot proceed.
This leads to shifting social resources into an arms race (weapons,
armies, hate-speech to demonize the enemy into a killable beast
instead of a possible friend). This is a tremendous burden on the
community, which may be hard-pressed to feed and clothe itself even in
peaceful times.
Since any such shifting of resources can be gamed by the unscrupulous,
"warn the home team" can mean hyping the threat even where there is
none. War-mongering and war-profiteering go back to pre-history right
along with war itself.
Very early on, intelligent people everywhere noticed these patterns,
and looked for cultural alternatives to war. Ritual warfare, counting
coup, vision quests for the "young and restless", peace parlays,
treaties, and inter-tribal marriages have been used to deflect the
path to war.
Notice that war is an emergent behavior based on fear/rage, while
peace is a cultural invention typically requiring mature consideration
of the alternatives. If peace depends on mature consideration in the
council of elders, it will fail when:
- The enemy really is attacking too quickly to give peace a chance.
- War-mongers convince the community that the enemy is attacking too
quickly, even though this is not the case.
- The council of elders, selected from the community, are themselves
war-mongers (and probably war-profiteers) eager to go to war
without giving peace a chance.
The evolved response to these conditions is a religious prohibition
against war. Thus the cultural response is avoid war until the facts
are so self-evident that even religious leaders agree war is
inevitable. Of course, if the dominant religious leaders are
themselves swept up into the war-mongering process, the community is
in for a tough life.
To illustrate these points:
"Fast Runner" is an Inuit movie about intra-tribal trouble. This is
at the level of personal actions, not warfare.
"PathFinder" is a Lapp movie about inter-tribal trouble. Even though
the number of people involved is similar to that in "Fast Runner", the
dynamics are of formal warfare. There are in the nameless "others",
an attack on peaceful people, a desperate flight, and then willingness
to fight and kill.
"South Pacific" is a musical which addresses the acculturation of
war-mongering: "You have to be carefully taught to hate".
In ancient Greece, Athens spent its social resources on democracy,
learning, arts, and "the good life", but its citizenry was ready to
fight if truly needed. Sparta spent its capital to become an army.
The unifying religious invention of Olympian gods and goddesses
allowed these and other city states to co-exist, and provided (via
cryptic oracles) a mechanism for cooling off. The Olympic games
provided a hard-fought venue for the young-and-restless in lieu of
full to-the-death war.
When Jesus told the story of the "Good Samaritan", he was speaking to
Galatians, who hated and vilified Samaritans. His message was that
the nameless "others" were potentially decent people.
See also Guns, Germs, Steel
States are cultural inventions which address the problem of
high-density populations. Notice that we say "address", not "solve".
When population density grows beyond the capacity of family,
extended-family, and tribal mechanisms, the emergent behavior is
warfare among gangs which are small enough for the
genetically-based mechanisms to operate.
If a collection of people want to make their way through the chaos
without being mugged at every turn, something has to be invented (and
funded, and passed along to the next generation). Throughout history
we've seen this step taken many times. Often a few strong families or
tribes take the lead. Compromises are reached, laws are passed, law
enforcers are staffed, and punishments are meted out.
To ensure compliance with the laws, children are taught to believe in
the goodness of the state and its laws. Secular and religious
teachers are funded to carry this out. Assuming reasonably fair
laws, the result is a population which willingly accepts dominance by
the rulers. They also accept that the rulers may punish or
exterminate those who are unruly enough to threaten those rulers.
In return the population expects domestic tranquility and general
welfare. It also expects the state to protect the citizens from
external attack and perhaps to gain additional resources for the
citizens at the expense of "others".
If the others are unorganized, a state can readily take their
resources from them (land, gold, slaves, etc.). A cultural evolution
rapidly moves all players into states.
Notice that the biological mechanisms have not been erased. There are
still family and tribal ties. A common treatment is to collect the
children of the competing families and acculturate them in the ways of
the ruler rather than the biological family. Given standard human
bonding patterns, this is an effective way to quiet competitors, and
to turn their biological offspring against them. (NOTE: See Ivy
League and Rhodes Scholarships).
Non-state gangs can still exist, if:
- The gang does not threaten the ruler. Or alternatively the gang
is the ruling party.
- The gang gives some positive feedback to the ruler. Perhaps
bribes, or a cut of the illegal profits, or carrying out extra-legal
actions.
- The gang is so powerful that the ruler can't afford to take them
on.
States historically began as city-states. This is a fairly stable
format, assuming nearby resources can clothe and feed the population.
However, it is common for cities to outgrow local resources, and then
depend on trade. Also, cities can be besieged and starved out by
large armies.
Multi-city states have an edge in that there are more resources to
sustain the cities, and there can be someone to break the siege.
Multi-city states work fine for warfare where personal strength,
life-long training, and valor are important. But when technology
moves to guns then the size of armies matters. At this point
nation-states become both viable and necessary.
As the state grows in size, it becomes harder and harder to
acculturate the children into believing in the state. Biological
mechanisms are still at work. Families, tribes, and gangs still
operate, including at the ruling levels of the community. Yet the
state must claim in its formal teachings that it is even-handed and
fair-minded, or else no one would grant it power.
The question is whether the child is acculturated to the "real" world
or to the official teachings. Often this splits the community into
those with less book-learning but a more coherent understanding of the
"real world", vs a highly-educated group who are shocked when they
finally discover that reality isn't quite what Civics 101 claimed.
Of course, a highly diligent scholar can penetrate the official
smokescreen and learn the "street smarts". But so few do so that it
is simple for the state ruler to destroy them if/when they arise.
So here we have a state, run by a coalition of powerful
families/tribes/gangs. Each family/tribe/gang has internal cohesion
and loyalty borne of deep bonding experiences. E.g., childhood spent
in private boarding schools, summers at the family compound, and
membership in secret societies. Each family/tribe/gang must look out
for its near-term and longterm welfare, in the face of efforts by others
(each seeking to gain advantage). Even worse, the whole state may be
threatened by a real external enemy (as compared to a threat concocted
for war-profiteering purposes).
Under these circumstances, the families/tribes/gangs must think and
act strategically. Mathematically, this is covered by game theory
(dixit91). However, the realities are so complex and
nuanced that one can seldom get adequate information to lay out the
decision trees. Therefore, formal analysis is supplemented with rules
of thumb and anecdotal observations. Machiavelli's "The Prince"
(machiavelli) is of this ilk. In general, the Renaissance
Italians (living in a near chaotic world of city-states) were
considered masters of this process. These insights are also
supplemented with studying History.
The first problem in strategic thinking is to decide your goal. Since
all else is trumped by power, the easy answer is to collect power.
But that begs the issue. Assuming absolute power, what would you do
with it?
The answer in successful (i.e., long-lived) states seems to be:
Provide for the general welfare, domestic tranquility, and defense
against internal and external enemies. Otherwise, let the biological
mechanisms play out their roles in family/tribal/gang contexts. Do
this with enough honestly and fair-mindedness that citizens can trust
the rulers and get on with their lives.
Of course, the ruler and his family/tribe/gang want do this without
losing power. One way to lose power is to so outrage your citizens
that they rise up and throw you out (or cut off your head). Given
reasonably competent domestic spies, internal police, and torturers,
this can be thwarted for decades at a time. If your official laws
don't allow torture, then create a prison system in which other
prisoners do the job. Or ship prisoners off to locales where torture
is accepted. Or declare horrific acts to be non-torture.
Another way to lose power is to lose to another faction. In some
states there is a distinction between losing to an outside enemy and
losing to an internal competitor. The distinction is that the
internal competition has rules of fair play, whereas the external war
has no such rules. Of course, a faction may decide to declare all-out
war on internal competitors, and in doing so gain advantage until
everyone catches on that the rules have changed.
Diplomacy is getting your competitors to do what you want, by any
means. You may convince them with arguments, trick them with lies, or
conquer them with warfare. You do so while they attempt the same on you.
Humans are complex creatures, Getting them to do what you want is
always mediated by their own perceptions and goals. A successful
diplomat must understand what power each player has or can obtain,
his/her willingness to use that power, and the objectives toward which
he/she will use that power. The players include self, friends, foes,
and bystanders.
Information gathering takes many forms. They can be grouped by the
prosecutor's triad: Motive, Means, Opportunity.
- Motive: Build a general sense of the cultural and emotional
drivers which shape the player's strategies. Travel, talk to typical
citizens, read books, watch films, etc. It is difficult for the
"other player" to deliberately disguise this. After all, this is the
acculturation he/she depends on to keep his/her team intact. But it
is remarkably easy to fool ones-self into believing you understand the
"other player's" drivers. It is all too easy to assume "they" are
"just like us, only demented". As a practical matter, assume every
gang or state worthy of the name is successfully meeting its (ruling)
citizens' biological needs. Everything else is nuance.
- Means: Determine what resources are available to the player
(whether or not they will in fact be used). This can come from
library and intenet research, satellite photos, counts of
troops/tanks/ships, estimates of food and water supplies, etc.
Opponents will disguise this information by deception operations
(camoflage, psyops, "Potemkin villages")
- Opportunity: Determine if in fact the player is moving resources
into position where they can be used against you. Often resource
movements are shaped to be dual purpose (peaceful and warlike). Thus
to determine true intent by the leaders, you must have access to their
inner planning. They, realizing your interest, will use codes,
cyphers, deception, initiation rites, and family bonds to assure your
spies and phone taps cannot glean this information.
See Intelligence
War is the process of convincing others that they must do as you
wish, because the alternatives are too painful. A prodigious amount
of human energy has gone into this process. It requires strategic and
tactical information about yourself and others. It requires
preparation for actual war, and deceptions about how strong your
preparations have been.
If you can convince others to surrender without a fight, because they
fear the consequences, that is excellent. This requires credible
power (ability and willingness to use it). Thus, every once in a
while you have to go to war to maintain "street cred".
See War
Peace is the process of working with "others" to find a mutually
advantageous path; a net positive for all players. This is not merely
the absence of war. It is a pro-active form of statecraft.
Olympic Games, Royal inter-marriage, Catholic Church, Democracies,
League of Nations, United Nations, and WTO are such mechanisms. Of
course, there is no guarantee that *all* people will be represented.
There are still family/trib/gang issues to consider. And the peace
may merely free up resources to wage war on others.
See Peace
See also History
- dixit91
Avinash K. Dixit, Barry J. Nalebuff. "Thinking Strategically" W. W. Norton, 1991. ISBN 0-393-31035-3.
- machiavelli
Niccolo Machiavelli. "The Prince". Edited by T. G. Bergin.
F.S. Crofts, 1947.
- mingst2004
Karen A. Mingst, Jack L. Snyder. "Essential Readings in World
Politics", 2nd ed. The Norton Series in World Politics. ISBN
0-395-92406-8.
A sourcebook of essays and papers. Some of the articles are hardly
"essential", but I trust Norton to get it approximately right. Also,
remember that these are sometimes abstracted from much more
substantial works. It usually pays to see the full version. E.g., if
you are going to quote Clausewitz, it is best to do so from a fuller
understanding of his work (see
annotations).
Typically one uses a sourcebook as a reference, but I read it
cover-to-cover. My overall impression is that the editors stayed
within traditional (nation-state) paradigms in their selections.
Within a few of the selections are the barest hints of the rise of
multinational corporations, usually mentioned in order to argue
against the notion. E.g.:
- Krasner, "State Power and the Structure of International Trade",
pp 410-421. (Complaining that students of international relations
have overstated the role of nultinationals) "This perspective is at
best profoundly misleading" pg411. There is no effort to demonstrate
that the perspective is actually wrong (profoundly or otherwise). The
remainder of the article is an attempt to show that nation-states
still are in control. No hint that nation-states might themselves be
in the control of multinationals.
- Stiglitz, "The Way Ahead", pp437-460. His basic argument is
that the IMF and WTO have gone slightly astray, and need to be brought
back to the standards of competent economics. Yet the paper is strewn
with observations which don't jibe with that paradigm.
(Re reform efforts at WTO and IMF) "Today there are huge costs to
borrowing, especially when things go badly, but only a fraction of
these costs are borne by the borrower" pg 449 -- or by the lender, we
might add.
(Re bailouts) "exchange rates have been manitained at overvalued
levels longer than they otherwise would have been (allowing the rich
inside the country to get most of their money out at more favorable
rates, but leaving the country more indebted.)" pg 450.
(Re debt forgiveness) "To many, it doesn't seem fair for ordinary
taxpayers in countries with corrupt governments to have to repay loans
that were made to leaders who did not represent them" pg 454. One
might add that US taxpayers who did not vote for Bush et al should
stand by while Republicans pay off the trillions in debt racked up by
the CEO-in-Chief.
- Friedman, "The Backlash", 471-476. [Thomas Friedman in an
"Essential Readings" collection??] "Like all revolutions,
globalization involves a shift in power from one group to another. In
most countries it involves a shift from the state and its bureaucrats
to the private sector and entrepreneurs." pg 473. He then goes on to
list the aflicted (e.g., labor unions, workers in state-owned
factories, the unemployed, ... But somehow he fails to add to the
list "Citizens and voters in democratic nation-states", or to call US
elected officials' complicity in this power shift what it is: Treason.
- shaw2003
Malcolm N. Shaw. "International Law", 5th ed. Cambridge University
Press, 2003. ISBN 0-521-53183-7.
A well-respected tome providing a survey of international law.
Heavily footnoted, with suggestions for further reading.
My overall impression is this: As the Athenians told the Melians, the
nicities of international law are for near equals in power. In all
other cases might makes right. Because law evolves by accretion, we
have remnants of Europe's age of discover and colonization, the
subsequent struggles for decolonization, and the more recent rise of
multinational corporations as masters of the universe.
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